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klamstrakur

Newbie
Game Developer
May 19, 2022
28
285
Lets see. RARELY a reboot or remaster of ANY adult game means something good. Normally the game is abandoned, or milked, or have almost all fetish scrapped out for only vanila stuff.

Hope this is not the case, this game was VERY promissing.
Hey, I totally get where you're coming from. But rest assured, this is a soft reboot, and the core of the game will remain the same. What I’m really focusing on is what should've been done in the 0.2 update - moving the plot forward and giving the characters the development they deserve. I had a solid idea for the story from the start, but I rushed that update and missed some key opportunities to bring it to life. Now that I’ve gained more experience during development, I believe it’s the right time to build a stronger foundation for the story while the game is still in its early stages.

For example, Cody's introduction, frankly, was lacking. He just showed up out of the blue, handed over his phone, and vanished until the USB scene. He had no real personality or meaningful introduction - he was essentially just a plot device. Similarly, Apryl's character suffered from a lack of depth. She appeared suddenly, and her interactions with the MC felt forced and out of place.

Now, I’m working hard to properly flesh out these characters, so you can build real connections with them. Every character will be woven into the plot naturally, with their own motivations and arcs, so the game feels more immersive and engaging.
 
Last edited:

madnoel

New Member
Feb 13, 2023
9
24
Hey, I totally get where you're coming from. But rest assured, this is a soft reboot, and the core of the game will remain the same. What I’m really focusing on is what should've been done in the 0.2 update - moving the plot forward and giving the characters the development they deserve. I had a solid idea for the story from the start, but I rushed that update and missed some key opportunities to bring it to life. Now that I’ve gained more experience during development, I believe it’s the right time to build a stronger foundation for the story while the game is still in its early stages.

For example, Cody's introduction, frankly, was lacking. He just showed up out of the blue, handed over his phone, and vanished until the USB scene. He had no real personality or meaningful introduction - he was essentially just a plot device. Similarly, Apryl's character suffered from a lack of depth. She appeared suddenly, and her interactions with the MC felt forced and out of place.

Now, I’m working hard to properly flesh out these characters, so you can build real connections with them. Every character will be woven into the plot naturally, with their own motivations and arcs, so the game feels more immersive and engaging.
I wish you all the luck!

I'm not sure how much of a role it will play but I'm especially interested in the femdom and sissification parts. So I'm curious as to how this will all turn out.

If you need to take same time it's fine, better than being rushed.
 

klamstrakur

Newbie
Game Developer
May 19, 2022
28
285
I wish you all the luck!

I'm not sure how much of a role it will play but I'm especially interested in the femdom and sissification parts. So I'm curious as to how this will all turn out.

If you need to take same time it's fine, better than being rushed.
Thanks <3
I appreciate your patience. As for the sissification route, it's going to be a complete, wholesome storyline. Doing my best to make it good!
Here is a preview of the upcoming update:

CANIM_040.png
 

DevinHesi

Engaged Member
Uploader
Oct 29, 2021
3,531
28,921


1732480643246.png

As you know, I initially set out to make the 0.3 update a soft reboot, reworking old scenes, introducing new ones, and polishing the story for a more cohesive experience. However, as development progressed, the update grew far beyond what I originally planned.

1732480656279.png

For example, the concert event started as a simple scene where MC and Cody enjoy music and meet one new character. When I made my last progress post, I genuinely thought I could finish it in just 1-2 weeks. However, as I worked on it, I realized it had so much potential to be more impactful and engaging. I ended up expanding it significantly with multiple new characters, meaningful choices that affect relationships and the MC’s development, improved renders with better lighting, and animations to make the event truly come alive. What started as a small event has grown into the biggest and most complex I’ve ever created for the game!

1732480677287.png

About two weeks ago, I completed most of the renders and writing for the concert scene, leaving only the final big event at the end. With that milestone reached, I began integrating all the new scenes I’d created so far, including MC’s arrival at the Mercers’, meeting Cody, and reworking sound design. But as I replayed the game during testing, I noticed the scene where MC plays a game with Jane felt underwhelming. Instead of just tweaking it, I decided to rewrite it entirely and turn it into an actual gameplay sequence, where player choices go beyond simply winning or losing to Jane. This not only adds meaningful gameplay mechanics but also deepens the character and relationship development, making the interaction between MC and Jane feel more dynamic and impactful.

1732480686408.png

While this progress is exciting, it’s also been overwhelming. Early in 0.3’s development, I created new scenes for where the current storyline leaves off (at the party). My goal was to make 0.3 a wholesome, rebooted version of the game, ending at the party with a complete introduction to the story and characters. I even added new animations for Apryl’s scene to enhance its impact. Initially, after finishing the concert, I planned to work on two major events featuring Jane and Apryl, several smaller scenes, a rework of Cody’s introduction, and a revision of the party event. But now with all the additions and improvements I’ve made, I find myself with new events at both the start and the end of the storyline, leaving a gap of older events in between that need significant reworking to connect everything smoothly.

I’ve been struggling to decide how to move forward:

  • On one hand, I want to deliver a complete, polished reboot with all the new events and connections seamlessly tied together.
  • On the other hand, I know this would take a lot more time, and I feel I owe you something sooner rather than later.

1732480698041.png

After much consideration, I've decided to split the update into smaller parts. The next release will be 0.2.3, focusing on the reworked early scenes and excluding the new events I've already created for the party event. This will allow me to take a breather, gather my thoughts, and approach the remaining content with renewed energy.

I know this might be disappointing to some, and I deeply apologize. I truly wanted to deliver a complete reboot, but it’s simply too much to handle in one go. Splitting it into smaller updates will make the process more manageable and allow you to experience the progress I’ve made so far.

1732480722152.png

Here’s what’s left to finish for 0.2.3:

  • Concert Event: Finalizing writing, renders and animations.
  • Reworked College Scene with Cody: Completing renders.
  • Revised Game Scene with Jane: Implementing new gameplay mechanics, new renders, new animations and sounds.
Once this update is out, I’ll focus on closing the gap between the reworked early events and the party event. After that, updates will be smaller but more frequent, which will help maintain a steady flow of progress. I just need to push through this challenging period of refining and connecting the story.

Thank you all so much for your patience, understanding, and support. I know I’ve changed directions a lot during this process, but I truly believe these adjustments are for the best.

In my next posts, I’ll share a detailed breakdown of everything I’ve accomplished so far and what’s left to finish. As I get closer to wrapping up the update, I’ll announce a release date. Rest assured, I’m doing my best to deliver it as soon as possible.

Thank you again for sticking with me through this journey.
 

eijaxx

Newbie
Dec 24, 2019
16
21


View attachment 4266635

As you know, I initially set out to make the 0.3 update a soft reboot, reworking old scenes, introducing new ones, and polishing the story for a more cohesive experience. However, as development progressed, the update grew far beyond what I originally planned.

View attachment 4266636

For example, the concert event started as a simple scene where MC and Cody enjoy music and meet one new character. When I made my last progress post, I genuinely thought I could finish it in just 1-2 weeks. However, as I worked on it, I realized it had so much potential to be more impactful and engaging. I ended up expanding it significantly with multiple new characters, meaningful choices that affect relationships and the MC’s development, improved renders with better lighting, and animations to make the event truly come alive. What started as a small event has grown into the biggest and most complex I’ve ever created for the game!

View attachment 4266637

About two weeks ago, I completed most of the renders and writing for the concert scene, leaving only the final big event at the end. With that milestone reached, I began integrating all the new scenes I’d created so far, including MC’s arrival at the Mercers’, meeting Cody, and reworking sound design. But as I replayed the game during testing, I noticed the scene where MC plays a game with Jane felt underwhelming. Instead of just tweaking it, I decided to rewrite it entirely and turn it into an actual gameplay sequence, where player choices go beyond simply winning or losing to Jane. This not only adds meaningful gameplay mechanics but also deepens the character and relationship development, making the interaction between MC and Jane feel more dynamic and impactful.

View attachment 4266638

While this progress is exciting, it’s also been overwhelming. Early in 0.3’s development, I created new scenes for where the current storyline leaves off (at the party). My goal was to make 0.3 a wholesome, rebooted version of the game, ending at the party with a complete introduction to the story and characters. I even added new animations for Apryl’s scene to enhance its impact. Initially, after finishing the concert, I planned to work on two major events featuring Jane and Apryl, several smaller scenes, a rework of Cody’s introduction, and a revision of the party event. But now with all the additions and improvements I’ve made, I find myself with new events at both the start and the end of the storyline, leaving a gap of older events in between that need significant reworking to connect everything smoothly.

I’ve been struggling to decide how to move forward:

  • On one hand, I want to deliver a complete, polished reboot with all the new events and connections seamlessly tied together.
  • On the other hand, I know this would take a lot more time, and I feel I owe you something sooner rather than later.

View attachment 4266639

After much consideration, I've decided to split the update into smaller parts. The next release will be 0.2.3, focusing on the reworked early scenes and excluding the new events I've already created for the party event. This will allow me to take a breather, gather my thoughts, and approach the remaining content with renewed energy.

I know this might be disappointing to some, and I deeply apologize. I truly wanted to deliver a complete reboot, but it’s simply too much to handle in one go. Splitting it into smaller updates will make the process more manageable and allow you to experience the progress I’ve made so far.

View attachment 4266641

Here’s what’s left to finish for 0.2.3:

  • Concert Event: Finalizing writing, renders and animations.
  • Reworked College Scene with Cody: Completing renders.
  • Revised Game Scene with Jane: Implementing new gameplay mechanics, new renders, new animations and sounds.
Once this update is out, I’ll focus on closing the gap between the reworked early events and the party event. After that, updates will be smaller but more frequent, which will help maintain a steady flow of progress. I just need to push through this challenging period of refining and connecting the story.

Thank you all so much for your patience, understanding, and support. I know I’ve changed directions a lot during this process, but I truly believe these adjustments are for the best.

In my next posts, I’ll share a detailed breakdown of everything I’ve accomplished so far and what’s left to finish. As I get closer to wrapping up the update, I’ll announce a release date. Rest assured, I’m doing my best to deliver it as soon as possible.

Thank you again for sticking with me through this journey.

...soft reboot... whole reboot... split reboot.... after another 7 months, if the computer doesn't crack, maybe you'll see the light at the end of the tunnel. ;)
 
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