I am on delegation and finally have some time free. wow ton of impressions ^_^
Why is everyone lining up to take a swing at the MC? Did he sign up for a free punching booth or something?
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It's part of lighter tone I'm trying to tie in the game. Also those punches aren't really "real" punches. It's more like slapstick humor ala Naked Gun for a brief moments. Jack character is pretty heavy and moody, those kinds of moments kind of defuse that moodiness. Same way with Iris. She is ray of sunshine for general mood of the game and keeps it away from being too moody.
However, the NTR path falls short, at least for my taste. The FMC enters a sexual relationship with Henry far too quickly, without any gradual corruption, blackmail, or similar elements—it’s entirely by her own choice, which feels rushed
The first sex between her and Henry is in after like 3-4 hours so I don't think it is too early. Moreover it is a gradual buildup which pretty much starts from the moment Jack lied eyes on mistress back on the couch. Sylvia isn't stupid and she "sees" Jack lusting over mistress., what she didn't expect was that Mistress will be "accommodating" that lust.
perkel666 few pointers
1. make the lighting better. especially in the night/dark scenes. no one wants to strain their eyes try to catch a glimpse of what's going on.
that against the walls scene is one of the best i've seen. but its annoying AF cos of that awful lighting.
2. this applies only if you're looking to earn the big bucks. if not ignore it. Most guys here subscribe to the one dick per fantasy model. that's where most of the money is. you can always create additional and costlier tiers for custom requests for those ntr/cuck/swingers lovers. but that is only if the game is popular and enjoyable enough. the models and your animations are pretty great, but i just can't stress enough just how awful the lighting is.
another thing is, you have very limited resources at hand and you can only create a limited amount of content for each update. so if you're putting in those resources into those ntr/swingers scenes not only will you be driving away a vast majority of the potential subs, but even if you made those scenes optional/avoidable that would just mean there's lesser content to go through for the ntr haters. if anything you could just refer to such scenes in dialogues (off camera) if you absolutely want them in the game. But i strongly suggest you remove all hints of them if you truly want to succeed and earn a lot, cos i don't need to tell you just how much hate there is against not just ntr, but multiple dicks in the scenes. honestly its a waste of time and effort for a new and upcoming dev such as you. you can do such scenes at later stages or even as custom requests for higher paying tiers which is the path i would suggest you take.
even though most people here are just pirates and free players, you should look to capitalize on it so that atleast they leave you great reviews and high rating (4+ ideally) which inturn will increase your visibility to those paying players. the obvious downside to this is you can't really create the game that you envisioned and to a certain extent you need to adhere to their wants and needs. but at the same time you can't give in completely and do only what they want.
3. don't try to overcomplicate the game and overburden yourself by making multiple paths in the game. use the first game to establish yourself and gain a solid following. if you were able to create larger updates then this wouldn't be an issue.
people usually wait for weeks if not months for each update, so if you maintain a single path atleast they'll have a decent amount of content to play through with each update. most people are just looking for something to fap to, so they aren't overly inclined to play through the game multiple times to go through all the content in all the paths. and again since there's so much hate for ntr content, those additional paths are something they will actively try to avoid.
4. this is probably the most important point. remove that "lines of text" bit from your changelogs. that's absolutely worthless. we get it, you put in a lot of effort, but listing how many lines of dialogue is in the game doesn't exactly paint you in a good light. because at the end of the day all the players care about are how many images or animations are in the game/each update. and putting in the lines of text is just like a misleading way of trying to show that there's a lot more content than there actually is.
all said and done, i hope you take this as constructive criticism and not merely some negative feedback. the game has solid potential and i'd hate to see it get abandoned like many of the great games on here simply because you aren't getting the backing you expected. all the best and i hope you succeed.
Thanks for the impressions. My idea is to build myself a fanbase that follows my projects because they like what I do rather than like certain genre. Obviously people have different tastes and some won't like everything what I do but I think that as long as I will be happy with what I make, people should find it good too.
My dream goal is to make great games like ELF did. When ELF started netorare wasn't a thing, they were the pioneers that sold that genre on basis of strong characters/story that contextualised that type of feelings.
It's a boat that you can hop in and see where are we going rather than some plywood on sea that goes to whatever shines the brightest. I'm sure this is not the path that will get the most $$$ short therm but I think long therm I will win just by making good games and building certain kind of quality. Absolute worst would be for someone to start up my new game and expect "more of the same" even if more of the same is really good.
I currently have 3 games planned, one of which is IHS. Next one will be very short one more comedy oriented. Third one is big project that I still don't know if I am capable of doing alone or if I have enough resources to finish it in reasonable time frame.
There is something about the melancholic atmosphere of this story that is pretty cool. Seems like a small project but considering the resources I imagine quite well done. I wish the project got a bit of exposure because it certainly deserves a lot more subscribers (at least as far as I can see on subscribestar). I wish dev will be successful to be encouraged to do a next project after this one.
I am particularly impressed by the release schedule. All developers should strive for a monthly schedule or so, to keep people hooked, half year or year cycles are just too damn long. I know it means certain restrictions in the story branching, somewhat simpler scenes etc but apparently it can be done and still have an enjoyable AVN...
I know my project didn't break records but I am very happy with the growth of my fanbase. Back in 2023 my conservative estimates were that I would get maybe 250$ (monthly) by the end of this year, and maybe something like $600 at the end of 2025. So far I am well above that. I gave myself two years to reach that $600, changed my full time job into half-time job and this was easily the best decision I made during initial development. At this rate it might be possible for me to go full time game dev next year.
What I didn't know when I made decision to go half-time in my job is that creative work doesn't function like normal job on linear basis where if you put twice the work you get twice the money. Creative work works more like logarithmic scale where for twice the work you get four times the output. And I can easily see this in my work. Aside from my job there is private life and even if I have half the month to work on my game not always I can work days in row which is uber efficient but then something happens and I lose day to private life and suddenly to get back to efficiency I had for multiple days takes time. Especially writing script. When I am not in the zone it might take like an hour to write 10 lines but when I am in the zone after working for 2-3 days in the row I can get 100 lines. If I take day off suddenly that 100 goes again to 10.
I think that is primarily the reason why so many games on F95 takes ages to update etc. Yes being lazy obviously has something to do with it but imho no one is inherently lazy It's just that getting into that efficient zone takes time sometimes days and at any moment that zone can be broken. So if you don't plan, don't work on schedule and try to maximise that efficient zone you are getting bog down and everything take ages.
Another reason I think is that a lot of projects don't do much planning before they start doing stuff. One of the reasons I can release stuff so fast is that it took me almost a year of planning before I did first render. I spent time on story creation, deciding on amount of characters, cutting out fluff, focusing on certain aspects, preparing where my game will take place. How long my game should be ? How many events ? What I want to accomplish with the game ? Is story I wrote single man project or do I need help ? Will it take a year or five years ? Obviously those are all assumptions so I had to test them. So I start to measure stuff. Like how much time it takes to write middle of the road event, do renders etc. What about next game ? Does the stuff I do now help me do other game after that ?
1) This game has MC being a slave corrupted in part by his mistress and, yet, it lacks in the femdom department. Why? Corrupton/NTR(Swinging)/Femdom are so good together and some scenes, like Talia kissing Silvia, or the whole atmosphere borders on that but it still can't do the final step. I'm not even talking about whips and chains part, but about ovnership and authority part.
2) I have nothing against Henry fucking Silvia, but he only gets her if you obviously fuck up, like kissing another woman in front of your SO knowing full well that she sits there. It's not even the mistake part that rubs me the wrong way (pun intended) or not even tha lack of corruption on Henry's part but a necessity of being a dumbass to get that. It would be much better if all that occured by mistake or corruption but where it wouldn't be so painfully obvious what will happen if you do that. For example kiss Talia and then Silvia would come in and see that.
3) What's with the punching? That's not even playful, it's straight abuse and I don't want any part of it. Silvia is a hard to like woman ih her own right, but with the punching... I went for the mistress first time I got the chance and never questioned that descision.
4) How I can get to the swinging part? MC can cheat on Silvia, he can see her cheat on him but both those paths never seems to coalesce in my playtrough. And I want to have them both knowingly embrace it, MC with Talia and Silvia with Henry.
5) Would there be a path where Talia will claim both MC and Silvia as her lovers/playthings?
6) Would there be a path where you would get Iris?
1. Game never was planned to be hard femdom. I think a lot of people actually realised my intentions commenting here, that this will be something slightly different. Light femdom is something on that plate though and I think people see in mistress that light femdom side.
2. You should try to get other scenes because what you described Is in the game. Currently there are two ways to get into NTR, one early and one later and a one way to get out of ntr.
4. Swinging is pretty easy as game defaults to it, It's actually harder to get NTR which requires some choices to make. In general in group scenes you should explore a bit what happens and watch out for Sylvia reactions.
5 & 6 : No spoilers sorry.