Apr 25, 2021
96
74
You have it a little backwards, we are not the audience, we are the pirates that actually play the game and are honest about our reactions to it. The pay pigs who pour honeyed words in their ear on discord are mysteries unknowable to human kind with the only result of their "kindness" being madness :coffee:
So from your point of view then, only two types of people exist. There are those who pirate the game and act incredibly rude, and those who dump all their money and have nothing bad to say whatsoever.

Really good point dude, fantastic rebuttal, truly one of the comments of all time.
 
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LunarImpostor

Newbie
Feb 25, 2023
16
41
I think i'm starting to see why projects here get abandoned so often, it must be difficult to remain vigilant and continue progress when you have so many people just constantly shitting on you for what feels like no reason. Ah well, at least this Dev seems like they can deal with all of the shit, I know I couldn't.
I bet it's hard to ignore the opinion of people who doesn't give money to your project. Yeah sure buddy, keep telling yourself that. How about you tell that to Icstor too.
 

Isoldebaden

Member
Jul 11, 2022
133
57
Would like to edit points for Sonja but cant find the Value at SafeEditor.
Does anybody know which value i have to change?

Is there also a way to upgrade the Amulet to lv3?
 
Last edited:

kingdoofy

Newbie
Jul 27, 2017
22
107
I like to post this once every few months.


Posted in April 2022 by me:


We are talking 6 years of active development. Now with 11 people in the team

That makes 1 sex scene every 6,54 Months.

Your game in both plots together is now 8 Hours long. (many assets were reused but who cares)

6 years and 8 hours of gameplay is precisly 11 minutes of gameplay each month for 22k Dollar per month.

If you wanna be rude you could say every person on your team creates roughly 1 minute gameplay each month. For 2000 dollar a month from patreon supporters alone. (you have subcribestar and 20 dollar (tips) for new versions ect. too)

thats the biggest mismanagment i have ever seen.
 

Omnikuken

Conversation Conqueror
Feb 22, 2018
7,561
7,327
I like to post this once every few months.


Posted in April 2022 by me:


We are talking 6 years of active development. Now with 11 people in the team

That makes 1 sex scene every 6,54 Months.

Your game in both plots together is now 8 Hours long. (many assets were reused but who cares)

6 years and 8 hours of gameplay is precisly 11 minutes of gameplay each month for 22k Dollar per month.

If you wanna be rude you could say every person on your team creates roughly 1 minute gameplay each month. For 2000 dollar a month from patreon supporters alone. (you have subcribestar and 20 dollar (tips) for new versions ect. too)

thats the biggest mismanagment i have ever seen.
Not knowing how Patreon works is now a requirement to post on F95
 
Sep 17, 2022
123
199
It's weird how people get upset about what someone's earning on patreon, like making $22k means you have to dedicate your full time to your game.
The way I see it patreon is more of a subscription service. You're putting down money to get whatever the developer is offering, not some kind of pact that the game is going to be finished, it's fundamentally not designed that way.
Call it a grift if you want but it's a damn good grift. I don't see any reason to be upset about it. Evidently the patrons are happy to keep paying even if it's only 11 minutes every month.
 
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Omnikuken

Conversation Conqueror
Feb 22, 2018
7,561
7,327
It's weird how people get upset about what someone's earning on patreon, like making $22k means you have to dedicate your full time to your game.
The way I see it patreon is more of a subscription service. You're putting down money to get whatever the developer is offering, not some kind of pact that the game is going to be finished, it's fundamentally not designed that way.
Call it a grift if you want but it's a damn good grift. I don't see any reason to be upset about it. Evidently the patrons are happy to keep paying even if it's only 11 minutes every month.
It's not even that : you donate on Patreon to say "thanks, keep going". That's it. Whatever the devs do after that doesn't concern you, nor are they obligated to give back anything (aside maybe the pledge tier rewards). The game you get for free like every1 else isn't part of the deal

And by "you" I mean whoever feels concerned, not the quoted dude in particular
creating a .txt file called "erectus totalus" is not working
It's not what you need to write and it only works for the free version, which 0.10a isn't ........................................ If only this joke wasn't going on for years now
 

Isoldebaden

Member
Jul 11, 2022
133
57
Found it out by myself so i`ll write you folks a guide.


Guide to cheat / change memory fragments:

1. Download UnRen
2. Move UnRen to where the game's .exe is located
3. Open UnRen
4. Press: 3, Enter
5. Open Innocent Witches and load a safegame
6. Press Shift + O
7. Type: tutorial.memory_fragments = 999
8. Press Enter for the command and leave the Dev Mode with ESC.
9. Be happy about 999 Fragments and like this post
 
Last edited:

armond

Well-Known Member
Apr 26, 2020
1,685
5,754
Found it out by myself so i`ll write you folks a guide.


Guide to cheat / change memory fragments:

1. Download UnRen
2. Move UnRen to where the game's .exe is located
3. Open UnRen
4. Press: 3, Enter
5. Open Innocent Witches and load a safegame
6. Press Shit + O
7. Type: tutorial.memory_fragments = 999
8. Press Enter for the command and leave the Dev Mode with ESC.
9. Be happy about 999 Fragments and like this post
That's kinda this games problem, it seems to be designed to be a fucking spiteful headache for the player. Nothing is fun or easy, just more obstacles between the player and fun or story.
 

Oriandu

Engaged Member
Sep 1, 2017
2,887
5,309
That's kinda this games problem, it seems to be designed to be a fucking spiteful headache for the player. Nothing is fun or easy, just more obstacles between the player and fun or story.
I doubt it's designed to be a headache or in any way spiteful. The problem is that the people making Innocent Witches don't understand one very important aspect of a video game: balance. Sad Crab is deadset on trying to make a video game instead of the usual visual novels or cheaply made RPGs we see around here. The amount of mini-games, stat building, and puzzles makes that much abundantly clear. Unfortunately, ignoring the other flaws in their design process, Innocent Witches fails to strike a balance between effort and reward and without that balance the game feels like a struggle to play. It's not malice, it's inexperience and a lack of ability to self reflect. All you have to do is read a few pages and see how the people who work on the game, JoeBanks excluded, who post here respond to any form of criticism. By and large one of two things happen, either they attack you for daring not to suck their dick or they deny the issue and malign your intelligence.

One of the biggest problems with patreon funded game development, especially projects that are based on a popular intellectual property, is that all the people making them see is the money rolling in. Most people who support a patreon don't post on the page or critique the project. So the ability to recognize and grow from mistakes is severely hampered in patreon developers. There's no boss telling them they fucked up, there's no lead designer coaching them on their mistakes, there's just a largely silent echo chamber that tells them what they want to hear because they drew a Hermione with nice titties.
 

armond

Well-Known Member
Apr 26, 2020
1,685
5,754
I doubt it's designed to be a headache or in any way spiteful. The problem is that the people making Innocent Witches don't understand one very important aspect of a video game: balance. Sad Crab is deadset on trying to make a video game instead of the usual visual novels or cheaply made RPGs we see around here. The amount of mini-games, stat building, and puzzles makes that much abundantly clear. Unfortunately, ignoring the other flaws in their design process, Innocent Witches fails to strike a balance between effort and reward and without that balance the game feels like a struggle to play. It's not malice, it's inexperience and a lack of ability to self reflect. All you have to do is read a few pages and see how the people who work on the game, JoeBanks excluded, who post here respond to any form of criticism. By and large one of two things happen, either they attack you for daring not to suck their dick or they deny the issue and malign your intelligence.

One of the biggest problems with patreon funded game development, especially projects that are based on a popular intellectual property, is that all the people making them see is the money rolling in. Most people who support a patreon don't post on the page or critique the project. So the ability to recognize and grow from mistakes is severely hampered in patreon developers. There's no boss telling them they fucked up, there's no lead designer coaching them on their mistakes, there's just a largely silent echo chamber that tells them what they want to hear because they drew a Hermione with nice titties.
I can clarify, I said "seems" like meaning it feels that way in gameplay, to me anyway. I doubt they are doing it intentionally either, but it sure does feel that way. Tedious gameplay with no reward, chalking it up to inexperience feeles very generous.
 
Mar 18, 2019
317
756
So what art level does this game have?

It looks okay, probably autodidactic, slightly advanced highschool level. Perhaps by someone who was refused at art college. Or didn't make the grades there. Only reason why this game got so much attention is the Harry Potter IP, without which the game could be reduced to absolutely nothing.


And since you were asking - There are in fact several games with actually great original art, which are literally "cranking out" content. Example this game which delivered a multiple amount of hardcore content, in a small fraction of your development time:


The Big Beyond
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Granted that the artist and his game had to learn & improve a lot over the course of the development, this game is out for less than two years and already smashes Innocent Witches completely in regards to the amount and quality of sexual content.

You should be ashamed that your entire team with its hilariously bloated patreon budget has accomplished so much less in over threefold the time period.




And what exactly does Innocent Witches have until today?

A mind-boggingly stupid story going in circles around lame-ass nerd jokes, which probably aren't even funny for Harry Potter fans.

In all these years you had one great, interactive sex scene in a very early release, the pseudo-rape scene with the old teacher. Then it took what, five years (?) until the next H-scene, which was the very same recycled scene, just this time without actual sex!

Instead there is so much bullshit, like the dressing options for the in-game advisor who can explain a thousand things you don't even need to know in order to play the game. Instead players just need to look into the quest journal to proceed, so the whole advisor thing is just another obvious "play for time" measure in your patreon milking scheme.

And instead of explaining why things don't go forward - example the original artist who did the first Minerva scene was obviously replaced (or had a stroke and lost most of his artistic abilities) - all i see are arrogant insults against the community.
To each their own but no, this art is no way on par with the Innocent Witches art.
 
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3.00 star(s) 331 Votes