VN Ren'Py In Her Service [v0.64] [Blue Factory Games]

3.80 star(s) 23 Votes

le thomaz

Newbie
Jan 20, 2023
21
28
Hi, I played the previous version of the game and didn't saw any heavy NTR scene from what I can remember, say, do this update contain such scene?
(btw, props to the dev, the quality in this is amazing, keep up the good work)
 

Digital Pimp

Newbie
Apr 19, 2022
63
251
walkthrough to get that (SYLVIA x HENRY) NTR scene:
  1. "Lie" to sylvia in the kitchen.
  2. Tell Henry "It's complicated" on the couch.
  3. Comment "She's beautiful." in the night scene.
  4. "Respond" to mistress when she kisses you.
  5. Go to her room at night rather than to kitchen (to receive BJ or do Cunny)
  6. Later on "Help Sylvia" instead of "Go to sleep" which will trigger that scene.
Whatever you will get full scene or just part of it wil depend on other choices. Full scene :
  1. You have to lie again when she was shouting about Jack infidelity.
  2. You didn't choose "Try to tell her" in the bathroom event.
Partial scene: If one of those choices was not made.
Any Jack and Iris scenes possible later?
 

NotYourBiznes

Member
Apr 2, 2019
287
243
The fact you have to click twice for new text to appear is just so annoying. Why would you do something like that? Why does the name appear first and then the text?
 

demidemon

Member
Aug 31, 2016
412
534
renpy label descriptions are usually wrong as they usually are from rough script. So as i write script usually stuff change compared to rough script.
Talia does care about nobility, she is a noble after all. Her issues with her family are separate issue.
Can't spoil more than that.
I'd like to know how to get the scene for e054_importantscene

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acewinz

Developer of "The Call of Darkness"
Game Developer
Oct 15, 2018
2,582
7,568
why put those three dots between speeches ??? waste of time :)
He probably doesn't like to use coded pauses. The downside of using them in renpy is if a player is impatient they can end up clicking through the next line of dialog as it comes up not realizing there was an intentional delay. The reverse problem is using a throw away dialog or ... can be annoying and depending on the code/player pc it can take longer than necessary to click through.
I haven't looked at the code, but this game does seem to run slower on my machine than most renpy games for some reason. Id guess it is the background stuff it is busy doing since the game uses a lot of layered imaging.
 

Pr0GamerJohnny

Conversation Conqueror
Sep 7, 2022
6,339
9,363
why put those three dots between speeches ??? waste of time :)
He probably doesn't like to use coded pauses. The downside of using them in renpy is if a player is impatient they can end up clicking through the next line of dialog as it comes up not realizing there was an intentional delay. The reverse problem is using a throw away dialog or ... can be annoying and depending on the code/player pc it can take longer than necessary to click through.
I haven't looked at the code, but this game does seem to run slower on my machine than most renpy games for some reason. Id guess it is the background stuff it is busy doing since the game uses a lot of layered imaging.
Using normal pauses or speech hesitations is vastly preferable to hard pauses. "Can be annoying" is an understatement, more like "can get your game deleted in 2 seconds off a computer and guaranteed zero income."

While there's certainly a variety of ways to inject pacing devices into the game, a few ellipses seem pretty innocuous. If any of you have another suggestion for dev to do it, he may listen, he's pretty receptive.
 
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perkel666

Member
Game Developer
Jun 25, 2019
250
810
It's mostly early thing. Like people said i use them to punctuate characters thinking or just a moment that is worth thinking about. I did overuse it early, later on it is "better".

Early events are either way in for rework as quality of my work improved a lot since last year. But that has to come a bit later.

It's one of 3 things people complain about and imho it is good criticism.
 
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acewinz

Developer of "The Call of Darkness"
Game Developer
Oct 15, 2018
2,582
7,568
Using normal pauses or speech hesitations is vastly preferable to hard pauses. "Can be annoying" is an understatement, more like "can get your game deleted in 2 seconds off a computer and guaranteed zero income."

While there's certainly a variety of ways to inject pacing devices into the game, a few ellipses seem pretty innocuous.
I agree, especially with simple dialog hesitation in the majority of cases. Even if a player clicks though the next accidently, scrolling back is something renpy does very well with little delay.

I will say though there is a bit of unseen irritation with the coded delays in renpy with anything requiring precision, because for some reason renpy doesn't time these pauses by a universal constant... like actual time. The timing is actually based on the processing speed of the computer who is playing the renpy game. So it will never be perfect. I learned that the hard way testing dialog with pauses set to music lol.
 
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perkel666

Member
Game Developer
Jun 25, 2019
250
810
I barely use pause because player CAN click through it as if nothing happens. Imho default pause in Renpy should be actual pause in code for input as well. And that's main reason I started to use ... -> .. -> . because player at least has to click three times through it or on autoplay it kind of works like that pause.
 
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3.80 star(s) 23 Votes