Mac182
Active Member
- Jan 1, 2019
- 740
- 5,071
Dear All,
steam link:
I’ve posted some previews and would like to share an update on where we are and how far we are from release.
Today, I’ve completed inserting the new content for Alex related to the main story. We're expanding what we have so far, including more scenes across all acts — and that’s quite a lot. Additionally, I’ve already completed about 30% of all side events, which are already in the game.
What’s left to do is adjust the code for David’s part (this is a short task, just a day or two of work), and complete the side events for both David and Alex. Due to the massive amount of content, I’ll cut some parts for now and leave them for future updates, focusing instead on the more interesting content.
Once that’s done, I still need to finish some missing renders and rework a few older ones that are really low quality. I’m not happy with the huge variability in render quality, so I want to fix that. Since the scenes are already made, it shouldn’t take long.
Finally, there will be a lot of testing and adding more animations. You’ve already seen some examples — and as you can tell, when a scene has animation, it just looks better. Much better.
Either way, my goal is to complete everything this month so I can submit the game for Steam approval in good time. But I might need around two more weeks to finish everything as planned. Hard to right now.
I’ll keep you updated on the dates once I get closer to completion.
steam link:
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I’ve posted some previews and would like to share an update on where we are and how far we are from release.
Today, I’ve completed inserting the new content for Alex related to the main story. We're expanding what we have so far, including more scenes across all acts — and that’s quite a lot. Additionally, I’ve already completed about 30% of all side events, which are already in the game.
What’s left to do is adjust the code for David’s part (this is a short task, just a day or two of work), and complete the side events for both David and Alex. Due to the massive amount of content, I’ll cut some parts for now and leave them for future updates, focusing instead on the more interesting content.
Once that’s done, I still need to finish some missing renders and rework a few older ones that are really low quality. I’m not happy with the huge variability in render quality, so I want to fix that. Since the scenes are already made, it shouldn’t take long.
Finally, there will be a lot of testing and adding more animations. You’ve already seen some examples — and as you can tell, when a scene has animation, it just looks better. Much better.
Either way, my goal is to complete everything this month so I can submit the game for Steam approval in good time. But I might need around two more weeks to finish everything as planned. Hard to right now.
I’ll keep you updated on the dates once I get closer to completion.
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