VN Ren'Py In Her Service [v0.71a] [Blue Factory Games]

4.00 star(s) 32 Votes

Nightwing94

Active Member
May 1, 2017
504
153
how do you get the hug scene. im on cheating route but couldnt get it. Guide says there's an important choice in ep 54 but what is it
 
Last edited:

human94

Member
Jul 15, 2018
219
82
Seems interesting. All character seems not boring. Yes, in begining was much more interested in Talia, but after some time other was showed better. That why they all have somehing that can catch eye. Good luck in development and thanks for game.
 

zandalari

Member
May 4, 2019
496
2,443
So going by what happened in the public release and what's in the teasers for the next eps.. If you reject Fiona, she gets mad and will do something that will require for Sylvia to go on a date and sleep with someone else?

Jokes on her, I'm into that shit. Gonna mindbreak the bitch for daring to think she can threaten the MC in that way.
 

perkel666

Member
Game Developer
Jun 25, 2019
291
1,056
Repost from my substar/patreon page:

1st Anniversary

Hey folks ! Perkel here.

edit: Everything you are about to read is written directly by me and for this post I did not want to use proofreading software etc. This is raw me speaking directly to you in my non native language.

On 22nd of February 2024 I released 0.39 version of the game. Which means It is exactly one year anniversary. I wanted to make this post yesterday but I was too tired from working all day in my job and finishing v0.73 patch after it.

0.73 releasing on 22nd was my sort of present to you guys as I wanted to release it on anniversary rather than a week later at the end of the month :) I pulled some extra nights in order to do that but the end effect was worth it.

I come from it/business and keeping track of progress is very important to myself to set realistic goals. Seeing your own performance is crucial to understanding your own limits too. So we need a sum up for a whole year.

Statistics:

How's v0.73 compares to initial v0.39 version ? :

✅ 2h -> 7,2h Gametime
✅ 20 -> 93 Events [+73]
✅ 2,500 -> 26,858 Lines of text [+23,858]
✅ 294 -> 3185 Images [+2891]
✅ 6 -> 196 Animations [+190]

Updates: roughly every 2 weeks and 2 days.

The "Lines of text" is a bit nebulous so I used that counts stuff and dropped my txt with dialogues giving me those stats:

121,484 Words
668,025 Characters
10,967 Sentences
7h22m Read Time

Just to compare it to something Fellowship of Ring by Tolkien is 160,000 words long... Kind of nuts I wrote all of that in a year. Obviously I am amateur writer but still... And this doesn't include scripting work as sometimes you need 2-3 lines per dialogue line to show images, play music etc.

Moving on some stats about you guys instead :)

Overall stats across Patreon and Subscribestar:
712
- People who supported me directly (both single time and long term)
1530 - People who followed my project (both current and who left)

Top 5 oldest members who still support me every month:
Ricky Johansen (Feb 23, 2024)
Silentbob (Mar 8, 2024)
jorgi (Mar 12, 2024)
Litos Mendes (Mar 21, 2024)
BeastMaster (May 1, 2024)

To you guys I am immensely thankful. You don't know how much it matters to see first people to pop up and spend their hard earned money on something you make even more when you are the first ones that got here and you are still there :)

Top 5 biggest supporters:
$135
Swen222
$133
Flamedemon
$130 재경 허
$77 Morte Jackson
$71 ashish gupta

To you guys I am humbled by your support. I know all too well just how expensive $60 game can be when you try to get what you like and realize that you need to pick and choose. In sea of new games both erotic and normal it takes special someone to show support and do it consistently in big way each month.


In Her Service 1.0
I started to develop IHS back in 2023. Now that's 2025 here is updated roadmap:

✅ 0.39 - initial release (2023 - 2024-02-28)
✅ 0.4x - mistake arc (2024-03-08)
✅ 0.5x - calm arc (2024-04-30)
✅ 0.6x - the message arc (2024-08-06)
⏰ 0.7x - the general arc (2024-12-06)
❌ 0.8x - unannounced arc (2025 april)
❌ 0.9x - endings (2025 july - end of 2025)
❌ BETA - reworks: music/sound/ui/prologue (end of 2025)
❌ 1.0 - final game (end of 2025) (pro eng proofreading)

From original prediction back in 2023 which was 1.0 in the summer of 2025 we are only half a year delayed. Considering how hard is to predict anything I think I was able to more or less predict well enough.

Some of you know I also have aspirational goals and a bit more to IHS than 1.0:

❌ 1.1 - scenes expansion
❌ 1.2 - new mini arc
❌ 2.0 - enchanted edition

Enchanted Edition is aspirational version of game provided I will get enough support from you guys. It would include:
✅ Voice actresses for Sylvia, Talia, Iris and Fiona
✅ Professional translation into FR/ITA/GER/SPA/POR/CHN/JAP/RUS
✅ original music for the game
✅ tighten up / reworked some of scenes for better quality

I especially want to hear Sylvia and Mistress. While in general western erotic games don't have voices for characters I am avid fan of japanese erotic games and good voice acting can make poor game into amazing game overnight. Especially erotic game. I am super fan of and games and actresses there elevated those games for me to 11/10. Obviously I don't want bad voice acting so whatever it will be done will rely on chance after I pull enough money.

Everything after 1.0 will be developed as side project to my other game I will be developing. I know that some of people would love to stay with characters for longer and me too would love to spend more time with Sylvia and Mistress but in order to make something good you also need to say stop somewhere otherwise it will live past its greatness and mire itself in mediocrity. Who never watched a show that had amazing first season that wrapped everything perfectly with a bow tie and then you watch second and ask yourself "why ?".

The other important aspect is to finally give something finished to people. I don't know about you but I love to read something from start to finish and have memories of it rather than constant 2 weeks/ 1month/ 3 month update where i have to remember things, things change, plots go nowhere etc. and that's assuming it is good in the first place.

Once something is released it is not the end of things. It is the beginning as it starts to live on its own through our culture. With people being able to finally talk about it and compare their experiences to final product and not some 0.1 or 0.5 trying to come with shared memory of vastly different experiences.

Next game
The next game ? Yup. I have in design total of 3 games. One of which is what you are playing now. So let me share some news about my 2 future projects. Mind you that those are designs that are yet to be confirmed 100% so plans might change.

PROJECT ORANGE
Genre :
Erotic Visual Novel
Type : Vanilla
Length : Around 2 hours (half a year project)
Other : Single Path, Low Replayability
Themes : Fun, Comedy
Premise : TBA

Pre-Production roadmap: (2023-2026)
✅ planning (2023)
✅ design (2023-2024)
✅ engines testing (2023)
⏰ rough story (2024-2025)
❌ technology research (early 2026)
❌ character design (early 2026)
❌ assets (early 2026)
❌ licensing (early 2026)
Production: (2026)
❌ 0.2 - initial release (2026 march)
❌ 0.5 - 1st part (2026 April)
❌ 0.7 - 2nd part (2026 May)
❌ 0.9 - 3rd part (2026 June)
❌ 1.0 - final game (2026 Summer)

PROJECT ORANGE was born because I needed a way to asses my ability to make PROJECT RED. So with this project I will be reworking my workflow, upgrading my tools, testing limits of my capability when it comes to graphics, writing etc. PROJECT RED is a game I actually tried to make before IHS but i quickly realized I was too green to make it and at the rate I was going it would take me decade+ if not infinite amount of time. Moreover the quality of it would be shit. So I had to redo my plans and that is how In Her Service was born. PROJECT ORANGE idea of a short term project then grew into me trying to go at comedy aspect of writing. As you play IHS you might spot here and there fun parts like with Iris and Sylvia and this project will be more focused on such gags etc. than sensual atmosphere you know me for. I am directly inspired by so that's the kind of vibe I will try to go for.

The other reason is that I need to recharge my batteries for sensual themes for PROJECT RED which will delve back into those themes... So let's talk about it.

PROJECT RED
Genre :
Erotic Visual Novel / Game
Type :
Swinging/Netorare
Length :
Around 6 hours (multiple years project)
Other : Dozen of characters, limited gameplay, highly replayable
Premise : TBA

Pre-production: (2023-2029)
✅ planning (2023)
✅ design (2023-2024)
⏰ rough story (2024-2025)
⏰ engines testing (2023)
❌ technology research (2024-2026)
❌ character design (2026)
❌ assets (2026)
❌ licensing (2026)
❌ complete story event/write (2026)
Production: (2026-2029)
❌ 0.1x - prologue (2026)
❌ 0.2x - gathering "Dusk" (2026)
❌ 0.3x - break (2027)
❌ 0.4x - gathering "Midnight" (2027)
❌ 0.5x - break (2027)
❌ 0.6x - gathering "Dawn" (2027)
❌ 0.7x - break (2028)
❌ 0.8x - gathering "New Moon" (2028)
❌ 0.9x - endings (2028)
❌ 0.98 - alternate pov (2029)
❌ 1.0 - final game (2029)

The inspiration for PROJECT RED was originally that gave me the idea for mysticism aspect of it (i didn't like sadomaso and scat though ehh...), as you might notice it has "GAME" in it aside from being just visual novel because it will be structured like a game. It's hard to talk about it without spoiling much but game will have sort of gameplay and depending on that gameplay aspect different events will be firing up. Much like In Her Service though it won't be sandbox game as time will move on regardless and if you choose one thing it means other things won't happen. I designed it way back to be highly replayable and whole game on one sitting shouldn't be longer than 2 hours. Players will be incentivized to replay it a lot but not grind or anything like that. Think of it more like multilayered visual novel that needs multiple playtroughs to get to the bottom of story.

Content wise it will go much more than IHS into debauchery aspect of swinging/ntr and it is designed in such a way that adding new characters will be fairly easy thing. So initial version of game might start with say 8 characters but 1.0 might go much higher.


Thank you

Once again thank you everyone for your support. If not for you, my path as in game dev wouldn't be possible.

Comment here what you think and let me feel your feedback :)

Perkel.
 
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4.00 star(s) 32 Votes