Mac182

Active Member
Jan 1, 2019
750
5,163
Dear All,

steam link:

I’ve posted some previews and would like to share an update on where we are and how far we are from release.

Today, I’ve completed inserting the new content for Alex related to the main story. We're expanding what we have so far, including more scenes across all acts — and that’s quite a lot. Additionally, I’ve already completed about 30% of all side events, which are already in the game.

What’s left to do is adjust the code for David’s part (this is a short task, just a day or two of work), and complete the side events for both David and Alex. Due to the massive amount of content, I’ll cut some parts for now and leave them for future updates, focusing instead on the more interesting content.

Once that’s done, I still need to finish some missing renders and rework a few older ones that are really low quality. I’m not happy with the huge variability in render quality, so I want to fix that. Since the scenes are already made, it shouldn’t take long.

Finally, there will be a lot of testing and adding more animations. You’ve already seen some examples — and as you can tell, when a scene has animation, it just looks better. Much better.

Either way, my goal is to complete everything this month so I can submit the game for Steam approval in good time. But I might need around two more weeks to finish everything as planned. Hard to right now.

I’ll keep you updated on the dates once I get closer to completion.

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Alex_r2

Member
Game Developer
Sep 19, 2023
112
645
This page looks abandom for a moment. In vain. Posting the latest post and updated Trailer. The upcoming release has so much to show

tasha_night_car1-ezgif.com-video-to-gif-converter.gif


Dear all,

We’re almost there! I now have an alpha/beta build that’s nearly complete, though it still needs some final testing. This might take a little longer, but we’re very close.

In the meantime, I’m also working on the technical setup with Steam. Once everything is finalized, I’ll officially announce the release date. I do have a date in mind, but I can’t confirm it yet because of a few technical details that still need to be sorted out on Steam’s side. That said, I can promise this: the release will definitely happen in June, most likely in the first half of the month.

As for content, Part 1 now includes:

  • 35 scenes for Alex
  • 44 scenes for David
  • Nearly 200 new animations (currently at 185, but I expect we’ll hit 200 by release)
  • and a lot of news images
I will port a change long separatelly when I am done with testing and closer to the release.

Gameplay has been slightly streamlined. Freeroaming is now entirely optional—you can skip it if you prefer a more linear experience, though exploring can unlock some extra spicy scenes.

There will also be a walkthrough available to guide you through the choices and paths.

Thanks for your patience and support—more info coming soon!

As always posing a link in a public post:



More animations in the trailer

 

halo17

Member
Jun 5, 2017
139
262
This page looks abandom for a moment. In vain. Posting the latest post and updated Trailer. The upcoming release has so much to show

View attachment 4885036


Dear all,

We’re almost there! I now have an alpha/beta build that’s nearly complete, though it still needs some final testing. This might take a little longer, but we’re very close.

In the meantime, I’m also working on the technical setup with Steam. Once everything is finalized, I’ll officially announce the release date. I do have a date in mind, but I can’t confirm it yet because of a few technical details that still need to be sorted out on Steam’s side. That said, I can promise this: the release will definitely happen in June, most likely in the first half of the month.

As for content, Part 1 now includes:

  • 35 scenes for Alex
  • 44 scenes for David
  • Nearly 200 new animations (currently at 185, but I expect we’ll hit 200 by release)
  • and a lot of news images
I will port a change long separatelly when I am done with testing and closer to the release.

Gameplay has been slightly streamlined. Freeroaming is now entirely optional—you can skip it if you prefer a more linear experience, though exploring can unlock some extra spicy scenes.

There will also be a walkthrough available to guide you through the choices and paths.

Thanks for your patience and support—more info coming soon!

As always posing a link in a public post:



More animations in the trailer

Will the itch.io buyers get steam key for the game?
 
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