Sorry, can I ask you another question?
I tried to make it as shiny as the picture but maybe it doesn't look as wet as the side picture and the shape of the belly
Hello again, I'm Chaos.
Like I mentioned in my previous post everything is matter of settings You use on Your scene.
- KKUTS High Color ( change in Material Editor )
- KKUSS Specular ( change in Material Editor )
- Directional Lightning ( change in System -> Lightning )
- PointLight Position and strength ( Change in "Anim" - point light must be selected )
PointLight have 2 settings
- Strength - which tells how much light influence area
- Range - which tells how far light influence
In case of Specular like on picture You linked, it could be created for example with few SMALL lights
Small lights produce small speculars, big lights produce big speculars
Their position relative to character is also important
KKUSS with pointlight behind character will make "Blink" effect on edges
KKUSS with pointlight in front of the character will make "High Color" effect on body
In case of picture You linked I would say 2/3 point lights with very sharp KKUSS Specular settings
- 1 or 2 small point lights near her leg ( one above knee other near thigh )
- 1 small point light near her boobs
Also,
I have noticed that Your Specular is especially "blurry" on Your pictures
It may be due to settings You used by also due to NormalMap You are using
Normal Map is making huge difference, see for Yourself: ( Zoom closer to see actual details )
I'm not owner of these NormalMaps and original creator of them have them paid...
I hope nobody gonna re-upload his work for free... but his user Pixiv ID is: 42013732
He created NormalMaps I'm using and in my opinion those are one of the best...
It is possible that author of picture You uploaded also is using that guy NormalMaps as well...
They are the best and 4k, very well made... but like I said they are paid on his Pixiv.