tbh, games like this make me give a thumbs up to every game that is not NTR based
It's pretty hard to get on the wrong path in this......unless you wanted that.tbh, games like this make me give a thumbs up to every game that is not NTR based
Any Jack and Iris scenes possible later?walkthrough to get that (SYLVIA x HENRY) NTR scene:
Whatever you will get full scene or just part of it wil depend on other choices. Full scene :
- "Lie" to sylvia in the kitchen.
- Tell Henry "It's complicated" on the couch.
- Comment "She's beautiful." in the night scene.
- "Respond" to mistress when she kisses you.
- Go to her room at night rather than to kitchen (to receive BJ or do Cunny)
- Later on "Help Sylvia" instead of "Go to sleep" which will trigger that scene.
Partial scene: If one of those choices was not made.
- You have to lie again when she was shouting about Jack infidelity.
- You didn't choose "Try to tell her" in the bathroom event.
I'd like to know how to get the scene for e054_importantscenerenpy label descriptions are usually wrong as they usually are from rough script. So as i write script usually stuff change compared to rough script.
Talia does care about nobility, she is a noble after all. Her issues with her family are separate issue.
Can't spoil more than that.
It's a confirmed bug. I will be fixing it in the next update.I'd like to know how to get the scene for e054_importantscene
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He probably doesn't like to use coded pauses. The downside of using them in renpy is if a player is impatient they can end up clicking through the next line of dialog as it comes up not realizing there was an intentional delay. The reverse problem is using a throw away dialog or ... can be annoying and depending on the code/player pc it can take longer than necessary to click through.why put those three dots between speeches ??? waste of time
why put those three dots between speeches ??? waste of time
Using normal pauses or speech hesitations is vastly preferable to hard pauses. "Can be annoying" is an understatement, more like "can get your game deleted in 2 seconds off a computer and guaranteed zero income."He probably doesn't like to use coded pauses. The downside of using them in renpy is if a player is impatient they can end up clicking through the next line of dialog as it comes up not realizing there was an intentional delay. The reverse problem is using a throw away dialog or ... can be annoying and depending on the code/player pc it can take longer than necessary to click through.
I haven't looked at the code, but this game does seem to run slower on my machine than most renpy games for some reason. Id guess it is the background stuff it is busy doing since the game uses a lot of layered imaging.
I agree, especially with simple dialog hesitation in the majority of cases. Even if a player clicks though the next accidently, scrolling back is something renpy does very well with little delay.Using normal pauses or speech hesitations is vastly preferable to hard pauses. "Can be annoying" is an understatement, more like "can get your game deleted in 2 seconds off a computer and guaranteed zero income."
While there's certainly a variety of ways to inject pacing devices into the game, a few ellipses seem pretty innocuous.
tbh comments like this make me give a love reaction to ntr games and financially support the devs.tbh, games like this make me give a thumbs up to every game that is not NTR based