the fact that the reference is actually written by Phillip K. DICK makes it particularly hilariousDo androids dream of electric dogs?...
BTW is there a way to make lightshafts to fall not into camera?the fact that the reference is actually written by Phillip K. DICK makes it particularly hilarious
i'm sorry , i'm not sure what you mean by "lightshafts to fall not into camera?". could you give me an example of one where it did fall into the camera, and maybe one (it doesn't have to be from HS2) where it doesn't? you could DM me just in case the non HS2 is not allowed hereBTW is there a way to make lightshafts to fall not into camera?
okay, then the trick (AFAIK) is :thats what i tried to make.
Never even used this window...okay, then the trick (AFAIK) is :
1. we need some scattering and density (this is the value that i use, but it doesn't have to be this way
View attachment 3916249
2. a volumetric spot light, try to make the angle kinda narrow.
here's the one that i use
View attachment 3916254
the "light" has to be on, because
3. you would want something to obstruct it, to give it the illusion of being filtered through something. in this one, it was the tree in front of it
4. the most iffy part is "slowly turn the volumetric light toward the camera until it looks a bit like what you want". so yeah, its actually falling into the camera. in this example its a bit of a perspective trick.
5. i'm not sure if my Graphic settings plays a part in this, but i did set them to have some bloom, and i use SMAA mode and 64 pixel light instead of the default 8 (i find this is very important because i use a lot of smaller spotlights)
that's all i know. i would love to know if there is another way of doing this, because i admit, its a very cool effect if it can be done without the perspective trick in this example, and opens up a lot of possibilities
thanks!
its only important if you want to use volumetric light IMHO. you can show it by pressing the button labelled "item" on the left sideNever even used this window...
I saw it but i thought it was for animation gimmicks. At least i now remember I once used it to fix them.its only important if you want to use volumetric light IMHO. you can show it by pressing the button labelled "item" on the left side
pretty nice lighting i like how the rightmost android's butt shines because of the position of the light personally i usually use three light per character (left, right, back), but i think in this scene, your current setup is much better suited because it focuses the attention on the "action"...
Another victory for communist ideals.
as usual, i like how the lighting highlights their curves hahahaBarely on these days...
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I like the third one the best hehehe