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Message Maestro
- Nov 14, 2017
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- 38,568
I've got nothing coming up on those screenshots.either it was short and stupid update or i did something wrong on prev. update.
still mon isn't fuckable even if she drank whole bottle of wine,
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fan art is on it's own thread.No fan art speaks volumes about this game.
Seriously, why is there no fan art for a game which has been around for so long!?
I have a fix (well, technically, a workaround) for this error. If you're getting a crash screen saying the game "could not find label 'talk_with_elizabeth_clinique_evening_theKey_part2'," you can just drop this tiny RPY file into your main \game folder for v0.29. Basically, things like variables and labels are case-sensitive in Ren'Py (as they are in Python, the primary language off of which Ren'Py is based). This means thatsleeping
andSleeping
are seen as two different items (two different variables, two different blocks of code, or whatever).
VileLab (the developer) made a typo in the label name for the next scene. The game's looking for alabel
calledtalk_with_elizabeth_clinique_evening_theKey_part2
, but the actual label for the code block he wants to send you to doesn't have a capital K in its name. The name for the block of code should betalk_with_elizabeth_clinique_evening_thekey_part2
instead. Here is the entire content of my patch to deal with the typo causing the error:
This code lets the game jump to what it thinks it wants (with the capital letter), which then sends the player to the correct place in the code by using its actual name.Python:label talk_with_elizabeth_clinique_evening_theKey_part2: jump talk_with_elizabeth_clinique_evening_thekey_part2
Define "keep getting errors" — plural, as in you get more than one? The patch I provided circumvents one single error; it doesn't even fix the error itself but just navigates the player around it so they continue forward in the game without interruption. And it will work if used properly; it's been tested and worked for many people at this point.what should I do if the file doesn't work and I keep getting errors?
The error is the same as the others. moved your file to the /game folderDefine "keep getting errors" — plural, as in you get more than one? The patch I provided circumvents one single error; it doesn't even fix the error itself but just navigates the player around it so they continue forward in the game without interruption. And it will work if used properly; it's been tested and worked for many people at this point.
To see what's gone wrong in your situation, please list the exact steps you followed to try to use my patch. Also explain each individual error you see.
I'm not exactly sure what to tell you. As of v0.29, the game tries to jump to the section (called a label) with the name shown in the error message. That label has a capital letter, but the actual label intended does not have any capitals. Ren'Py is case-sensitive, so the correct capitalization very much matters. That's why the error shows up in the first place; it's a typo by the dev to include a capital letter that it shouldn't.The error is the same as the others. moved your file to the /game folder
I didn't change or rename anything.
Worked perfectly for me. Many thanksI'm not exactly sure what to tell you. As of v0.29, the game tries to jump to the section (called a label) with the name shown in the error message. That label has a capital letter, but the actual label intended does not have any capitals. Ren'Py is case-sensitive, so the correct capitalization very much matters. That's why the error shows up in the first place; it's a typo by the dev to include a capital letter that it shouldn't.
My file merely creates a new label, one that looks exactly like what the error message shows. In other words, the game should see that new label and jump to it, since now it exists. Then, that section immediately jumps to the label that already existed in the game (i.e., with no capital letters at all in its name). That's the entirety of the file, getting the game to see what it didn't before and then move on to what was originally intended.
If using my file doesn't work, you could always try manually to tell the game where to go yourself. You could save just before getting to the error. You'll then want a tool to let you open the console (Shift + O if activated). You can activate the console with something like UnRen (there's a Mac and Linux version too). After saving, quit the game and put UnRen in the main Indecent Desires folder you have (not the game folder). Start UnRen, hit Enter or Return, and then choose option 3. After that's done, close UnRen and start the game again. Then load the save you made just before the error. From there, open the console. When the console is open, just type this line and hit Enter / Return afterward (the text won't be colored in the console):
jump talk_with_elizabeth_clinique_evening_thekey_part2
If trying the above still doesn't take you to the right spot, you probably just want to wait for the next version to see if the dev's fixed the problem. I have no troubleshooting tips for you beyond my patch or manually entering the command that I listed above. I know Ren'Py decently well, but I cannot think of anything that should prevent you from getting to that label in general if you tell the game to jump you directly there.
Hi, any way to fix this on android please ?I have a fix (well, technically, a workaround) for this error. If you're getting a crash screen saying the game "could not find label 'talk_with_elizabeth_clinique_evening_theKey_part2'," you can just drop this tiny RPY file into your main \game folder for v0.29. Basically, things like variables and labels are case-sensitive in Ren'Py (as they are in Python, the primary language off of which Ren'Py is based). This means thatsleeping
andSleeping
are seen as two different items (two different variables, two different blocks of code, or whatever).
VileLab (the developer) made a typo in the label name for the next scene. The game's looking for alabel
calledtalk_with_elizabeth_clinique_evening_theKey_part2
, but the actual label for the code block he wants to send you to doesn't have a capital K in its name. The name for the block of code should betalk_with_elizabeth_clinique_evening_thekey_part2
instead. Here is the entire content of my patch to deal with the typo causing the error:
This code lets the game jump to what it thinks it wants (with the capital letter), which then sends the player to the correct place in the code by using its actual name.Python:label talk_with_elizabeth_clinique_evening_theKey_part2: jump talk_with_elizabeth_clinique_evening_thekey_part2
I don't know for sure. I never use Android for games, so I couldn't say with certainty. I would assume it's basically the same, though: put the file in the \game folder, however you would do that. Someone else who's an Android expert on this thread should be able to help with that.Hi, any way to fix this on android please ?