sguru

Member
Feb 19, 2020
480
494
177
So next week is episode 3 release but the thread got updated with episode 2 now. How long will it take for public release of episode 3?
 

packard1928

Forum Fanatic
Nov 16, 2018
5,443
5,438
770
Undetermined.... depends if someone leaks it or not. I hope not to soon. I like to see the Dev make their monies and gain subscribers.
 

Trasher2018

Engaged Member
Aug 21, 2018
2,258
3,704
450
when you dont connect to the network ---


Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script/Episode_1.rpy", line 1576, in script
renpy.display.screen.ScreenNotFound: Screen 'scene_6_shutdown' is not known. Did you mean: 'ep1_scene6_shutdown'?

-- Full Traceback ------------------------------------------------------------

Traceback (most recent call last):
  File "game/script/Episode_1.rpy", line 1576, in script
  File "renpy/ast.py", line 2231, in execute
    self.call("execute")
    ~~~~~~~~~^^^^^^^^^^^
  File "renpy/ast.py", line 2195, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
           ~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "renpy/statements.py", line 379, in call
    return method(parsed, *args, **kwargs)
           ~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^
  File "renpy/common/000statements.rpy", line 695, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
                    ~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^
  File "renpy/exports/statementexports.py", line 334, in call_screen
    renpy.exports.show_screen(_screen_name, *args, _transient=True, **kwargs)
    ~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "renpy/display/screen.py", line 1355, in show_screen
    raise ScreenNotFound(name[0])
renpy.display.screen.ScreenNotFound: Screen 'scene_6_shutdown' is not known. Did you mean: 'ep1_scene6_shutdown'?

Windows-11-10.0.26200-SP0 AMD64
Ren'Py 8.4.1.25072401
In Security 0.2
Sat Dec 13 23:47:19 2025
And we still get access to that network? Because the MC is talking about the camera angles.
 
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Reactions: Eater228

Eater228

Newbie
May 22, 2020
31
11
153
when you dont connect to the network ---


Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script/Episode_1.rpy", line 1576, in script
renpy.display.screen.ScreenNotFound: Screen 'scene_6_shutdown' is not known. Did you mean: 'ep1_scene6_shutdown'?

-- Full Traceback ------------------------------------------------------------

Traceback (most recent call last):
  File "game/script/Episode_1.rpy", line 1576, in script
  File "renpy/ast.py", line 2231, in execute
    self.call("execute")
    ~~~~~~~~~^^^^^^^^^^^
  File "renpy/ast.py", line 2195, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
           ~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "renpy/statements.py", line 379, in call
    return method(parsed, *args, **kwargs)
           ~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^
  File "renpy/common/000statements.rpy", line 695, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
                    ~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^
  File "renpy/exports/statementexports.py", line 334, in call_screen
    renpy.exports.show_screen(_screen_name, *args, _transient=True, **kwargs)
    ~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "renpy/display/screen.py", line 1355, in show_screen
    raise ScreenNotFound(name[0])
renpy.display.screen.ScreenNotFound: Screen 'scene_6_shutdown' is not known. Did you mean: 'ep1_scene6_shutdown'?

Windows-11-10.0.26200-SP0 AMD64
Ren'Py 8.4.1.25072401
In Security 0.2
Sat Dec 13 23:47:19 2025
And we still get access to that network? Because the MC is talking about the camera angles.
Same
 

14137

Member
Jul 1, 2024
252
346
149
The save screen UI is too small. The attempt to create an alternative style almost completely obscures everything. There's a reason why a standard save screen UI exists.
 

Pr0GamerJohnny

Devoted Member
Sep 7, 2022
9,030
14,304
812
Some minor text edits conditioned on prior choices would go a long way in enhancing dialogue...

Nm, just checked, ummm, there are no variables set currently. Are people aware as of right now this is a 100% kinetic novel? MC and Luna's reactions to events and choices don't set anything for the future, they only affect the conversation in which they take place.
 

TurboKinetics

Professionally Tired
Game Developer
Apr 30, 2025
826
1,162
143
Some minor text edits conditioned on prior choices would go a long way in enhancing dialogue...

Nm, just checked, ummm, there are no variables set currently. Are people aware as of right now this is a 100% kinetic novel? MC and Luna's reactions to events and choices don't set anything for the future, they only affect the conversation in which they take place.
Yes we know. Its nts with optional ntr down the line. Currently choices dont really matter, yet. Choices decline it from having a kinetic tag even if the choices hold no weight at least currently
 

Pr0GamerJohnny

Devoted Member
Sep 7, 2022
9,030
14,304
812
Yes we know. Its nts with optional ntr down the line. Currently choices dont really matter, yet. Choices decline it from having a kinetic tag even if the choices hold no weight at least currently
Perhaps they insulate it from a kinetic tag - but still surprising to look at the actual code and see it.

Most players would assume when they have something like Luna telling Meg "He got excited during the video"/"Dont answer" that would set a major variable on the pathing and story. When you say nts/ntr, im not talking about the theme or genre, I'm talking about the mechanical flow. Plenty of players in the nts and ntr fandoms want a healthy amount of choices and forking in their games.
 
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Reactions: Joshy92

TurboKinetics

Professionally Tired
Game Developer
Apr 30, 2025
826
1,162
143
Perhaps they insulate it from a kinetic tag - but still surprising to look at the actual code and see it.

Most players would assume when they have something like Luna telling Meg "He got excited during the video"/"Dont answer" that would set a major variable on the pathing and story. When you say nts/ntr, im not talking about the theme or genre, I'm talking about the mechanical flow. Plenty of players in the nts and ntr fandoms want a healthy amount of choices and forking in their games.
Im just satisfied knowning the ntr is optional haha. I hear you though. Using choices to only change dialog and not change variables is off putting to some but site doesnt want us using kinetic tag if there exists any choices. Its a double edge sword. I had to deal with that concession myself on tags. Why dev transparency is important.
 
4.10 star(s) 8 Votes