The_fallen_dragon
Engaged Member
- Jun 15, 2017
- 2,106
- 2,152
So I have a bug, I've gotten once in the last build, and just now in this new build 3 times in a row the even to buy Misaki Aoki , yet Misaki Aoki never showed up to the mansion.
People who say this game has grinding just don't understand that it's not grinding but actually the core gameplay loop.Can anyone report on the state of grindyness in the game atm? The 2nd-most-recent reviewer roasted this game for the grind.
Having never played it, I can't actually contradict here; however, that sounds like some serious mental gymnastics to justify the gameplay.People who say this game has grinding just don't understand that it's not grinding but actually the core gameplay loop.
Put simply, this game is about living in a mansion with these girls. And going through the same things day after day, a you would. And than having something unique trigger occasionally to spice things up.
What people call "grinding" is the gameplay. That's the fun part. Although we could use more content in that department just so that we don't see the same scenes over and over again.
But either way if you are going into this like you would another game with the intent of "finishing" it or going through the story from start to finish quickly you are skipping the actual game.
This said, these triggers are badly defined at the moment. And the game could use work in that department.
I love the game, but I think there are two problems in my opinion: First it has to do with the aforementioned about the time to click again and again, and that the points rise too slowly, for example I personally would change that the points obtained are x1.5 or x2 this would greatly reduce the amount of clicks and not it would affect the gameplay a lot. Second: a system of clues for when you are stuck in certain annual events, for example about Christmas and Valentine's gifts, due to bugs problems I could not see them even following the indications that they gave me in this forum, which I would not have even known about that exist if I hadn't read very old changelogs, which I personally wouldn't have done if the game hadn't caught me the way I am now. Third: This is already an extra but a way to see what interactions you have pending or events that you did not see after spending a year in the mansion, I mean the wiki guides a bit but it is not even close to being an organic way to be playing With a guide next to it, but with them telling you that when you reached a certain level of affection / truth, I indicated somewhere that you have an event, it would help you focus on that character before you miss the opportunity to see that event.People who say this game has grinding just don't understand that it's not grinding but actually the core gameplay loop.
Put simply, this game is about living in a mansion with these girls. And going through the same things day after day, a you would. And than having something unique trigger occasionally to spice things up.
What people call "grinding" is the gameplay. That's the fun part. Although we could use more content in that department just so that we don't see the same scenes over and over again.
But either way if you are going into this like you would another game with the intent of "finishing" it or going through the story from start to finish quickly you are skipping the actual game.
This said, these triggers are badly defined at the moment. And the game could use work in that department.
It’s meant to be long-term. Actual relationship building as opposed to anything super quick.Can anyone report on the state of grindyness in the game atm? The 2nd-most-recent reviewer roasted this game for the grind.
I won't deny anything you say because it's mostly true. I said pretty much the same thing earlier. The way events trigger needs work. Honestly, if it were me I'd have designed the triggering system BEFORE adding any content into the game...I love the game, but I think there are two problems in my opinion: First it has to do with the aforementioned about the time to click again and again, and that the points rise too slowly, for example I personally would change that the points obtained are x1.5 or x2 this would greatly reduce the amount of clicks and not it would affect the gameplay a lot. Second: a system of clues for when you are stuck in certain annual events, for example about Christmas and Valentine's gifts, due to bugs problems I could not see them even following the indications that they gave me in this forum, which I would not have even known about that exist if I hadn't read very old changelogs, which I personally wouldn't have done if the game hadn't caught me the way I am now. Third: This is already an extra but a way to see what interactions you have pending or events that you did not see after spending a year in the mansion, I mean the wiki guides a bit but it is not even close to being an organic way to be playing With a guide next to it, but with them telling you that when you reached a certain level of affection / truth, I indicated somewhere that you have an event, it would help you focus on that character before you miss the opportunity to see that event.
same issuecant see the images, anyone else with this problem?
You need to walk in the north first/ground floor hall in the mornings.Hmm. About hiring Misaki. I already sign in Claire's contract but after several days she's not coming to the mansion. Is this a bug or not ?
Yeah i already did that but nothing happened. Nvm i bought her from Bruce XD. Tks for helpYou need to walk in the north first/ground floor hall in the mornings.
You can work at gamepop/quickiemart, you can breed dogs and sell them, you can work at the joker, you can work as a male stripper at the storefront, and you can cheat. Pretty sure you need some sort of event trigger for all of these (except the last one, obviously) but I'm not exactly sure how.how to earn money beside working on the mall?