Surprise & Delight

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OK, I just uploaded a new file that should do the trick (see page 1).

Basically, the compiler was converting two of the variables into symbols during initialization ---- it had never done this before, so I'm not sure why it started doing it now. But the symbols broke the code on the initialization passage and then caused other errors where other variables hadn't been properly initialized. I changed the names of the variables and now everything seems to work fine --- no errors on either Chrome or Edge.
 
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GamerDaddy

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OK, I just uploaded a new file that should do the trick (see page 1).

Basically, the compiler was converting two of the variables into symbols during initialization ---- it had never done this before, so I'm not sure why it started doing it now. But the symbols broke the code on the initialization passage and then caused other errors where other variables hadn't been properly initialized. I changed the names of the variables and now everything seems to work fine --- no errors on either Chrome or Edge.
i just dont understand why my copy didnt do that lol
 

Surprise & Delight

Active Member
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May 28, 2020
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i just dont understand why my copy didnt do that lol
Yeah, I can't figure that out at all lol

I wonder if maybe it wasn't the compiler doing it, but actually the browser doing it (though I was getting the errors in both Chrome and Edge).

Whatever ---- lesson learned, don't use variable names that look like Javascript operators lol
 

youraccount69

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InHerOwnHands-0.8.2c
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Bob69

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cooldevo

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Jan 30, 2021
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Anyone got cheats?
For an HTML game? It's the same as every other Twine game, with two choices:

1) Export a save to a save file on your disk drive. Use a third party site like: , make changes, download the save file and then import the save file into the game.

2) Open the browser's developer console... there are lots and lots of YouTube videos to explain how a browser developer console works. From the console, type in sugarcube.state.active.variables and you'll see the list of all variables that can be changed.

Some ones of particular interest would be:
  • .bank.mon.csh -- Cash onhand
  • .bank.mon.bk -- Cash in bank account. Need to open bank account to see this value.
  • .inv -- All items that are in the inventory
  • .sex -- All sex stats that are tracked
  • .stat -- All Becca's stats. Some dynamically change throughout the day, so even if you set them they'll move on their own up and down. Such as fitness, beauty, and inhibition.
There are a lot of others, but some are dependent on other variable changes. As an example, typing in sugarcube.state.active.variables.bank.mon.csh would be used to see the on-hand cash. To change it to $5,000, you'd enter sugarcube.state.active.variables.bank.mon.csh = 5000
 

cooldevo

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i use save editor more easy
It's less complex, yes, but a lot of extra steps: Export the save -> load webpage -> upload save -> make changes -> download save -> import save into game.

Doing it in the dev console is much faster, but it is more complex at first: Press F12 -> type in your variable and value. As soon as you hit enter it's done.

But neither is right or wrong. Use what works for you. Either way you have to know what value to change, and some variables are NOT intuitively names in some games.
 
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