beefenstein
Member
- Jan 29, 2019
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Thanks for the reply.I want a toggle option for it, one where the text just is much shorter without so much exposition and the original. While I do not want to eliminate a good story, the fact you have to read 500+ lines in a straight dialogue window is insane to me. If there were multiple interactions and it was broken apart, IE, you lead yourself through the story, then the same 500 lines would seem interactive and more engaging. I would prefer the player *wants* to read the story than being forced to. And while that is the goal, I do not feel it's been achieved, at least not the way I would hope. And while I have done vast edits, tried to make it funny, that doesn't remove the fact it's not an interactive read. So when I say I want to remove the text wall, I mean the static read of 500 lines that may not even add to the plot. As well, for those who simply don't want to read, a TLDR; version with just a couple lines pointing out the next objective would suffice to me. It wouldn't eliminate all text, but abbreviate it.
A prime example, all Ginny texts were written by me. It's not a hard read, it doesn't take all day and you always understand what the next thing to do is.
Almost no one asks questions about her portion of the game.
Yeah, I can see where you're going. Huge text dumps absolutely help no-one in what's a very visual medium, and pacing is important.
I guess I'll have to play the newest version so I'll see the design direction for myself. What I'm hearing sounds pretty good so far though.