- Jul 7, 2017
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- 5,529
The story in this game isn't really separated by chapters, so using Semantic Versioning instead of chapters is more logical anywaysSo it's now the game, so what would you call it before,the trial?, the demo?
The story in this game isn't really separated by chapters, so using Semantic Versioning instead of chapters is more logical anywaysSo it's now the game, so what would you call it before,the trial?, the demo?
Go outside the entrance > Show interface (top left corner) > click mapHow can I open the map or leave the house ??
Thanks.Go outside the entrance > Show interface (top left corner) > click map
Ah... so another victim to sandbox nonesense.Either I am missing something crucial here or the navigating in ep. 7 is horrendous. A tip to improve would be to map out where each character is at all times in a minimap or maybe at the attribute screen that shows each character so far
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Yeah found all this with old save except last one. Likely I went to sleep to early where I should have napped, since found no evening content at all and no other forwarding mechanism except the bed. My question was if we find more with a new restarted game. I do not mind replaying prologue again for new content with the characters, but if only to make sure my saves will work in future I would prefer to wait till more content has been added to the sandbox part of the game. This is not a criticism per se since areas and game mechanics have to be established first before content, but it is just a fact every early sandbox game feels kinda empty and often repetitive.The only things i found to "do" (playing with last version save)
-Talk with your family on Sunday
-Monday University is unlocked
-Elizabeth send you a message and you unlock her house (work in progess)
-The girl in the swimming pool on the university (nothing to do i guess)
-You can find your family sleeping in their rooms (work in progess)