Defiant Explorer

Member
Game Developer
Sep 2, 2017
414
2,131
Is there any walkthrough? It feels like I'm missing some content.
What exactly are we talking about? If it's a general walkthrough about everything, then no. The story itself is structured to contain opportunities for exploration and reflection. Are the gods real or fictional? Is magic real or superstition? Is the troupe just a troupe or is there more to it? The characters' motivations and actions (which may seem strange and inconsistent from time to time) and much more are still things for exploration. There isn't and can't be a walkthrough on them, otherwise, it would be like telling you what's really going on before the story is even finished. And that would be a terrible, everything-destroying spoiler.

But we're on f95, so perhaps by a walkthrough, you mean something like just a list of sex scenes. Well, yeah, that could be done a lot easier because the sex scenes here are nothing more than an extra element.
 

Defiant Explorer

Member
Game Developer
Sep 2, 2017
414
2,131
Defiant Explorer you can reduce the size of the game by converting the .png images to webp format. even with lossless compression they are much smaller.
Theoretically, yes. I'll have to check it out, though. I remember in one of the first versions I had a “bug” with Linux, because the code contained links with .png instead of .PNG of some images. Everything worked on Windows, but it turned out that Linux is register-sensitive and those specific images didn't open there. Which I didn't know about, because I've never worked on Linux.

The point is that changing the format would require changes in the code as well. Quite possibly... Except now I get messages like “Pfft the game weighs so little, ha-ha must be a short one” much more often than complaints about its size. But in the future, when there will be more images (and therefore the weight of the game will increase), this matter may become more relevant.
 

MilkyMartha

Member
Jun 8, 2020
243
113
They're awesome, that's what! In all seriousness, a clarification would be nice. If there was something wrong with portraits, I'd be inundated with complaints. But no. So I can only assume that you installed some portrait mod and played with it but didn't reinstall it after the update came out. Oh, and the new portraits won't be covered by the mod that made for the old version. At least not until the authors of that mod you used will release the version that is up to date. But that's not my domain anyhow.
i forgot i played this game a long time ago and forgot i downloaded those protraits lol sorry
 
  • Like
Reactions: Defiant Explorer

Eveniures

New Member
Sep 10, 2017
2
6
just played until the leg moment and omg came for the smut stayed for the story, actually amazing game, holy hell, actually gripping


during the river moment i didn't had enough strength to hold mer and i started all over again just to be able to save him, and worth it

Absolutely fantastic game, can't wait to see more of it
 

bews

Member
Aug 1, 2020
180
254
What exactly are we talking about?
I mean opportunities. For example in the last update u can run from the slave and get agility bonus or u can simply go to sleep and don't get anything.
My main concern is missing a possible future magic subpath(?) I want my MC to become a witch.

So basically I want a typical walkthrough where u could see the consequences of each decision (something like Being a DIK has: if u pick this u get +1 in some stat, if u have this variable above 5 u get this choice option and so on).
The main goal of this for me is to make sure I won't miss any choices that boost the stats I want my MC to specialise in and so I won't miss a witch path entry. It would be pain in the ass to replay a few chapters again later just bc I accidentally missed some key choice.
 

ffive

Conversation Conqueror
Jun 19, 2022
6,085
14,077
The main goal of this for me is to make sure I won't miss any choices that boost the stats I want my MC to specialise in
Why not just set the stat you want to max using the console and save yourself the boredom of slavishly following a walkthrough like obedient robot?
 
  • Thinking Face
Reactions: @LonelyWolf

Defiant Explorer

Member
Game Developer
Sep 2, 2017
414
2,131
I mean opportunities. For example in the last update u can run from the slave and get agility bonus or u can simply go to sleep and don't get anything.
My main concern is missing a possible future magic subpath(?) I want my MC to become a witch.

So basically I want a typical walkthrough where u could see the consequences of each decision (something like Being a DIK has: if u pick this u get +1 in some stat, if u have this variable above 5 u get this choice option and so on).
The main goal of this for me is to make sure I won't miss any choices that boost the stats I want my MC to specialise in and so I won't miss a witch path entry. It would be pain in the ass to replay a few chapters again later just bc I accidentally missed some key choice.
Okay, now I see what you mean. Alas, no. For my game, such a thing is not only difficult to implement but rather not even desirable. For example, the scene with Chat.

You don't have permission to view the spoiler content. Log in or register now.

Here, it's very difficult to narrow it all down to a banal do this to get that. I would suggest just following your roleplay and your understanding of your character as closely as the given choices allow (I know I'm not capable of giving you ALL the possible choices, but I try to give as wide a range of choices as I can support). And if you're really interested, you can always replay the game choosing something different and seeing something new. That's the whole point.
 

ffive

Conversation Conqueror
Jun 19, 2022
6,085
14,077
View attachment 3856913

- Damn, look at this AI art!
- Hey, you can't use them anyway! Remember? Saving humanity, evil machine uprisings? Huh? Stop staring!
- Yes, honey... - *staring furtively*
Don't worry. I'll drop a pack here as a mod once i get it completed, so you'll be able to enjoy the spoils without the blame for machine uprising. :sneaky:
 

bews

Member
Aug 1, 2020
180
254
Because, I don't use sex scenes for the sake of sex scenes. And even through them, I try to expand on characters or give you maneuver for roleplay.
I don't really care about sex scenes bc my MC won't be participating in the first place, instead I treat this game as an RPG. This is why it's easy to miss the content without a proper walkthrough.

It might be difficult to make, but I believe it should be there, otherwise some content will be nearly impossible to find (bc lots of variables should align). Take BG3 game as example: some content is so hard to get that only less than 1% of players will see it. This is why the walkthrough exists - to help us plebs not miss the content and enjoy the game more.
 

Defiant Explorer

Member
Game Developer
Sep 2, 2017
414
2,131
I don't really care about sex scenes bc my MC won't be participating in the first place, instead I treat this game as an RPG. This is why it's easy to miss the content without a proper walkthrough.

It might be difficult to make, but I believe it should be there, otherwise some content will be nearly impossible to find (bc lots of variables should align). Take BG3 game as example: some content is so hard to get that only less than 1% of players will see it. This is why the walkthrough exists - to help us plebs not miss the content and enjoy the game more.
BG3 is a completed game, and my humble creation is a work in progress. I can hardly imagine a walkthrough guide for an unfinished game without revealing critical aspects of the story that can't be revealed without ruining players' experience.
 

bolondro2

Active Member
Oct 12, 2018
537
596
I have finished my rerun of the game. Rerun, because I tried to load my old saves and I have not a clue of what decisions I had taken with each one, and I decided to start from scratch. I hope that a wise use of a notepad will avoid this kind of trouble in the future

And there are two things that are worrying me.

One it´s character inflation.

In all but one of my 4 runs I have finished with the stats in the 4-3 range. 2-3 "4s" and 3- 4 "3s". That´s really high. IRRR, there are only one time that the game request a 6, a couple times that request a 5 and may be half a dozen that request a 4.

Unless we have in the next updates a raise in the difficulty, my characters are really close to be able to choose every thing they want every time.

And also it´s really close to kill one of the core mechanics of the game. If you have a skill below the requested, you have the option to expend insight points to boost temporally your stat. This, when your stats are low, it´s a tough decision.
An insight point it´s worth 5 experience points, and if you have stat 1 or 2 you are going to get only 2 or 3 xp from this use.
But when you have a 3 on your stat, suddenly the decision stops being hard at all. If your stat it´s 4 you can expend your insight points to boost and get the same 5 xp. And if you reach 5+ on your stats, you will get more xp expending your insights getting boost that expending them to raise your stats.

It´s something that I believe that can be managed, but I hope that the designer keep this problem in mind when adjusting the future updates.

The other thing it´s that I believe that some scenes are unbalanced in it´s reward.

One of the main sources of insight points its having sex. That penalize some stile of roleplaying. By far, my weakest character it´s the Survivor, that attending at her history I decided that she want nothing to do with men. Well, my minmaxer soul screams at this, but it´s ok, I can live with that. But there are two scenes that I feel that are extremely overpowered. One it´s the scene with Lysander, at the very start. You get 3 insight points for banging him, plus an extra one if you rat him to his wife, if IRR. That´s a lot, more if you take in account that it´s at the very start of the game. And the second one it´s the scene with the giant hunter, at the end of the game. You get two insight and almost 15 points in Dex or Intrigue. And yes, may be can have hard repercussions because.."Twelve", but who knows...
 
  • Like
Reactions: Defiant Explorer

Defiant Explorer

Member
Game Developer
Sep 2, 2017
414
2,131
One it´s character inflation.

In all but one of my 4 runs I have finished with the stats in the 4-3 range. 2-3 "4s" and 3- 4 "3s". That´s really high. IRRR, there are only one time that the game request a 6, a couple times that request a 5 and may be half a dozen that request a 4.

Unless we have in the next updates a raise in the difficulty, my characters are really close to be able to choose every thing they want every time.
I don't see a problem. At least not yet. Most of the checks in the game now and probably until the very end will be in the range of 1-5. Also, keep in mind that the amount of experience for levels 1-3 is quite low. The difficulty of the checks will not increase just because.

I use the following system to determine which check level to set:

  • 1-5. Normal difficulty for a person of average ability. Where 1 is trivial, and 5 is difficult.
  • 6-10. Increased difficulty, where 6 is very difficult, and 10 is at the limit of human ability, but still (barely) possible.

Thus, level 10 checks will be very rare in the game and so far there have been none at all.

As an example, let's remember the situation in the game where there is a difference between dragging a man's body in the water (Vigor 3) and up a hill on land (Vigor 5). In the first case, a man's life depends on the check, while in the second case, it's more of a roleplay with a reward in the form of Insight point. The difficulty is not set from what's at stake, but from the difficulty of the challenge itself.

And who knows, you may encounter a situation where you will need to pass not one, but a series of different 5+ checks, because the task will be really difficult. And such a situation may be closer than you think.

The other thing it´s that I believe that some scenes are unbalanced in it´s reward.

One of the main sources of insight points its having sex. That penalize some stile of roleplaying.
What's funny is that you can get more Insight points in non-sex scenes than in sex scenes, and it's been that way since the first chapter. Insight for orgasm in consensual sex is more a reflection of the character's overall sexual satisfaction and thus better focus on a task at hand, rather than someone who is constantly distracted by suppressing their urges.

P.S. Baldur's Gate 3.
 

ffive

Conversation Conqueror
Jun 19, 2022
6,085
14,077
You get 3 insight points for banging him, plus an extra one if you rat him to his wife, if IRR. That´s a lot, more if you take in account that it´s at the very start of the game. And the second one it´s the scene with the giant hunter, at the end of the game. You get two insight and almost 15 points in Dex or Intrigue
Counterpoint: 3 Insight is 15 xp. 2 Insight is 10 xp. Which really isn't all that much when you reach skill level of 3+ and it takes 50 points for a single level up.

(even at the start of the game 3 Insight won't buy you much, not to mention you're probably better off saving that to pass harder trials, which at this point of the game are plenty)

And yes, may be can have hard repercussions because.."Twelve", but who knows...
There's roughly 50-55% chance it'll end up in pregnancy, if your Selene wasn't taking precautions. ~25% if she did.
 
Last edited:
4.60 star(s) 47 Votes