3.70 star(s) 49 Votes
May 30, 2020
56
64
86
Am I the only one who can't stand the Nightclub map anymore? I thought it was much more engaging than the old map and thus liked it more as there was more challenge, but now that Sammy doesn't make an audio cue to let you know she's on a generator I feel like it's impossible to keep up with my other tasks much LESS collecting tapes or any other side things. Same with the girls at the door not giving audio cues. I understand that giving them audio cues makes it rather easy, I'm not saying the older version of Nightclub was hard, but I think this was tuned far too much in the difficult direction.

I'll admit I'm not sure that another mini-game would be worth the development time or address the difficulty issue, but I feel like there's gotta be something better than removing the audio cues because that's the only thing that kept them manageable. At least when Sammy has so many spawn points and I have the vents, the party room, and 2 roamers to handle.

And before anyone says "Well once Sammy's destroyed a fair number of them, there's less locations she can appear." 2 things: One, it is still difficult to deal with when you have 2 other silent killers in the roamers, in addition to the other 2 mini games, and two, I don't think it's nearly as satisfying to beat a game when you are pretty much required to lose/fail at some aspect of it in order to win in the end. Perhaps if this was some competitive PvP game I wouldn't be so quick to scoff at throwing a battle in interest of winning the war, but when it's an NSFW game where all I'm meant to do is manage mini-games, I think it's asking the player a bit much to actively sabotage themselves in order to make a task manageable.
 

Axis3123

Active Member
Apr 1, 2020
976
808
267
its only one person on the team who is making the spinoff. the rest of the team is still on teh main game
Huh, interesting. Still, not giving me the best signals once they wanted to do something like that, as in, why not finish one thing first, then move on to the other? Otherwise, progress is gonna be slow on the VN for a one-man job, while the main game has one person less for the workload. I could be proven wrong and the VN becomes barebones but serviceable, so as to be ready sooner than anticipated, which I'll gladly eat my words if so.
 

TheChewables

Member
May 11, 2017
251
207
208
Huh, interesting. Still, not giving me the best signals once they wanted to do something like that, as in, why not finish one thing first, then move on to the other? Otherwise, progress is gonna be slow on the VN for a one-man job, while the main game has one person less for the workload. I could be proven wrong and the VN becomes barebones but serviceable, so as to be ready sooner than anticipated, which I'll gladly eat my words if so.
I just see it as more of a good thing. they seem to have their heads on straight and its mostly a side project to work on when he has free time
 

Aquapaulo

Newbie
Game Developer
Mar 8, 2022
21
77
24
Huh, interesting. Still, not giving me the best signals once they wanted to do something like that, as in, why not finish one thing first, then move on to the other? Otherwise, progress is gonna be slow on the VN for a one-man job, while the main game has one person less for the workload. I could be proven wrong and the VN becomes barebones but serviceable, so as to be ready sooner than anticipated, which I'll gladly eat my words if so.
Oh don't worry yo, the VN is my side thing. Main game will always come first in terms of what content I make, but in that case what will be sacrificed for the VN is it'll just take more time.
Also it lets most of the goofs stay in the goofy game and keep the main game fairly scary, so funny concepts aren't sacrificed.
 
3.70 star(s) 49 Votes