The art of the curvy milfs is awesome.
Thanks for sharing.
	
		
			
		
		
	
								Thanks for sharing.
I’ll create the original Russian version after version 1.0 final.I don't quite understand the story (I have poor English), but the quality of the game looks quite respectable.![]()
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A good option, because a woman is wiser than a man.incest game is good, but i prefer if the protagonist is the aunt/mom who manipulate the boy and rape him.
This will be a fatal flaw. If it is your intent to constantly change what you have done, requiring a replay from the start for every update, you will lose players. Me, for one. I constantly save gameplay. You will make that practice useless.Unfortunately, yes.
Everyone.Anyone else having to start a new game with every update?
I think the author has already thought about this. "If you want to succeed, go all the way."This will be a fatal flaw. If it is your intent to constantly change what you have done, requiring a replay from the start for every update, you will lose players. Me, for one. I constantly save gameplay. You will make that practice useless.
Instead of constantly redoing trivial details, work on new content so every update adds to the game, and to players' enjoyment.
Any slightest improvement, deletion, or even adding a single line of code shifts all the line numbers, and that breaks the save files. - That's how it works.
So I guess/understand each non-explicitly named statement gets an implicit name (perhaps line number does play a role here after all?)Details. As the game is played, Ren'Py logs all changes to user and interpreter state. When the game is saved, it writes this log out to disk, alongside the current state. When the game is loaded back in, the variables are reset to what the were when the init code in the current version of the script finished running. The saved user state is then merged with this, with saved user state overriding any variable that was also assigned in the init code. Finally, a rollback is triggered.
The rollback that is triggered on load ends when it can find a statement that has the same name as it had when it was encountered in the log. When the script hasn't changed, all statements have the same name, so the effect of the rollback is to bring control back to the start of the statement that was executing when the user saved. When the script has changed, however, the only statements that retain their names are statements that have an explicit name specified. (These statements are labels, menu statements with an explicit name, and call ... from ... statements.) The game will rollback to the start of the most recent statement that exists in both the old and new games.
When a rollback occurs, both user and interpreter state are restored to what they were when the statement that is being rolled back to began executing. The statement is then executed again, and play continues normally.
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Thank You.God, the writing in this is incredible. I'm so pleasantly surprised by someone making an actual STORY out of the topic of incest. And It's such smart writing. I'm in love with this VN now.