Dsandr

Active Member
May 12, 2018
558
251
Well, I've played in this so-called porn-game, and the first thought was:
I imagine what tortures and anguishes author came through while giving birth to these textwalls of nonsense.
It's confusing and ridiculous, but in the end I don't care. No one cares, it's a porn game and it has to be!
The existing part of game is worthless to play due to lack of sex content.
You are not the first one tell them about that. Their replies and all over it make sense that is made on purpose. Look up on the night sky - Milking Way ...
 
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JoeBanks

Innocent Witches/Not Another Adventurer!
Game Developer
May 5, 2018
833
1,367
There's no need of full-sized pictures with incredible amount of small details: just good and sexy drawing of girls.

4. Art:
Art is incredible and promising, and this was the only thing that keeps me on playing despite all frustration that the game gives.
Interesting paradox. I personally won't tell the artist how to do his job, I suck at art.

As stated above, all this has been replied to before, it's nothing new. People hate the game for this reason, it's still in development. People will say it's been in development forever, while that's true in a way (the game was remade at some point). Currently it's at like a year for it's current version (maybe a few months more). I don't think there will suddenly be content that breaks the story. Sorry. But hey, we are working on it!
 

RedPillBlues

I Want to Rock your Body (To the Break of Dawn)
Donor
Jun 5, 2017
5,054
12,520
1. Clothing:
I've seen you provide the clothing option, but, please, reconsider it. All this stuff already was in WT mods and it's just another way of cloning previous things. Besides the fact it takes tones of coding it barely has nothing with story progress.
This.
I cringe every time I see this in a game like this. Its like ok thats cool and all, but we could have got an actual scene or something. I've literally seen modders make and add multiple sets of clothes to games like this in hours.
 

johnd0esmith

New Member
Nov 23, 2018
7
8
There's no need of full-sized pictures with incredible amount of small details: just good and sexy drawing of girls.
4. Art:
Art is incredible and promising, and this was the only thing that keeps me on playing despite all frustration that the game gives.
Interesting paradox. I personally won't tell the artist how to do his job, I suck at art.

The first part was referred to my suggestion about arts portraying sex with secondary 4 NPCs may have pictures of female body only without well drawn, detailed background (like the most sex actions in Four Element Trainers).

I don't think there will suddenly be content that breaks the story. Sorry.
You got me wrong so I'll try to paraphrase.
If the current part of the game will stay as is, it'll be always skipped, because all I can do now is to sit exactly on my ass, click bird, click window, click owl, click clock, click, click, click, click... click without any real even small sex actions.
The suggestion was about adding such options to already existing secondary NPCs, which don't causes on main story. Or if they do then add someone who don't.
Without any changes all efforts around earning trust and becoming a professor is the very lo-o-ong and boring prologue.
And when the game will progress there’ll be the situation like: oh, guys, new version is out, someone, gimme right save I won’t stand those click-scrolls again.
If you are ok with that, well then…
 

LRX

New Member
Apr 28, 2017
4
0
I cant seem to leave the office with the broom, when i dragged the broom to the window, marcus say that i bought it just to throw out of the window, is it a bug?
 

ronehjr

Member
Aug 22, 2018
177
53
you have to talk with Snape first.
This exemplifies a huge problem with the game. So many actions need to be taken with no prior direction, or they are inserted in walls of text. And with so many necessary steps that need to be taken to advance the plot, frustration results.
 

JoeBanks

Innocent Witches/Not Another Adventurer!
Game Developer
May 5, 2018
833
1,367
The first part was referred to my suggestion about arts portraying sex with secondary 4 NPCs may have pictures of female body only without well drawn, detailed background (like the most sex actions in Four Element Trainers).



You got me wrong so I'll try to paraphrase.
If the current part of the game will stay as is, it'll be always skipped, because all I can do now is to sit exactly on my ass, click bird, click window, click owl, click clock, click, click, click, click... click without any real even small sex actions.
The suggestion was about adding such options to already existing secondary NPCs, which don't causes on main story. Or if they do then add someone who don't.
Without any changes all efforts around earning trust and becoming a professor is the very lo-o-ong and boring prologue.
And when the game will progress there’ll be the situation like: oh, guys, new version is out, someone, gimme right save I won’t stand those click-scrolls again.
If you are ok with that, well then…
Yeah, so I suggested the chapter skip around because I hate clicking things for no reason (fuck, I just dismissed like 99% of our game). As far as earning trust and such, yep.... long and boring. I have proposed some ideas to our team on how to make it not boring. We will see what players think of the 1 new mechanic I introduced for 0.2F.

So for transparency and because I am drunk. I have proposed multiple paths, some that are really fucked up that would lead to hilarity and content so that we can appease all the non-vanilla peeps who don't want to just go down some love story path (FYI, that's the main writer's idea.)

Sooooooo, long story short it's still a team. I can't just railroad people to understand that the game should be fun (IMO). As well, some people really like the current content (guess which side of the fence I am on). And no one really wants to dismiss that either. In the end, for me at least, I want to see people say the game is great. Anything else is secondary. But that's no small task and there's a pile of crap to sort out and work with. As well as a story that pretty much has dead-ended the play for about a year.

tldr; I agree with a vast majority of this thread and will work diligently to try to fix it even if I am a dick sometimes.
 

ronehjr

Member
Aug 22, 2018
177
53
I am not one of those who has stated or believed that the developers of this game are just trying to take their patrons for a ride, squeezing every last cent out of us while you can. However, this project has been a huge bungle because of a lack of a single voice when it came to the story and how it would be implemented. I have donated for the last two months, and if something substantial doesn't drop this month I will definitely cancel my membership 1/31/19.
 
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ehct2332

Member
Dec 15, 2018
108
210
I'm inclined to believe that the following is not a popular view, but I actually like the storyline so far. Aside from the sometimes long-winded dialogue and tortuous tasks, it has round characters, for the most part, and the protagonist is clearly conflicted (if his confession to the sorting hat is anything to go by).

This last point alone seems like a great chance to make this a decision-heavy game, where choices affect future relationships and / or take you down different paths. Going down this route would appease both the "non-vanilla peeps," and others (like me) who, while bored beyond belief by overly romanticized story arcs, actually prefer the development of relationships carved out of honesty, mutual goals, give and take, etc.

As an idea or example, let's say that the protagonist carries his father's lust gene (sort of like the Devil Gene carried by the Mishima bloodline in the Tekken franchise). Marcus can determine whether he uses it to dominate or liberate (or whichever verbs come to mind here). Choosing the former could lead to siding with his father to consolidate control of the Ministry, for example, while opting for the latter could see him team up with love interests (e.g. Hermi or Daphne) to take him down, leading to redemption.
 
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ronehjr

Member
Aug 22, 2018
177
53
The problem is there are really no decisions of consequence that are not decided for you(like the panties with Hagrid-what the hell was the point of that?). The only way to move the game forward is by completing a series of tedious make work tasks.
Also, I don't think the story itself is bad(the little bit that has been revealed), but so much is revealed in long conversations that require constant mouse clicking. They need more, briefer conversations, revealing plot points a bit at a time.
Most importantly, as Joe Banks has alluded to, to many people have input.
 
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JoeBanks

Innocent Witches/Not Another Adventurer!
Game Developer
May 5, 2018
833
1,367
The problem is there are really no decisions of consequence that are not decided for you(like the panties with Hagrid-what the hell was the point of that?). The only way to move the game forward is by completing a series of tedious make work tasks.
Also, I don't think the story itself is bad(the little bit that has been revealed), but so much is revealed in long conversations that require constant mouse clicking. They need more, briefer conversations, revealing plot points a bit at a time.
Most importantly, as Joe Banks has alluded to, to many people have input.
Yeah, because right now the focus as decided by the team was progress. But I think at the speed (the other writer works) we could easily add decisions of consequence. But then people complain if they just die... etc. Plus so many people complain about puzzles in the game, adding menu choices that impact the game I think scare off the dev team as a whole.

But example. You heckle Ginny, (I wrote it) shit's done. She's not coming back, you dun goofed.

I would rather players have choices that matter, I have proposed a way to do so and make it more enjoyable. I will have to see if the entire team agrees to it. Keep in mind, some of it gets google translated, so then you have to explain more and other times ideas one person has are complex and not easily understood by others. Granted, there is one over arching decider, Khan. So in the end he can say it goes in.

As far as the tedium, I would much rather use minigames to break the text apart than fucking reading puzzles that are just clicking forever to get where you need. I do want story in there, but I think there's more creative and enjoyable ways to handle it. We will see what people say in 0.2F about things.
 
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MrsIpi

Newbie
Feb 4, 2018
43
9
Yeah, because right now the focus as decided by the team was progress. But I think at the speed (the other writer works) we could easily add decisions of consequence. But then people complain if they just die... etc. Plus so many people complain about puzzles in the game, adding menu choices that impact the game I think scare off the dev team as a whole.

But example. You heckle Ginny, (I wrote it) shit's done. She's not coming back, you dun goofed.

I would rather players have choices that matter, I have proposed a way to do so and make it more enjoyable. I will have to see if the entire team agrees to it. Keep in mind, some of it gets google translated, so then you have to explain more and other times ideas one person has are complex and not easily understood by others. Granted, there is one over arching decider, Khan. So in the end he can say it goes in.

As far as the tedium, I would much rather use minigames to break the text apart than fucking reading puzzles that are just clicking forever to get where you need. I do want story in there, but I think there's more creative and enjoyable ways to handle it. We will see what people say in 0.2F about things.
So about 0,2F. Is there a chance it will be posted earlier than 31 of January?
Cause in the russian news 31.12 it was "0.2F need a week or two to get ready"
 

Dsandr

Active Member
May 12, 2018
558
251
Yeah, because right now the focus as decided by the team was progress. But I think at the speed (the other writer works) we could easily add decisions of consequence. But then people complain if they just die... etc. Plus so many people complain about puzzles in the game, adding menu choices that impact the game I think scare off the dev team as a whole.

But example. You heckle Ginny, (I wrote it) shit's done. She's not coming back, you dun goofed.

I would rather players have choices that matter, I have proposed a way to do so and make it more enjoyable. I will have to see if the entire team agrees to it. Keep in mind, some of it gets google translated, so then you have to explain more and other times ideas one person has are complex and not easily understood by others. Granted, there is one over arching decider, Khan. So in the end he can say it goes in.

As far as the tedium, I would much rather use minigames to break the text apart than fucking reading puzzles that are just clicking forever to get where you need. I do want story in there, but I think there's more creative and enjoyable ways to handle it. We will see what people say in 0.2F about things.
I wonder how many members are in your team anyway?
 

JoeBanks

Innocent Witches/Not Another Adventurer!
Game Developer
May 5, 2018
833
1,367
So about 0,2F. Is there a chance it will be posted earlier than 31 of January?
Cause in the russian news 31.12 it was "0.2F need a week or two to get ready"
Most likely end of month. January 7th was orthodoxed Christmas, no idea why it read that way.
 

ronehjr

Member
Aug 22, 2018
177
53
As far as the tedium, I would much rather use minigames to break the text apart than fucking reading puzzles that are just clicking forever to get where you need. I do want story in there, but I think there's more creative and enjoyable ways to handle it. We will see what people say in 0.2F about things.
That makes sense. The thing that so many who make these games seem to forget is that they are games, not books. Now I like books, I read all the time, but when I play a game that is supposed to be sexy fun time, while I don't like the ones that have you banging a chick 5 minutes into it, at some point something sexy has to happen. I'm glad you guys are thinking about what your donors are saying. And thanks for the responses.
 
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JoeBanks

Innocent Witches/Not Another Adventurer!
Game Developer
May 5, 2018
833
1,367
So original text is on English?
Part of the original text that I write is english, translated to russian, part of the text written in Russian is translated to english. I haven't done any heavy editing of the more recent english portions yet. But I write luna and susan, so chapter 4 stuff from them is me. Side events, such as the quizzes are me, including the programming parts (dicts randoms etc) for luna and susan. Ginny is entirely me along with almost all the programming (I did get help on a recent minigame) up to the point it's too complicated, ill ask for help.

All of the original prologue to chapter 4 english was originally edited by me sometime around april 2018 when I got involved in the project (I volunteer what time I have).
 
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jonesyonetap

New Member
Aug 28, 2018
7
0
The walkthrough in the first post will take you all the way to end-of-content.

The tricky part with the swimsuits is to go to each house on the day after each girls preferred day and replace their favorite swimsuit with the Hermione version.
Is the walkthrough up to date?
 
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