LowLevelFatalError [File
:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 953]
Rendering thread exception:
LowLevelFatalError [File
:\build\++UE5\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 261]
Direct3DDevice->CreateComputeShader(ActualCode.GetData(), ActualCode.Num(), nullptr, Shader->Resource.GetInitReference()) failed with error E_INVALIDARG
at D:\build\++UE5\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Shaders.cpp:240
I think its My p.c , that has a problem, but who knows. I am no expert.