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foy

Newbie
Oct 30, 2017
24
19
33
Well in this genre its good when they give any time schedules. Most of them just go radio-silent or "we are working really hard, no dates tho" -- for 2-3 years.
 
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XO.Daddy

Newbie
Jun 1, 2017
51
18
145
that swimsuits mission from old plot how do I get it ffs, tried everything and can't progress, all of them undies are called swimsuits, can anyone help?
 

ViktorShahter

Newbie
Mar 19, 2019
78
170
169

Talks about the 0.11a update and gives a rough release window for it's release, that being late December or early January. It's a public post so the date might be public release (?) or not, dunno when its gonna get uploaded here.
Well in this genre its good when they give any time schedules. Most of them just go radio-silent or "we are working really hard, no dates tho" -- for 2-3 years.
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Zellemate

Working on Witches and Wizards
Game Developer
Dec 13, 2016
2,324
4,619
513
I just want to be able to play the whole story/game in one go :rolleyes:
- And not jumping from old plot to new plot followed by future plot..
WHEEEEEN can I do this _team_very_sad_crab_ ?
 

Rafterburner

New Member
Nov 27, 2019
8
10
22
There's no need to put that splash page in a spoiler wrapper because the teasers and splash pages are way sexier than 95% of the game and none of that content is in the actual game.

Sad Crab has a good art team, but apart from side quests, their ability to generate a consistent story arc from start to finish is woefully lacking. It's hard to believe the game has been this many years in development and has undergone so many major story arc rewrites, and we still find abrupt lack of continuity mid-story, with explanations of "we're working on it!" It's obvious that endless "proposed story ideas" are crippling this project.

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It is incomprehensible to me why the writing is wishy-washy when it comes to perversions. I am a perverse person and I enjoy perversion. Some of the Sad Crab writers are clearly like me in that regard. Other Sad Crab writers seem to be ashamed or harshly critical of perversity, which makes me wonder why they are even working on this game. Does Sad Crab understand the market for their game, or not?

I think highly of the Sad Crab graphics team, but the story editors need much more cohesion and a clearer overarching vision of what this game is supposed to be. Just because there are an endless array of storyline possibilities does not mean you can hold the attention of an audience while trying, unsuccessfully, to explore them all. Even if you can show pretty pictures of the ideas you have, you cannot tell all the possible stories and also make a game that is playable.

I really do hope Sad Crab can tighten it up and get this story moving somewhere.
 

InaayahRivers

Newbie
Dec 11, 2020
48
46
28
I firstly downloaded this game before COVID in autumn 2019, it was quite interesting though.
Now almost 2024. After 4 years, the game itself almost exactly the same. Only difference - they duplicated story line in two and now working x2 slower on both stories. Looks like they're planning to finish this game in 2030 at best.
 

InaayahRivers

Newbie
Dec 11, 2020
48
46
28
It is incomprehensible to me why the writing is wishy-washy when it comes to perversions.
Because they are not Akabur, who was and probably are true master of pervert games, Crabs took his assets, copied his art style, but they are unable to copy writing, that why the IW game feels super boring if compare to Princess/Witch trainers and Channel 34.
 

HeartBroker

Newbie
Jul 20, 2018
46
105
67
These aren’t the only options. There is the very obvious 3rd path, they continue to plug away for years and rake in quite a lot of money and troll people who desperately want them to fail on an Internet forum. And I gotta say, it looks like they’re winning.
That is absolutely what will happen. Almost all of these games have the same production process: lots a good content and updates, then eventually they find that production cycle sweet spot of the absolute least amount of effort without losing many subscribers. I think IW found theirs a few years ago with their "reboot" production cycle, and I'm realizing LiL found it about 6 months ago with their "20 events, but only one is even remotely sexual" production cycle. A few others I've seen just make a new game in the middle of making their current one, and slowly move over to focusing on the new one if it has more subscribers.

The problem in this industry boils down to the same problem we see with microtransaction games: impulse-control issues by consumers rewards lazy development cycles.
 
3.00 star(s) 345 Votes