njm1791

New Member
Jul 29, 2019
4
5
There's a one suggestion. I think we need to add diversity to the pregnancy notification event. NPCs have their own pregnancy opportunities, which means that pregnancy is possible not only between PCs but also between NPCs.
For example, Anna can impregnated by Misaki and Rey's child, and Mitsuko can have Red's child.
But when they report a pregnancy to a PC, they assume the child's father is a PC. This happens even when the PC hasn't had a sex with them yet, which makes it somewhat difficult to immerse. It would be nice if the pregnancy notification event varies depending on the father of the child.
 

GateKeeper

Well-Known Member
Game Developer
Jun 1, 2017
1,127
855
New Inheritance build is live!
Links:
A82 Cheat Build (Includes Cheat Menu. Supporters Only Build. Early Access.




A82 Supporter Build (Supporters Only Build. Early Access.):




A81 Public Build (Free Build.):


 
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Ka1E1

Newbie
Aug 5, 2020
88
60
A81 Public Build is bugged in some scenes, like Living Room, Lake date with Mitsuko, Town Gym
 

unknown1234rd

New Member
May 14, 2023
11
11
Is there a walkthrough for this game?
there is but its outdated, its a wiki walkthrough that you can click on charecters you want to interact or places and play them out as you follow it along. youll see it says wantonverse wiki and click on inheritance that should be able to help you
 
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datdarnotaku

Newbie
Apr 11, 2021
70
32
Dear Dev, in this current version you can not enter the living room and you are only able to see is an error sign on it. Now as you know the living room is important in most scenes for different reasons for instances you need to use the living room to meet claire, or talk to mitsuko and comfort her about the thunder, another thing is you need to watch all the scenes involving the criminals to eventually meet them and potentially join them and help in developing there criminal empire.
 

vector12

Newbie
Aug 8, 2017
49
336
A82 Cheat:
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Wiki (VERY OUTDATED):

If anyone has the means and the time I would greatly appreciate the Wiki and scene guides therein being updated. Thanks!
 

DemonLord98

Active Member
Oct 11, 2019
780
1,042
Added a scene where you watch Rebekkah try on clothes at the new Petti Chic store. Requires Rebekkah to have power over you. .2k words of content submitted by Suprazord. What is this? You can't even TALK to Rebekkah?
 
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grahegri

you can't regex stupidity
Donor
Feb 23, 2023
10,223
5,744
Inheritance-AFTERMATHTEAM-A82Cheat
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Southrim

Newbie
Jun 6, 2017
83
270
oh yo, I didn't know this game was getting a FeMC, that's hype.
Yay, another major feature to have incomplete development for the next decade! Toss it on the pile with the 300 or so others.

Is any it the case that any event not listed on the wiki is basically utterly lost to obscurity? There's no in-game method to know how to trigger them, just completely impossible?
Technically, you can read any event in the HTML file, just load it into a text editor like Notepad++, and it'll provide at least hints on what you can find and what the triggers might be. But yes, conservatively at least 80% of game content has no visible path to it, you just have to luck across the correct triggers with smiling RNGods. Nothing's going to tell you that if you chat with Venus 99 times, she might be marginally less of a jerk in 1/10th of future interactions, and if you keep plugging away at her dialogue options she might even be dateable and carry your child. And she'll still have mostly the same dialogue after you bend her over the counter and pump her full of baby batter as she did when you first walked in the door.

For what it's worth, every time there was a poll when I Patreon'd the game I voted for wiki time, but that was always the least or almost least popular option.

As a very very long term player of this I feel the need to reply to you primarily because I both agree and disagree strongly with your post.
To respond to someone who responded to me over a year ago (I only copied the first line, but I do think anyone reading this comment should read that comment, and I apologize for not replying earlier), I suppose the primary problem with the RNG and events in this game is that there's nothing for the Player to do except trigger them - the entire game is triggers. It's not like an RPG where I'm going to the next quest and I came across a Thalmor patrol (not least because all elements in that particular game exist independent of the player, that patrol is going in circles until you come across it). I go to the library, read the books, and why would I go back there again EXCEPT to look for an event to trigger? "Oh, it's after 10pm, maybe one of the girls fell asleep in there, let me reload it 50 times and see if something happens." There's no combat, precious few minigames (which are also all RNG, because nothing says Pool like randomization), no real use for stat building (unless there is now? Should I be hitting the gym?), no stat maintenance, etc. There are a few multistage events like caring for plants, and some things to do if you're roleplaying hard like job shifts and taking a shower, but absolutely nothing says "time to pay the electric bill" or "you're stinky", and for the most part the gameplay is extremely broad, extremely shallow, and extremely opaque. I don't need A goal or A plot, I have 9999 hours marked in the Sims and SimCity, but there does need to be progression and attainment outside of relationship progression that is strongly dependent on triggers and hidden counters.

I do agree that the RNG triggers need to be rebalanced, and appreciate that there should be a difference in frequency between "see major character on the bridge" and "have an impromptu romantic dance." I would add that time scaling also needs to change considerably, and by that I mean the game should have 5 minutes as an absolute floor for events, and many, many more should be taking time in much larger increments than they do. When the game has events playing out over both years (minimum 1 year for marriage) and 1 minute corridor walks, something needs to be less realistic to be more playable.

BREAK

Separate from the above, if I may make a concrete content suggestion that might not require 10000 edits to implement, just having untripped flags noted on characters for their given stat levels would be extremely helpful. What I mean is, in addition to/instead of Trimming Nails as a top view character option, there was a page called Flags or something that said "For current relationship and skill stats, the following events are available". If it showed triggering conditions, even better. It could be cleaned up or in HTML language.

And I want to be clear that although I'm being very critical, I do love this game, especially the writing. I just want to see it outside of Notepad! I've been playing off and on since A43, I want to believe!
 
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3.30 star(s) 20 Votes