ffive

Conversation Conqueror
Jun 19, 2022
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With such hot seasons all the characters should have way darker skin tones.
They're already darker than what passes for average in most games. The skin tones are similar to people in North Africa. The Yardanari, who have re-settled from farther south are darker, and then there's people in the Black Phalanx who are darker still.
 

Defiant Explorer

Member
Game Developer
Sep 2, 2017
448
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With such hot seasons all the characters should have way darker skin tones.
Temperature has no effect on people's skin color. Ultraviolet intensity does. UV rays damage our bodies at the cellular level and the pigment melanin is produced to protect us from this. Therefore, as a general rule, the closer a population lives to the side of the planet that is closer to the sun, the darker their skin is.

I have no drawing skills, so when determining the skin color of my fictional peoples, I looked at pictures of real ethnicities from more or less similar (in my opinion) conditions on Earth. Then, using a color determiner on these photos, I got the RGB color coordinates and transferred them into the editor. For example, for Valatean, I looked at photos of indigenous peoples of Oceania and South America. However, I do not remember who exactly for them I took as a basis, but certainly not Europeans. I also considered that despite the hot and sunny dry season, the second half of the year in this region is cloudy and rainy.

The only thing is that I determined the skin color of Inuatarians by eye, yes. Simply because there are no people on Earth with moderately swarthy, but at the same time with such a distinctive, richly golden hue, skin.
 

Kalenz123

Active Member
Dec 13, 2018
602
1,051
Temperature has no effect on people's skin color. Ultraviolet intensity does. UV rays damage our bodies at the cellular level and the pigment melanin is produced to protect us from this. Therefore, as a general rule, the closer a population lives to the side of the planet that is closer to the sun, the darker their skin is.

I have no drawing skills, so when determining the skin color of my fictional peoples, I looked at pictures of real ethnicities from more or less similar (in my opinion) conditions on Earth. Then, using a color determiner on these photos, I got the RGB color coordinates and transferred them into the editor. For example, for Valatean, I looked at photos of indigenous peoples of Oceania and South America. However, I do not remember who exactly for them I took as a basis, but certainly not Europeans. I also considered that despite the hot and sunny dry season, the second half of the year in this region is cloudy and rainy.

The only thing is that I determined the skin color of Inuatarians by eye, yes. Simply because there are no people on Earth with moderately swarthy, but at the same time with such a distinctive, richly golden hue, skin.
So is the sun not what makes the atmosphere warm in your world?
 
Apr 9, 2021
19
41
So is the sun not what makes the atmosphere warm in your world?
Temperature has no effect on people's skin color. Ultraviolet intensity does. UV rays damage our bodies at the cellular level and the pigment melanin is produced to protect us from this. Therefore, as a general rule, the closer a population lives to the side of the planet that is closer to the sun, the darker their skin is.
 

Defiant Explorer

Member
Game Developer
Sep 2, 2017
448
2,518
So is the sun not what makes the atmosphere warm in your world?
I'm not quite sure what you want me to say. Temperature is a consequence, not a cause, and has no effect on melanin saturation. There are a million factors that have an effect, including the distance of the planet from the sun (or two, in this case), the density and composition of the atmosphere, weather conditions (cloud cover), and so on and so forth.

I'm not talking about the fact that several people have done portrait mods for the game using AIs and I've literally written to every single one that Valateans has skin that is slightly darker than originally represented in their mods. Not that I'm against it or implying anything, it's just a matter of conforming to in-game descriptions, nothing more, nothing less.
 

CarlH

Newbie
Jul 4, 2021
59
73
While we're on the topic of your solar system - how stable is it? Is it like a "average" binary system where the habitable world is orbiting one star, with the other in a seperate orbit? I mean, two star-sized gravity wells can interact in all manner of "fun" ways.
And there is a debris field surrounding the habitable world. Does that mean frequent, prior collisions or at least near passages? Are we in the path of something horrible tumbling around on its own path?
 

Defiant Explorer

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Game Developer
Sep 2, 2017
448
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While we're on the topic of your solar system - how stable is it? Is it like a "average" binary system where the habitable world is orbiting one star, with the other in a seperate orbit? I mean, two star-sized gravity wells can interact in all manner of "fun" ways.
And there is a debris field surrounding the habitable world. Does that mean frequent, prior collisions or at least near passages? Are we in the path of something horrible tumbling around on its own path?
The game describes it like this:

Suns.png

If a more precise description is needed, it's a regular binary star system. One sun is bigger, the other is smaller, both of them revolve around each other, and around them there are other planets, including the inhabited one, where the game takes place.

Visually... well, something like that:

 

CarlH

Newbie
Jul 4, 2021
59
73
If a more precise description is needed, it's a regular binary star system. One sun is bigger, the other is smaller, both of them revolve around each other, and around them there are other planets, including the inhabited one, where the game takes place.
Thanks, that's the one I was thinking about.

Although... I noticed that you dodged the second part of my question regarding comets and/or asteroids. That makes me highly uncomfortable! I don't want to go into labor during some Yucatán event :eek:
 

Defiant Explorer

Member
Game Developer
Sep 2, 2017
448
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Thanks, that's the one I was thinking about.

Although... I noticed that you dodged the second part of my question regarding comets and/or asteroids. That makes me highly uncomfortable! I don't want to go into labor during some Yucatán event :eek:
It would be very strange to plan something like that and just announce it... like that. Something giant is coming and you all gonna die! Booo!

But in all seriousness, something like this has happened before in this world. The map of the northern part of the continent exists only in my head, but the very islands where the northerners live are such a giant crescent-shaped sea to the south and a scattering of islands in a second crescent to the north. So the inland sea over there is like a big hole in a bagel, and the bagel is the islands themselves. Some are quite large.

The most recent cataclysmic events include volcanic eruptions that caused a major earthquake that cut off the underground rivers that fed an already dry region south of Inuatar. After this, the White Sand Desert began to advance northward, and the ancestors of the Yardanari were forced to migrate to the former Caladan Empire with a big fight. Then the Valatean Republic appeared, and they ended up as neighbors who slaughtered each other for almost 200 years. And then... Well, this “then” is “now” in the game.
 

ffive

Conversation Conqueror
Jun 19, 2022
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Also when is 1.8 releasing? By recent Patreon post it was said it would be out by Feb 5th?
That post said the draft would be hopefully ready around that time. For the actual update:
That means that by the end of February, I will be able to give you the exact percentage of the ready (playable) part of the update. And if there will be, say, 50%, then the update can be expected by the end of March. If it's less or more, you can estimate respectively in plus or minus, but already quite accurately.
 
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