cxx

Message Maestro
Nov 14, 2017
70,803
36,047
Literally the same from idk what year I downloaded this game still 1 girl damn welp guess I'll put this on ice maybe wait for 5 more years
daphne is 1st non-elf to have sex since last remake, next reboot looms in future.

if wants to wait that all witches are back in game since early 10.xs then needs to wait "a bit" longer than 5 years.
 
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Reactions: lilbro

Moedoe

Newbie
Jul 13, 2019
91
516
News 20.04.2025
vor 5 Stunden

Hello, wizards and witches!

April's moving fast and the second ten days of the month are already behind us — which means it's time to catch you up on what we’ve been working on and how things are moving forward with the next updates for Innocent Witches.

Let’s kick things off with the art preview (you’ll find it in the next post).

In this artwork, you can see the booth with a mysterious hole in the wall. By taking a glance at what’s going on, its purpose becomes crystal clear.


The mask, the photos on the wall, the removed underwear, and the heroine’s revealing look only deepen the sense of forbidden curiosity. What’s going on? Who’s on the other side? And most importantly — was it all a coincidence… or a carefully planned event?



Now, onto the main news!

Over the past 10 days, the team has been focused primarily on developing the third chapter of Act II — the second half of the long-awaited 0.12A patch.

This chapter includes around 28 “events” — think of them as different interactions between the characters that include dialogues, travel across locations, and those juicy full-screen scenes. Some events change depending on which waifu you’ve chosen in your current playthrough, adding some nice variety and replay value.

Right now, about one-third of the chapter is integrated into the game. Our goal is to finish the rest by the end of April, so we can kick off internal and closed testing for the full patch — chapters two and three together — in early May.

One of the standout additions in Chapter 3 is a brand-new location: the Gryffindor Common Room! Not only will it be featured in key story moments, but just like the dorms, it’ll be available for free visits later on. You can already take a peek at it in this video:


And yes — other common rooms are on the way too! We already have one for Hufflepuff, and we’ll be adding Slytherin and Ravenclaw versions to further expand the castle and deepen that magical Hogwarts vibe.

Oh, and as always — our artists love sneaking little references into new locations. From nods to other universes to HP lore Easter eggs, there’s plenty to spot if you look close enough. Can you find them all in the new Gryffindor room? ;)

Meanwhile, in-between the main tasks, one of our artists has been diligently updating some of the older locations that were starting to look a little outdated. The Classroom 609 has already had a visual overhaul — it’s now far more detailed and eye-catching. Faculty dorms are next in line.

We’re also planning to add subtle animations to bring some of the existing locations to life. For example, in the Abandoned Toilet it can be a leaky faucet dripping water… or a rat peeking out of a toilet when you least expect it.

These small but meaningful improvements will breathe new life into the environment — and show off just how much our artists have leveled up over time.

All in all, the work on both 0.12A and 0.12B continues, with new additions being implemented daily. We’re working hard to finally bring you the long-awaited 0.12A release and ask for just a little more patience while we’re navigating through the troubled waters. We’re sure it’ll be worth it!

That’s all for today, folks! We truly appreciate you staying with us and supporting the development through your donations and feedback. Thank you so much!

We’ll meet again very soon in the next news update. Until then, take care and don’t forget to enjoy life!


Time for a poll!
Today we want to hear your thoughts on sound design in Innocent Witches. How important is it to you that the game reacts with sounds to different interactions? Do you enjoy hearing effects when clicking buttons, moving through locations, or interacting with the UI? Or do you think the current level of sound feedback is just fine?
Your answers will help shape how we expand the game’s audio in the future — so let us know what you think!
1. I’d love to hear more sound effects when interacting with the game.

2. I’m happy with the current sound effects setup.

3. It’s not that important to me — basic sounds are enough.

4. Doesn’t matter at all to me / I usually play with sound off.

5. I just want to see the poll results.




I’d love to hear more sound effects when interacting with the game.
54 %


I’m happy with the current sound effects setup.
25 %


It’s not that important to me — basic sounds are enough.
10 %


Doesn’t matter at all to me / I usually play with sound off.
8 %


I just want to see the poll results.
3 %
129 Stimmen insgesamt


image_2025_02_24T15_56_21_461Z.png

Peace to everyone✌

Yours,
Sad Crabs.
 

FunInTheRun

Newbie
Nov 20, 2020
60
82
News 20.04.2025
vor 5 Stunden

Hello, wizards and witches!

April's moving fast and the second ten days of the month are already behind us — which means it's time to catch you up on what we’ve been working on and how things are moving forward with the next updates for Innocent Witches.

Let’s kick things off with the art preview (you’ll find it in the next post).

In this artwork, you can see the booth with a mysterious hole in the wall. By taking a glance at what’s going on, its purpose becomes crystal clear.


The mask, the photos on the wall, the removed underwear, and the heroine’s revealing look only deepen the sense of forbidden curiosity. What’s going on? Who’s on the other side? And most importantly — was it all a coincidence… or a carefully planned event?



Now, onto the main news!

Over the past 10 days, the team has been focused primarily on developing the third chapter of Act II — the second half of the long-awaited 0.12A patch.

This chapter includes around 28 “events” — think of them as different interactions between the characters that include dialogues, travel across locations, and those juicy full-screen scenes. Some events change depending on which waifu you’ve chosen in your current playthrough, adding some nice variety and replay value.

Right now, about one-third of the chapter is integrated into the game. Our goal is to finish the rest by the end of April, so we can kick off internal and closed testing for the full patch — chapters two and three together — in early May.

One of the standout additions in Chapter 3 is a brand-new location: the Gryffindor Common Room! Not only will it be featured in key story moments, but just like the dorms, it’ll be available for free visits later on. You can already take a peek at it in this video:
Pixeldrain

And yes — other common rooms are on the way too! We already have one for Hufflepuff, and we’ll be adding Slytherin and Ravenclaw versions to further expand the castle and deepen that magical Hogwarts vibe.

Oh, and as always — our artists love sneaking little references into new locations. From nods to other universes to HP lore Easter eggs, there’s plenty to spot if you look close enough. Can you find them all in the new Gryffindor room? ;)

Meanwhile, in-between the main tasks, one of our artists has been diligently updating some of the older locations that were starting to look a little outdated. The Classroom 609 has already had a visual overhaul — it’s now far more detailed and eye-catching. Faculty dorms are next in line.

We’re also planning to add subtle animations to bring some of the existing locations to life. For example, in the Abandoned Toilet it can be a leaky faucet dripping water… or a rat peeking out of a toilet when you least expect it.

These small but meaningful improvements will breathe new life into the environment — and show off just how much our artists have leveled up over time.

All in all, the work on both 0.12A and 0.12B continues, with new additions being implemented daily. We’re working hard to finally bring you the long-awaited 0.12A release and ask for just a little more patience while we’re navigating through the troubled waters. We’re sure it’ll be worth it!

That’s all for today, folks! We truly appreciate you staying with us and supporting the development through your donations and feedback. Thank you so much!

We’ll meet again very soon in the next news update. Until then, take care and don’t forget to enjoy life!


Time for a poll!
Today we want to hear your thoughts on sound design in Innocent Witches. How important is it to you that the game reacts with sounds to different interactions? Do you enjoy hearing effects when clicking buttons, moving through locations, or interacting with the UI? Or do you think the current level of sound feedback is just fine?
Your answers will help shape how we expand the game’s audio in the future — so let us know what you think!
1. I’d love to hear more sound effects when interacting with the game.

2. I’m happy with the current sound effects setup.

3. It’s not that important to me — basic sounds are enough.

4. Doesn’t matter at all to me / I usually play with sound off.

5. I just want to see the poll results.




I’d love to hear more sound effects when interacting with the game.
54 %


I’m happy with the current sound effects setup.
25 %


It’s not that important to me — basic sounds are enough.
10 %


Doesn’t matter at all to me / I usually play with sound off.
8 %


I just want to see the poll results.
3 %
129 Stimmen insgesamt


View attachment 4764097

Peace to everyone✌

Yours,
Sad Crabs.
Thank you for always keeping us updated, appreciate it!
Honestly, when checking out these posts it always looks like they are working hard on the next update within a reasonable timeframe.
 

tretch95

Well-Known Member
Nov 5, 2022
1,220
2,174
The entire Harry Potter film series took 10 years in production time, from 2001 to 2011.

So when the final movie came out, people who watched the first movie as a kid were already too old to watch yet another kid's movie for 6-12 year olds.


Now this game... 24 years too late to the party?

Ever asked yourself why you "invested" 10 years of your life on an R34 game about a cringey children's book?

And going by the comments here, it seems like the game is still in some very early alpha phase. Still stealing bras and peeping on girls in underwear, huh?
 

cxx

Message Maestro
Nov 14, 2017
70,803
36,047
And going by the comments here, it seems like the game is still in some very early alpha phase. Still stealing bras and peeping on girls in underwear, huh?
and fuck house elf and daphne occasionally but otherwise right. final version expected at year 2050.
 

Zappyboi

Member
Oct 1, 2018
142
158
News 20.04.2025
vor 5 Stunden

Hello, wizards and witches!

April's moving fast and the second ten days of the month are already behind us — which means it's time to catch you up on what we’ve been working on and how things are moving forward with the next updates for Innocent Witches.

Let’s kick things off with the art preview (you’ll find it in the next post).

In this artwork, you can see the booth with a mysterious hole in the wall. By taking a glance at what’s going on, its purpose becomes crystal clear.


The mask, the photos on the wall, the removed underwear, and the heroine’s revealing look only deepen the sense of forbidden curiosity. What’s going on? Who’s on the other side? And most importantly — was it all a coincidence… or a carefully planned event?



Now, onto the main news!

Over the past 10 days, the team has been focused primarily on developing the third chapter of Act II — the second half of the long-awaited 0.12A patch.

This chapter includes around 28 “events” — think of them as different interactions between the characters that include dialogues, travel across locations, and those juicy full-screen scenes. Some events change depending on which waifu you’ve chosen in your current playthrough, adding some nice variety and replay value.

Right now, about one-third of the chapter is integrated into the game. Our goal is to finish the rest by the end of April, so we can kick off internal and closed testing for the full patch — chapters two and three together — in early May.

One of the standout additions in Chapter 3 is a brand-new location: the Gryffindor Common Room! Not only will it be featured in key story moments, but just like the dorms, it’ll be available for free visits later on. You can already take a peek at it in this video:
Pixeldrain

And yes — other common rooms are on the way too! We already have one for Hufflepuff, and we’ll be adding Slytherin and Ravenclaw versions to further expand the castle and deepen that magical Hogwarts vibe.

Oh, and as always — our artists love sneaking little references into new locations. From nods to other universes to HP lore Easter eggs, there’s plenty to spot if you look close enough. Can you find them all in the new Gryffindor room? ;)

Meanwhile, in-between the main tasks, one of our artists has been diligently updating some of the older locations that were starting to look a little outdated. The Classroom 609 has already had a visual overhaul — it’s now far more detailed and eye-catching. Faculty dorms are next in line.

We’re also planning to add subtle animations to bring some of the existing locations to life. For example, in the Abandoned Toilet it can be a leaky faucet dripping water… or a rat peeking out of a toilet when you least expect it.

These small but meaningful improvements will breathe new life into the environment — and show off just how much our artists have leveled up over time.

All in all, the work on both 0.12A and 0.12B continues, with new additions being implemented daily. We’re working hard to finally bring you the long-awaited 0.12A release and ask for just a little more patience while we’re navigating through the troubled waters. We’re sure it’ll be worth it!

That’s all for today, folks! We truly appreciate you staying with us and supporting the development through your donations and feedback. Thank you so much!

We’ll meet again very soon in the next news update. Until then, take care and don’t forget to enjoy life!


Time for a poll!
Today we want to hear your thoughts on sound design in Innocent Witches. How important is it to you that the game reacts with sounds to different interactions? Do you enjoy hearing effects when clicking buttons, moving through locations, or interacting with the UI? Or do you think the current level of sound feedback is just fine?
Your answers will help shape how we expand the game’s audio in the future — so let us know what you think!
1. I’d love to hear more sound effects when interacting with the game.

2. I’m happy with the current sound effects setup.

3. It’s not that important to me — basic sounds are enough.

4. Doesn’t matter at all to me / I usually play with sound off.

5. I just want to see the poll results.




I’d love to hear more sound effects when interacting with the game.
54 %


I’m happy with the current sound effects setup.
25 %


It’s not that important to me — basic sounds are enough.
10 %


Doesn’t matter at all to me / I usually play with sound off.
8 %


I just want to see the poll results.
3 %
129 Stimmen insgesamt


View attachment 4764097

Peace to everyone✌

Yours,
Sad Crabs.
Another post another poll KEKW
 

DemiMaximoff

Member
Jun 10, 2018
219
745
Now this game... 24 years too late to the party?
The math's a bit off. The movies started coming out in 2001, yes. But the content of the 2001 movie couldn't be used for a porn game. 2011 is around the time anyone could start a project like this without it being weird. So they are about 13 years late.

Or based on how you look, they are a few years early, because the HBO show's coming out in the future.
 

cxx

Message Maestro
Nov 14, 2017
70,803
36,047
this and others have not much to do with movies or books, akabur just used characters and locations from books to make his game and rest followed on his footsteps. newer games quite likely same aka based on books.

hermione was underager in movies pre-2011.
 
3.00 star(s) 334 Votes