Sad part is (like with a lot of DRM) it affects the purchaser more then those that don't pay.
Every time the password is posted it gets changed so you as a patron need a new password. Those that that didn't pay lose nothing as you just once again don't have it, but those that payed had it then don't. They have to check either their email, the devs patreon, or however the dev communicates the new password to them to play the patreon version.
The public version you can just downloads and play, but the paid version you need an internet connection and have to get, and possibly re-get the password. Then put it in to enjoy the game.
I remembered when BioShock Infinite came out. The pirates only had to download, install, and play while if you bought the game you had to go through DRM hoops that pissed a lot of people off.
Thing is I feel, and this is just my thoughts on the matter, as without them all actually saying ether way it is all just speculation. Most patrons are not supporting because of the passwords system, but are supporting in spite of the passwords system, but that is between the dev and their patrons.
People assume that there is more content in the current game besides the continuation in the patreon version from the games setup, but that's just a misconception that has been debunked more then once on this thread. That is based on an assumption. Unless I missed something. You only see that you need the "extras patch" for the CG and replay gallery, and only that the "latest version is on patreon" That has had an effect with the turnover rate as people are looking to see what happens on the other side, but that is not going to be added until afterwards.
This game is a niche game geared towards a specific type of player. There are multiple people looking for a game that this is not, and, or that are upset it is not the game they want it to be. The way I see it the game is obviously pleasing its intended market. I've seen games geared towards A make content for C, but the developer wants B players. If the dev is making it for A and A is happy I see that as an achievement, weather or not B, C, etc are happy. Even more so with a non mainstream niche.
If you try to please everyone you will please no-one. To make a profit it is not about pleasing the mases. It is about knowing and pleasing your market.
Honestly this isn't even my type of game. I'm not really a fan of NTR. Although I don't hate it, but credit where do the dev found their market.
Fallen Eros is Hana's side going to be publicly released or is it going to only be a patreon extra?
also from the developers notes " The difference between the public and patreon versions is the continuation of the story
with more art."
I know when you say "with more art" you are talking about the new scenes added, but some will take it differently. You say more art meaning the latest scenes, and they see more art meaning additional content throughout. Part of the issue being people see what they want to see, but if you worded it differently perhaps something like
The difference between the public and patreon versions is the continuation of the story with the latest (or newest) scenes and artwork.
It changes the frame of mind. To oh there saying only the new stuff is missing. Then if they pay to see the latest version there is less of a deference between expectations and reality.