It's complicated. Engine rebase gutted the project, after glitches gutted the project. From UE4 to UE5 to Unity, I imagine the developers and fans are not comfortable with the changes.umm have they dum it down?
The team lost their Unreal engine programming help. Considering the issue of Unreal Engine coming with less support for core mechanics in lieu of robust rendering and animation kinematics, there's a reason why Unity is still popular even after the charge-per-install fiasco that passed recently. Unity provides decent graphic and animation support while providing easier foundation building for a wide variety of mechanics. Godot engine will probably adopt these strengths as it builds up.