Hmm, never did that. Maybe it was saved in browser cache? That would explain why it's gone now. Oh well, guess I'll just do a fresh start. Thanks for the reply/tip for the future.
Just to reinforce, yeah, with HTML games always make local saves, consider the save slots as quicksaves. If you still have the same computer and stuff, and play from the same file location on the same browser, they should still be there, though.
The problem with players and this game is, there is no single way to play.
The wiki is there if and I mean if you want to hit some scenes you have not found for your self.
This game was design so the player can do what ever he/she wants and not be confined to quests.
Things will happen at different stat levels.
There is a lot of little scenes all over the house for all slaves during the day and night that you can stumble into.
(They may or may not trigger every day.)
The wiki after reading should give players some idea of how the game works.
This is a very slow paced game that the player can do what ever he/she wants and not be stuck doing quests.
Minor quests will pop up over time and you should have no problem following them.
Figured out how to make the potions and then work on your garden for the components you need.
Breed horses and dogs to make some money.
Go to town and find a job or two.
Go to town and have a drink or two and talk to some of the girls or just walk around town.
Don't worry about triggering scenes just play your way.
Just check the wiki on how to get each npc's that you want to play with and then just play.
To add to this. One needs to think of this game not as a VN but as a sandbox like the Sims. Because that's what it is. It's a playing house simulator with the occasional special event chain thrown in to keep things interesting.
I've been playing this game since 2020, have had at least 3 saves (due to HDD issues, not because I wanted to restart) and have still not seen all the events. And that's fine. Because it's not a treasure hunt. It's a sandbox.
Quite frankly, "it's a sandbox" this isn't an acceptable explanation for the state of game design and user experience. The Sims had goals, discrete goals with discrete ways to reach them with discrete steps. Sure there were random events you couldn't manually trigger, but there was stuff to DO, and, critically, stuff happened without your input - you had to keep doing stuff, or your sim would never, say, take a shower, and that MATTERED. In Inheritance, I can have the MC plug away in the lab for 3 weeks without rest without an issue - they don't have to shower, eat, shit, say hello, go to their job, nothing.
So in Inheritance, if you do nothing, nothing happens, and if you do something, most likely still nothing happens - 90% of clicks in Inheritance do not result in anything happening, which increases to 99.9% as the core girls become familiar with you and you've seen events like Ana teetering on a stepladder dozens and dozens of times. There is no stat building outside money and the three relationship stats despite dozens existing, no job building, nothing that lasts beyond a couple of steps, and the scarce long term stuff like animal training is both incomplete and unrewarding. Some of this is the inherent attributes of a text game and the need to write iterative indications of progress, and this is a beta, but that doesn't change poor development decisions like constantly adding new features without having ANY that are acceptably complete (for fucks sake, how long has "change the decor of this slavers den" been on the to-do list?).
I've called out the time issues before, and they play into this; for example planting the entire greenhouse takes under an hour in game, and a tedious minute of menu cycling to plant and fertilize, and then you don't have to interact with the plants AT ALL until harvest time.
But ultimately, let's be real. We are NOT here to watch plants grow, I can go reinstall Stardew Valley for that. I will never care about the untrainable and unbreedable horses, unless bestiality becomes a thing, which, let's cross that bridge another time. We're not here to replicate working at a movie theater, we're here for the writing and the sex. The game should be focused on that, and actually it is, which is why all the peripheral stuff is underbaked (I am serious, 90 updates in, name ONE thing that feels feature complete). But there's no true requirements or goals in the game beyond the relationship stat building, and no reward for that stat building except new scenes, so you can see why the patch notes emphasize those, and why people are frustrated that they can't find them, because THAT's the focus, and there's nothing to distract them while time cycles unless they hardcore insist on things the game doesn't demand, like taking a shower or going to work.
It's a sandbox, but I'm blindfolded, the sandbox is an entire desert, and I'm just stumbling around trying to feel some boobies. I at least want the blindfold off. And maybe some supplies to build a sandcastle. I'm not saying the game is a lost cause, and I'm not saying you guys don't have a point in it's favor, and hey, I'm here, but I'm serious when I say the game doesn't feel like it's really gone anywhere or done anything but add more and more content that still can't be found because *gestures at blindfold*.
For example, the comment about the decor. That's an easy fix, I don't even need graphical support. Just have Ana adding new books to the library, Eve's drawings everywhere, the girls moving into the guest rooms, the orgy paintings replaced except whatever Misaki saves, etc. Make the mansion feel like it's yours (and their's) and things. are. changing. I'm not aware of anything along those lines except Olivia adding flowers, which really has been an appreciated touch.