- Jan 26, 2018
- 1,195
- 1,705
I think the issue is that you get the "end of new content" message each time you've exhausted the content for each scene, rather than all the content currently in the game. That can be confusing to a lot of players who are used to seeing that message when they've reached the end of all available content for the game.Hey! I checked the script and the walkthrough and have not found any errors. Could you please also provide some examples so that I can be more specific about the problem.
It would probably be a better idea to track what the player has seen (perhaps using boolean variables) and then display a message when the player has seen all of the new content.
Unfortunately this is complicated by the branching paths. How do you track if a player has seen all of the lust content vs. seeing the love content? I could see that getting confusing.