The statistics are technically the same for everyone.What are the pregnancy statistics for Mer?
I don't know how to feel about that. On the one hand, I can in no way forbid people to look into the code and tell others what is there. On the other hand, it's like telling the audience of magicians what their tricks consist of right during their performance.The statistics are technically the same for everyone.
Chat's relatively high pregnancy chance stems from the fact he ejaculates many many times.You don't have permission to view the spoiler content. Log in or register now.![]()
(DisclaimerI don't know how to feel about that. On the one hand, I can in no way forbid people to look into the code and tell others what is there. On the other hand, it's like telling the audience of magicians what their tricks consist of right during their performance.
Note to self. Do not leave variables responsible for story aspects until they appear in the game. Otherwise, virtual Robin Hoods may reveal them too much sooner than they should.
Hmm, i didn't consider to be such drastic case because all that info was already provided by both the game itself (Iolanta's lecture on how the Blue Kiss works) and your earlier posts in this thread. While there's no specific percentages, i don't think that particular bit of data is magic-breaking, and at the end of the day pregnancy is still down to chance. The player isn't going to know whether they actually got pregnant or not.I don't know how to feel about that. On the one hand, I can in no way forbid people to look into the code and tell others what is there. On the other hand, it's like telling the audience of magicians what their tricks consist of right during their performance.
It's okay, I'm not angry or anything. Rather, I'm worried that some variables, if exposed, might, shall we say, cause false expectations. Or be misinterpreted. Like, here are the variables that are responsible for romantic interest, so a romance would be possible with the characters they touch, right? Actually, that's not a fact at all. Maybe it is. Maybe not. And right now, I can't be sure myself. Some things remain nothing more than early ideas. So it is possible that these variables will remain unused, and in some final build of the game will be removed as redundant.Hmm, i didn't consider to be such drastic case because all that info was already provided by both the game itself (Iolanta's lecture on how the Blue Kiss works) and your earlier posts in this thread. While there's no specific percentages, i don't think that particular bit of data is magic-breaking, and at the end of the day pregnancy is still down to chance. The player isn't going to know whether they actually got pregnant or not.
Rest assured i'm not goint to reveal story-related spoilers, or even track them for this manner. This is a rare game where i enjoy experiencing the plot completely blind.
Ehem, I know it seems a bit rude to ask since the dev themself already said something about looking at the source code, but, with all due respect I asking as a curious kitten, do you know how to look at who the father of your kid is if you got pregnant?The statistics are technically the same for everyone.
Chat's relatively high pregnancy chance stems from the fact he ejaculates many many times.You don't have permission to view the spoiler content. Log in or register now.![]()
For pregnancy chance, I really hope you keep that in because I don't know if we'll see say Lysander again in the future or not right, but what if I want to have my character to carry his child? Giving a lot more player agency in game like this is a lot more fun for the player especially with the many story you can tell. And if you cant fulfill that promise in the future, just plan for the further future.It's okay, I'm not angry or anything. Rather, I'm worried that some variables, if exposed, might, shall we say, cause false expectations. Or be misinterpreted. Like, here are the variables that are responsible for romantic interest, so a romance would be possible with the characters they touch, right? Actually, that's not a fact at all. Maybe it is. Maybe not. And right now, I can't be sure myself. Some things remain nothing more than early ideas. So it is possible that these variables will remain unused, and in some final build of the game will be removed as redundant.
Anyway, the fact that someone is digging into my code is even flattering to some extent. After all, you need a lot of interest in the game to dig into its code in search of answers.
Oh, curious kitten, why make a man look for something that doesn't exist? The game doesn't remember who the father is. Just his ethnicity. Welcome to a world without DNA testing. Just like it's been said here.Ehem, I know it seems a bit rude to ask since the dev themself already said something about looking at the source code, but, with all due respect I asking as a curious kitten, do you know how to look at who the father of your kid is if you got pregnant?
Oh I didn't know that thread exist, thank you. I guess it does make it more interestingOh, curious kitten, why make a man look for something that doesn't exist? The game doesn't remember who the father is. Just his ethnicity. Welcome to a world without DNA testing. Just like it's been said here.
OK, but I'm sure a good oracle, soothsayer or seer could tell us who is the father.Welcome to a world without DNA testing.
Huh, and you gave me a pretty good idea for a little scene somewhere in chapter 3... Anyway, I don't know if this will disappoint you, but the game doesn't memorize in any way who exactly the father is. It's not just the validity of such a thing in terms of plot or setting here, but it also has a game-mechanical reason as well.OK, but I'm sure a good oracle, soothsayer or seer could tell us who is the father.
You just need the right offering![]()
It's exactly what I was thinking.Huh, and you gave me a pretty good idea for a little scene somewhere in chapter 3... Anyway, I don't know if this will disappoint you, but the game doesn't memorize in any way who exactly the father is. It's not just the validity of such a thing in terms of plot or setting here, but it also has a game-mechanical reason as well.
First, think of how many men Selene could potentially sleep with. Then add to them all the men she might sleep with in the future before the moment she realizes she's pregnant (and there will be many). And then imagine me having to do not just a huge if/else algorithm with 20-30 options, but also work through each of them with lines/descriptions and stuff (otherwise, what's the point of such an algorithm?). And if you imagine that my face at this moment is joyful and not shriveled from fatigue and headache, then you imagine it wrong.
... but back to the street fortune tellers. Sure, they'll tell you anything. “Just give me a coin, good woman, and I'll tell you everything you want to know.”
Well, plot justification is one thing. I in general don't know what I'd do with variables that would keep track of who exactly the father is, frankly. Well, even if they were. Most of the potential “daddies” will always be left behind somewhere, since we have a traveling troupe of actors here.As for the validity of divination... well unless there are really some magic powers in Selene world, the program doesn't need any variables to keep track of the father(s), just a random function![]()
As of late, I have forbidden myself to give any clear hints about future events, except for the most general ones. Alas, what you're asking about is not one of them, sorry.Btw is Murella romance route is still a planned thing or is it on halt? My hopes are up since Iolanta did her night trolling thing...
Curious. I have played all the game without expending any insights in pass harder trials, except for some 3-skill/4 request and worked perfectly fine for me.Counterpoint: 3 Insight is 15 xp. 2 Insight is 10 xp. Which really isn't all that much when you reach skill level of 3+ and it takes 50 points for a single level up.
(even at the start of the game 3 Insight won't buy you much, not to mention you're probably better off saving that to pass harder trials, which at this point of the game are plenty)
Other than very few situations where failing a check can lead to death, you can indeed play the whole thing not taking the options which require more skill than your MC has. But these options often lead to some extra opportunities and/or grant you insight for completing associated tasks, so it's a venue worth exploring, imo.Curious. I have played all the game without expending any insights in pass harder trials, except for some 3-skill/4 request and worked perfectly fine for me.
Ways of play, I suppose...
Added the link to the main post. Also added the versions of the game for which they are relevant. However, even earlier ones will work fine, just won't cover portraits from the latest updates. And given that I tend to add characters with almost every update...OK, bloody thing took a while to finish, but it's finally done -- another character portrait mod, because two clearly weren't enough. Should cover everything in v1.7 of the game.
I wanted them in a style that's be a better fit with the other graphic elements of the game (scene maps and such) i.e. basically something along the lines of high fidelity comic books, rather than the usual ai "realism". Tried to preserve the original skin tones, clothing and character features where i could too.
Made it for myself but figured maybe someone else could have use for it too, so... here it is. Attached to the post. To use it, unpack in the game directory and overwrite existing files.
MC preview, to give some sense what can be expected:
View attachment 3911230