This game's updates make me a bit sad because I'll read the changelog about all of this added content, but realize I'll probably never see most of it because it's too well hidden in the game and I don't have 100 hours to blow randomly clicking around hoping for it to show up.
You said in 50 words what I'm not sure I conveyed well in 1000. The content is great, and I want to see it, the game design is in the way. I can think of ways to mitigate that, but I presume the Discord is a more meaningful forum for that. Unfortunately I'm not big on immersing myself into game specific communities not least due to bad experiences with hugboxes, and there's just too much to play (yes, yes, even though here I am again) to dive that deep into just one of them, so I'll just shake my fist at this cloud and be on my way.
There is no grind unless you want a grind, you don't have to grind all you got to do is walk around every day and do what you want.
This is as close to real life as a game can come to it.
All your bills are paid and if you want pocket money then you will need to do something to make money for your pocket.
This is a very slow past game.
This is disingenuous as hell. There's absolutely grind. Money and relationship stats are essential. That you can gain these stats the slow way by going to meaningless jobs and seeing the same small scenes dozens of times over dozens of days is the very definition of grind. They aren't things you incidentally pick up along the way, you have to choose the right actions and go to work to make them happen. Walk around and do what I want? DO WHAT!? There's nothing to do! I covered this in my last post, so I won't repeat myself beyond that statement, and I'd be HAPPY if you corrected me or laid out your perspective on what's compelling, what keeps you engaged and willing to repeat whole swathes of content because a new update dropped a new wedding scene and you don't have a save at just the right moment to satisfy the trigger conditions, so you're skimming through again all the way back at the proposal. *coughs*
The game is also nothing like real life in any positive way, and with virtually none of the pressures that give life meaning or impetus (and thus, none to give the game meaning). You show that in the very next sentence; there are no bills, no physical needs, absolutely none of the real life pressures. Time passes, but there's relatively little to fill it, except the desire to find new content. Again, I'm repeating myself. I appreciate that you like the game, but I think you're gaslighting yourself acting like it's in a fine state and this is all just as planned and the plan is good.