pyzx
New Member
- Sep 14, 2017
- 12
- 25
- 255
I don't mind working for stuff in games, but the rate of stat increase you get in this game feels like a waste of time with constantly repeating scenes.
The way scenes are triggered needs to be redone with more control to what event you actually want to trigger or at least some clear pointers for requirements, I tried to trigger the Joker event that makes me able to work there for like close to half an IRL hour before I gave up.
An event log or something like that in game would be helpful to keep track of progression or possible events.
The "movement" between places needs some work, since it feels more like I'm playing a clicker game at times when I try to get certain scenes.
There are way too many places that don't? have any meaningful scenes and make the game feel tedious navigating from point A to B, having less places that slowly open up after time/events or some actual map to move would be nice to counter that.
Overall the game could be nice but is held back by clunky and non thought out systems and a mind-numbing grind.
The way scenes are triggered needs to be redone with more control to what event you actually want to trigger or at least some clear pointers for requirements, I tried to trigger the Joker event that makes me able to work there for like close to half an IRL hour before I gave up.
An event log or something like that in game would be helpful to keep track of progression or possible events.
The "movement" between places needs some work, since it feels more like I'm playing a clicker game at times when I try to get certain scenes.
There are way too many places that don't? have any meaningful scenes and make the game feel tedious navigating from point A to B, having less places that slowly open up after time/events or some actual map to move would be nice to counter that.
Overall the game could be nice but is held back by clunky and non thought out systems and a mind-numbing grind.