I really love the art but the gameplay itself is very excessive with mechanics, the whole clicking things in the game making it somewhat puzzles and clearly no proper build around them. I remember did sub the dev at somepoint years ago before college and now in senior year(software major), TBH I expect the post production but after 670 pages!
DEVs really make all bad desicions focus only processing and documentation rather than building things and refine through out the development. Your idea may seem straight and obvious to U devs but u neglected the pacing of the game with dialogues(somewhat confusing now that I think about it) which u now know how that works out...
there r more to talk about but this is your project and I only complain while being only a undergraduate so
I will f off now