- Mar 30, 2023
- 4
- 0
Some are in progress, others are waiting for the DLC because of the parts that Inusuku is focusing on and already stated they are adding.When will all those ideas and plays drawn by Mr. akapp be added to it??
The steam version does work, however, you need to unpack the wolf files and move the old wolf files out of the Data folder in order to have the steam version work. If you find problems unpacking them, you can find a prepped steam version over on the game's main thread.Please, don't mind these stupid questions of mine. I forgot to read through the massive amount of previous messages on this thread and realized that the steam version has code that is different and screws up a lot of the content that this mod adds. It was all just problems on steams end. Thanks for the lovely mod ^.^
I've been unable to reproduce the issue at all. Are you able to reproduce it, and what steps did you take to do so?help
UI sometimes glitches out and becomes semi-unresponsive if you mash LMB or RMBSome are in progress, others are waiting for the DLC because of the parts that Inusuku is focusing on and already stated they are adding.
The steam version does work, however, you need to unpack the wolf files and move the old wolf files out of the Data folder in order to have the steam version work. If you find problems unpacking them, you can find a prepped steam version over on the game's main thread.
I've been unable to reproduce the issue at all. Are you able to reproduce it, and what steps did you take to do so?
Actually, she was supposed to wear it at all times, but apparently, Inusuku has our imouto going commando secretly at times in the code, which is finally revealed with the sheer negliee shorts. Changed to be pantyless at all times now for consistency, I guess.
An unsolved coding headache, so I scraped it and redid the coding for pricing. More compact code now, using new strings. At least it'll still charge the correct amount, even if it shows that.Price tags are a little buggy
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Found and corrected. Thanks!to BlueFireNick :
Can you request a correction so that the text in line 106 of Communication in Common Event 247 matches the text in Skinship36.txt in the Japanese version?
View attachment 3571271
Unexpected piece of Imouto lore just droppedActually, she was supposed to wear it at all times, but apparently, Inusuku has our imouto going commando secretly at times in the code, which is finally revealed with the sheer negliee shorts.
Thanks. Will have these fixed for the next update.To BlueFireNick :
251 Daytime command weekdays Line 1519, one line from GuildCommands32.txt is missing.
View attachment 3572740
Under GuildCommands38.txt, there is a line "文章: \EOkay, be careful though." It seems like it was accidentally left there and should be removed as its meaning duplicates the content of GuildCommands38.txt.
View attachment 3572743
Is the line "文字列操作:Self8[Selected list] = "Monkey xxxxx"" above GuildCommands40.txt forgotten?
View attachment 3572746
Aha! So my thread's popular! Hehehe.don't click, he's spamming suspicious links in every popular thread
you have been warned
I have a detailed step-by-step guide on the OP. If you're having issues with the base game, trying getting the version found on the main game's thread.Can anyone help me pls? i don`t understand how to instal the mod
Wonderful work like yours attracts many people ♥Aha! So my thread's popular! Hehehe.
There are also a translator who have completed partial translations of your mod (previous versions). He's proofreading his translation, and because it's a lot of work, he commissioned me to ask you: if 2000 text is not the entire text of the game, and you have to continue updating the next version of the mod, can you put the newly separated text into a new folder? This will be of great help to his translation and proofreading work.I want to know if the 2000 txt files in the folder are all the text files of the game. There are some translators who are working on the translation of your mod, and they intend to start the translation after you have separated all the text files, so the above problems will arise. I would appreciate it if you could answer my questions.
That will not be all the text by a long shot. Of course, any translations made will carry over, since the files won't be changed, so that was the main draw of being able to use them.There are also a translator who have completed partial translations of your mod (previous versions). He's proofreading his translation, and because it's a lot of work, he commissioned me to ask you: if 2000 text is not the entire text of the game, and you have to continue updating the next version of the mod, can you put the newly separated text into a new folder? This will be of great help to his translation and proofreading work.
Thank you very much for your answer. I will pass on your answer and suggestion to the translator. Thank you very much for optimizing the text.That will not be all the text by a long shot. Of course, any translations made will carry over, since the files won't be changed, so that was the main draw of being able to use them.
A simpler way to sort the newer files would be thus:
1. copy the newest set of files and paste them in the work folder (do not overwrite anything).
2. sort folder by date created (this will list all of the new txt files at the top/bottom).
3. move all of the new files into a temp folder to keep one organized.
What I could also do is make a separate download of only the new txt files to make it easier to sort.
That will not be all the text by a long shot. Of course, any translations made will carry over, since the files won't be changed, so that was the main draw of being able to use them.
A simpler way to sort the newer files would be thus:
1. copy the newest set of files and paste them in the work folder (do not overwrite anything).
2. sort folder by date created (this will list all of the new txt files at the top/bottom).
3. move all of the new files into a temp folder to keep one organized.
What I could also do is make a separate download of only the new txt files to make it easier to sort.
The main issue is the space on screen, seeing as most of the screen is taken up already by the main action + the buttons. The screen will quickly become too cluttered and less it's polish that way. Already having to think about how to work in the foreplay option into the position menu once the DLC comes out. The less issue would be my drawing skills, but I digress.View attachment 3575973
Can the FFFOX module add dynamic cross-section animation during insertion?
A dynamic cross-section like the one above