Rafterburner
New Member
- Nov 27, 2019
- 8
- 10
There's no need to put that splash page in a spoiler wrapper because the teasers and splash pages are way sexier than 95% of the game and none of that content is in the actual game.
Sad Crab has a good art team, but apart from side quests, their ability to generate a consistent story arc from start to finish is woefully lacking. It's hard to believe the game has been this many years in development and has undergone so many major story arc rewrites, and we still find abrupt lack of continuity mid-story, with explanations of "we're working on it!" It's obvious that endless "proposed story ideas" are crippling this project.
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It is incomprehensible to me why the writing is wishy-washy when it comes to perversions. I am a perverse person and I enjoy perversion. Some of the Sad Crab writers are clearly like me in that regard. Other Sad Crab writers seem to be ashamed or harshly critical of perversity, which makes me wonder why they are even working on this game. Does Sad Crab understand the market for their game, or not?
I think highly of the Sad Crab graphics team, but the story editors need much more cohesion and a clearer overarching vision of what this game is supposed to be. Just because there are an endless array of storyline possibilities does not mean you can hold the attention of an audience while trying, unsuccessfully, to explore them all. Even if you can show pretty pictures of the ideas you have, you cannot tell all the possible stories and also make a game that is playable.
I really do hope Sad Crab can tighten it up and get this story moving somewhere.