Render it in 8k)cool. i'll check it out later 0_0b
yeah, the metalic skin definitely helps to give those shininess that helps giving it a 3D look. but the lighting setup definitely do a lot here
Render it in 8k)cool. i'll check it out later 0_0b
yeah, the metalic skin definitely helps to give those shininess that helps giving it a 3D look. but the lighting setup definitely do a lot here
Rendering settings 7680×4320 . 4k takes something around a minute on my pc. But it will crush if too many objects, so i render in 2k.Did you mean using the upscaling option ?
View attachment 4065378
or, actually setting HS2 to run in 8K ? 0_0
i've been thinking of running it in 4K + the upscaling option, but my hardware just couldn't handle it hahaha
nice 0__0b ...i wish my hardware could do that hahahahaRendering settings 7680×4320 . 4k takes something around a minute on my pc. But it will crush if too many objects, so i render in 2k.
Seriously? Just lower upsumpling on 1 or 2 and render 4k or 8k. It's not the game that will be in 8k, only one frame.nice 0__0b ...i wish my hardware could do that hahahaha
Wow..you're right!! It did work 0_________0I was actually thinking, what if i don't want to have a "black skin"?
I have seen people having "stone" overlay, but not sure about texture/bumpmap.
Seriously? Just lower upsumpling on 1 or 2 and render 4k or 8k. It's not the game that will be in 8k, only one frame.
>tatoos that I wanted to shineWow..you're right!! It did work 0_________0
Thanks man!! I didn't know that setting worked. I think I tried it a long time ago and just write it off as "not working, crashed every time i tried"
I've tried the overlays too, but it haven't worked out for me. I tried them for tatoos that I wanted to shine/reflect, but i guess that will need more than just texture override, and bumpmap/normalmap etc is beyond me
0__0>tatoos that I wanted to shine
Make them in Phsop, set as overlay. Set body shader as hanmenn-next gen or any other that have "emission strength" setting. Add strength to "emission strength". With slider max is 20, but with keyboard you can set it on any strength.
How to make it reflect idk. Maybe also somewhere in material editor.
>tatoos that I wanted to shine
Make them in Phsop, set as overlay. Set body shader as hanmenn-next gen or any other that have "emission strength" setting. Add strength to "emission strength". With slider max is 20, but with keyboard you can set it on any strength.
How to make it reflect idk. Maybe also somewhere in material editor.
You can try to tweak river in material editor if it is an object.View attachment 4069123
Thanks man! I wouldn't have realized that copy material can be used for the glowing tattoos if you didn't tell me
Still a WIP, trying to make the river more visible 0_0
Your goblins suck Put them in orc costume and make their body invisibleYes it have 0_0
some goblins for celebration
hahaa its intentional i wanted them to be scrawny little thingsYour goblins suck)
Your goblins suck Put them in orc costume and make their body invisible