Following on from what dear Demon said here, the way you're going with this constant release of new games is going to do the opposite of what you want in the long run. Sure, short term you'll lear a few things but long term you'll have alienated yourself from the playerbase.
Players will not follow a dev that keeps releasing games without finishing anything.
Considering Demonessy has been around here for 6 years and i've been here for 5 we've pretty much seen it all. We've seen devs grow to do some amazing things and we've seen devs completely fail. Sadly it's more of the latter usually. We have a pretty similar taste in games which is how we first got chatting over devs doing what devs usually do to screw themselves over.
I say that to make a point that what we're saying isn't just random nonsense. We've seen this happen more than a few times. First time I saw it was with BrightSunStudio, he had a different reason than you, he was looking for the quick money but ended up killing his own career. He went from slowly growing his fanbase to losing the lot after abandoning 1 too many games.
The only difference here is you say you do it to learn while they were looking for money.
If you really are looking to learn then you're in the right place. There is a wealth of knowledge on these forums and plenty of people willing to help out. Some of the bigger devs are more than happy to help new devs improve themselves.
If you want to improve then drop a DM to @
Philly_Games, he's helped out quite a few devs
.
Find devs that have done well and ask for advice.
Go to offtopic and drop a post asking other people for their advice. There are plenty of people playing these games that know their shit. I don't mean ask them about what games to make, that's on you but certainly with music, writing etc..
Even making a few small games that can be done in a couple of months, throw them out and get feedback. Anything but constantly releasing large games because it will kill your career before it's hads chance to start.
Nobody starts out as a success but whether you make it any bogger or not all depends on how you handle this.
I promise you one thing though hunni, if you keep dropping unfinished games to start new ones your days of an adult game dev will be very few.