Kagarus

Member
Sep 28, 2017
195
293
1. About grammar.
  • The phrase "Most people do" is unchanged. Grammarly (the grammar-checking AI plugin I use) insists on putting "do" in there instead of "does". Not that I follow its recommendations all the time (sometimes I consciously ignore them), but... I'm not a native English speaker either. So, unless an English expert comes along and explains why "does" and not "do" is required in this specific context, let it be as it was.
Not an english expert, so take this with however much salt as needed, but:
Yes, your plugin is absolutely correct that it should be do not does in "Most people do" - if the subject is "most people", the verb needs to be in plural present "do", not singular third person present "does".
The thing is - either the verb or the subject should change: "Most people do" groups "most people" together with the creepy helmet as scaring our character, not our character and most people together as being scared by the creepy helmet - the doing is the scaring, which is transitive, it's something you do to someone.
Maybe something like, "It (the helmet) does that to most people", "It scares most people", "Does that to most people.", "Most people are scared by it", or alternatively, "She's scared by your creepy helmet. Most people are."?
 
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Defiant Explorer

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Game Developer
Sep 2, 2017
353
1,501
Is there any walkthrough? It feels like I'm missing some content.
What exactly are we talking about? If it's a general walkthrough about everything, then no. The story itself is structured to contain opportunities for exploration and reflection. Are the gods real or fictional? Is magic real or superstition? Is the troupe just a troupe or is there more to it? The characters' motivations and actions (which may seem strange and inconsistent from time to time) and much more are still things for exploration. There isn't and can't be a walkthrough on them, otherwise, it would be like telling you what's really going on before the story is even finished. And that would be a terrible, everything-destroying spoiler.

But we're on f95, so perhaps by a walkthrough, you mean something like just a list of sex scenes. Well, yeah, that could be done a lot easier because the sex scenes here are nothing more than an extra element.
 

Defiant Explorer

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Game Developer
Sep 2, 2017
353
1,501
Defiant Explorer you can reduce the size of the game by converting the .png images to webp format. even with lossless compression they are much smaller.
Theoretically, yes. I'll have to check it out, though. I remember in one of the first versions I had a “bug” with Linux, because the code contained links with .png instead of .PNG of some images. Everything worked on Windows, but it turned out that Linux is register-sensitive and those specific images didn't open there. Which I didn't know about, because I've never worked on Linux.

The point is that changing the format would require changes in the code as well. Quite possibly... Except now I get messages like “Pfft the game weighs so little, ha-ha must be a short one” much more often than complaints about its size. But in the future, when there will be more images (and therefore the weight of the game will increase), this matter may become more relevant.
 

MilkyMartha

Member
Jun 8, 2020
242
112
They're awesome, that's what! In all seriousness, a clarification would be nice. If there was something wrong with portraits, I'd be inundated with complaints. But no. So I can only assume that you installed some portrait mod and played with it but didn't reinstall it after the update came out. Oh, and the new portraits won't be covered by the mod that made for the old version. At least not until the authors of that mod you used will release the version that is up to date. But that's not my domain anyhow.
i forgot i played this game a long time ago and forgot i downloaded those protraits lol sorry
 
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Eveniures

Formerly 'zennim'
Sep 10, 2017
1
2
just played until the leg moment and omg came for the smut stayed for the story, actually amazing game, holy hell, actually gripping


during the river moment i didn't had enough strength to hold mer and i started all over again just to be able to save him, and worth it

Absolutely fantastic game, can't wait to see more of it
 

bews

Member
Aug 1, 2020
157
213
What exactly are we talking about?
I mean opportunities. For example in the last update u can run from the slave and get agility bonus or u can simply go to sleep and don't get anything.
My main concern is missing a possible future magic subpath(?) I want my MC to become a witch.

So basically I want a typical walkthrough where u could see the consequences of each decision (something like Being a DIK has: if u pick this u get +1 in some stat, if u have this variable above 5 u get this choice option and so on).
The main goal of this for me is to make sure I won't miss any choices that boost the stats I want my MC to specialise in and so I won't miss a witch path entry. It would be pain in the ass to replay a few chapters again later just bc I accidentally missed some key choice.
 

ffive

Forum Fanatic
Jun 19, 2022
5,285
11,481
The main goal of this for me is to make sure I won't miss any choices that boost the stats I want my MC to specialise in
Why not just set the stat you want to max using the console and save yourself the boredom of slavishly following a walkthrough like obedient robot?
 

Defiant Explorer

Member
Game Developer
Sep 2, 2017
353
1,501
I mean opportunities. For example in the last update u can run from the slave and get agility bonus or u can simply go to sleep and don't get anything.
My main concern is missing a possible future magic subpath(?) I want my MC to become a witch.

So basically I want a typical walkthrough where u could see the consequences of each decision (something like Being a DIK has: if u pick this u get +1 in some stat, if u have this variable above 5 u get this choice option and so on).
The main goal of this for me is to make sure I won't miss any choices that boost the stats I want my MC to specialise in and so I won't miss a witch path entry. It would be pain in the ass to replay a few chapters again later just bc I accidentally missed some key choice.
Okay, now I see what you mean. Alas, no. For my game, such a thing is not only difficult to implement but rather not even desirable. For example, the scene with Chat.

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Here, it's very difficult to narrow it all down to a banal do this to get that. I would suggest just following your roleplay and your understanding of your character as closely as the given choices allow (I know I'm not capable of giving you ALL the possible choices, but I try to give as wide a range of choices as I can support). And if you're really interested, you can always replay the game choosing something different and seeing something new. That's the whole point.
 
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ffive

Forum Fanatic
Jun 19, 2022
5,285
11,481
View attachment 3856913

- Damn, look at this AI art!
- Hey, you can't use them anyway! Remember? Saving humanity, evil machine uprisings? Huh? Stop staring!
- Yes, honey... - *staring furtively*
Don't worry. I'll drop a pack here as a mod once i get it completed, so you'll be able to enjoy the spoils without the blame for machine uprising. :sneaky:
 

bews

Member
Aug 1, 2020
157
213
Because, I don't use sex scenes for the sake of sex scenes. And even through them, I try to expand on characters or give you maneuver for roleplay.
I don't really care about sex scenes bc my MC won't be participating in the first place, instead I treat this game as an RPG. This is why it's easy to miss the content without a proper walkthrough.

It might be difficult to make, but I believe it should be there, otherwise some content will be nearly impossible to find (bc lots of variables should align). Take BG3 game as example: some content is so hard to get that only less than 1% of players will see it. This is why the walkthrough exists - to help us plebs not miss the content and enjoy the game more.
 

Defiant Explorer

Member
Game Developer
Sep 2, 2017
353
1,501
I don't really care about sex scenes bc my MC won't be participating in the first place, instead I treat this game as an RPG. This is why it's easy to miss the content without a proper walkthrough.

It might be difficult to make, but I believe it should be there, otherwise some content will be nearly impossible to find (bc lots of variables should align). Take BG3 game as example: some content is so hard to get that only less than 1% of players will see it. This is why the walkthrough exists - to help us plebs not miss the content and enjoy the game more.
BG3 is a completed game, and my humble creation is a work in progress. I can hardly imagine a walkthrough guide for an unfinished game without revealing critical aspects of the story that can't be revealed without ruining players' experience.
 
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