AkiranGaming

Active Member
Jan 4, 2024
524
317
Here's the Walkthrough for v0.1.

If anyone feels that there's something missing, please let me know and I will update it.
I only played the Blacksmith path so far and it is nice to know I've successfully completed the current content. Time to give the General path a go and meet all the new girls.

I'm assuming the Time Traveler quest is a filler and there is nothing to do on it at this time or maybe maxing blacksmith would be the first step in unlocking more.
 

OneEyeStudios

Rivervale Local
Game Developer
Jul 19, 2020
25
51
I only played the Blacksmith path so far and it is nice to know I've successfully completed the current content. Time to give the General path a go and meet all the new girls.

I'm assuming the Time Traveler quest is a filler and there is nothing to do on it at this time or maybe maxing blacksmith would be the first step in unlocking more.
Yes, the Time Traveler quest is a placeholder for the main storyline.

For now, Blacksmithing is only used in a few quests and as a way to earn gold. It will be used more in the future.

Also, just to let you know, Path 2 has half the content of Path 1, due to me working on Path 1 for most of development. I have planned quests for all characters, I just need some time to fix all bugs from 0.1 and then work on new features.
 
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AkiranGaming

Active Member
Jan 4, 2024
524
317
Yes, the Time Traveler quest is a placeholder for the main storyline.

For now, Blacksmithing is only used in a few quests and as a way to earn gold. It will be used more in the future.

Also, just to let you know, Path 2 has half the content of Path 1, due to me working on Path 1 for most of development. I have planned quests for all characters, I just need some time to fix all bugs from 0.1 and then work on new features.
Thank you and good to know.

I can see the Time Traveler quest leading to the ability to jump back and forth and experience girls from many different time periods. The game definitely has a lot of potential and thank you again for all your work on it.
 
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OneEyeStudios

Rivervale Local
Game Developer
Jul 19, 2020
25
51
Ask and you shall receive, here's the new Return screen for Path 1. New UI with all the elements focused in one corner and an added "Go to sleep" button for skipping a day and refilling Energy. Hope this is more useful. Path 2 will be getting the same treatment, of course.

1736446554228.png
 

AkiranGaming

Active Member
Jan 4, 2024
524
317
Ask and you shall receive, here's the new Return screen for Path 1. New UI with all the elements focused in one corner and an added "Go to sleep" button for skipping a day and refilling Energy. Hope this is more useful. Path 2 will be getting the same treatment, of course.

View attachment 4426683
I just started playing the General path and was very disappointed that I was not able to go back to town to visit the innkeeper. I'm not sure why you have it as two distinct paths and hope you plan to integrate them in the future. I always hated the old D&D rules that did not let you use both magic and weapons, unless you were a half elf or something non-human, lol.
 

OneEyeStudios

Rivervale Local
Game Developer
Jul 19, 2020
25
51
I just started playing the General path and was very disappointed that I was not able to go back to town to visit the innkeeper. I'm not sure why you have it as two distinct paths and hope you plan to integrate them in the future. I always hated the old D&D rules that did not let you use both magic and weapons, unless you were a half elf or something non-human, lol.
Sorry to disappoint. The whole idea, is experiencing completely different outcomes based on your first choice.

That means that if you choose Path 1, characters from Path 2 won't be accessible (and vice versa) unless you decide to do a new run.

This is something that I actually do not intend to change, as it is a very basic idea of this project and if I change it at any point, it will probably force me to rewrite the whole game.

Again, sorry.
 
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AkiranGaming

Active Member
Jan 4, 2024
524
317
A couple bugs ...

I'm getting an error crash page after peeking in the bath.

Morwen doesn't appear on the list of girls current affection display.
 

AkiranGaming

Active Member
Jan 4, 2024
524
317
Sorry to disappoint. The whole idea, is experiencing completely different outcomes based on your first choice.

That means that if you choose Path 1, characters from Path 2 won't be accessible (and vice versa) unless you decide to do a new run.

This is something that I actually do not intend to change, as it is a very basic idea of this project and if I change it at any point, it will probably force me to rewrite the whole game.

Again, sorry.
Understood, it just seemed natural to visit the town from Path 2 or try to access the castle from Path 1 without having to start from the beginning and there are clearly images on both maps for it. If the player fails as a general he could be sent to the blacksmith or after proving himself to the captain get sent to the castle for training.
 

OneEyeStudios

Rivervale Local
Game Developer
Jul 19, 2020
25
51
Understood, it just seemed natural to visit the town from Path 2 or try to access the castle from Path 1 without having to start from the beginning and there are clearly images on both maps for it. If the player fails as a general he could be sent to the blacksmith or after proving himself to the captain get sent to the castle for training.
You're right about the icons on the map. The castle will be available in Path 1 towards the ending, and the town will be used for several quests in Path 2. I just didn't have enough time to finish working on those for 0.1.

I'm hoping that the ending(s) will tie everything together so that everything makes sense at the end.
 
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Elton_R

Newbie
Sep 10, 2019
15
32
Ask and you shall receive, here's the new Return screen for Path 1. New UI with all the elements focused in one corner and an added "Go to sleep" button for skipping a day and refilling Energy. Hope this is more useful. Path 2 will be getting the same treatment, of course.

View attachment 4426683
It looks much better this way. Maybe reducing the icons a bit more and removing the background would be more interesting. Another interesting thing would be to replace the text images in the game with written text, that way it would be easier for someone to translate your game without having to edit the images.