Moedoe

Member
Jul 13, 2019
112
573
278
Public News 01.10.2025
Creator profile picture
Sad Crab Company

1. Oktober


Hello, witches and wizards! ✨

September has come to an end, and with it, we’d like to wrap up a month full of hard work and new ideas for Innocent Witches.

The main focus throughout September has been preparing the next major release, version 0.12B, as well as creating content for the New Year event and patch 0.13A. Let’s take a closer look at the current state of these releases and what steps we’re planning next.

Let’s start with 0.12B. Over the past few weeks, we’ve made significant progress toward the release of this patch. At the moment, about 40–45% of the planned content is ready. By “ready,” we mean that the content has been inserted into the game and is in working condition. If we break down the progress by components, the text and visual parts are complete, leaving integration into the game’s code, followed by testing and final polishing.


There was one unplanned piece of content that was inserted as well, which is the advanced version of the main menu background with the charming Susan Bones. This version will be included in 0.12B and will allow additional juicy modifications, which unlock as you play the game with Susan as your waifu, similar to how this happens now with Luna Lovegood and Hermione Granger.

Our current target for releasing this patch remains October, which is why this month we’ll be focusing our efforts extra hard on accelerated content insertion to make sure we’re on schedule.

In addition, we’re planning a seasonal update for the New Year. This patch will include a story centered around searching for and delivering gifts to the lovely inhabitants of Hogwarts, who, of course, won’t leave the Headmaster without their gratitude in return ;) Among the lucky recipients will be both main and secondary characters, so there should be something to please everyone!

This seasonal patch will serve as a perfect addition between versions 0.12B and 0.13A, giving players fresh content to enjoy between two major releases. As of now, the script and texts for this patch are complete, and the artists are working on the required art. In the near future, the texts will also be sent for editing and proofreading.

Finally, let’s move on to the status of patch 0.13A. Our plan is to begin working on a new update while the previous one is still in progress — and this time we managed to do exactly that.

While content for 0.12B is being inserted and prepared for release, the writers are already working on the storyline and texts for 0.13A. Once the art team finishes their tasks for the New Year event, they’ll be able to switch to 0.13A too and start working on it even before version 0.12B is out. Then, once the insertion of 0.12B is complete, the programmers will begin implementing the content for the New Year patch, and afterwards for 0.13A as well.

This approach allows us to build a more stable release process, so you can enjoy fresh content more regularly and without the long delays that have happened before.

Another point we’d like to share regarding future content is the planned erotic content in future releases. After many heated discussions and debates about how quickly characters should become more horny and move toward bolder interactions — and based on numerous player feedback on the matter — the writing team has decided to speed up this process.

We’ve chosen to introduce intimate scenes sooner than originally planned. Previously, our approach was more conservative: sex was considered the ultimate reward for the long journey the main character takes throughout most of the game.

However, since this journey is already quite long, and the characters seem to be ready to take the next step, we’ve decided to move forward faster in this direction and finally add more intimate interactions with the main characters. In the updated concept, sex will no longer be seen as the final reward but rather as a natural stage of the relationship, opening the door to even bolder and more interesting events that will take place in the second half of the story.

In practice, this means that already in Act II — closer to its conclusion — at least two main heroines will receive full sex scenes. For context: Act II is planned to have six chapters, three of which are already implemented in version 0.12A. This new approach will allow us to add many more engaging interactions and events to the game that we couldn’t include earlier due to contradictions with the main storyline.

Oh, and one more thing before we finish — more good news! Our programmers have been actively experimenting with the browser version of the game, and very soon it will support Live2D animations, which previously weren’t available there.

Of course, the standalone build of the game will still be the better choice: the browser version uses compressed image format (webp instead of png) to improve performance and reduce download times, which means the visuals differ slightly from the originals. However, in all other aspects the browser version will be identical to the standalone builds. And by the way, saves are compatible between the browser and standalone versions, so you’re able to switch between them freely whenever you like :)

That’s all for today, folks! We truly appreciate that you stay with us and continue to support development by donating and leaving feedback. Thank you so much!

We’ll meet again very soon in the next news report. Until then, take care of yourselves and don’t forget to enjoy life!

Peace to everyone ✌

Yours,
Sad Crabs ✨


And now, it’s time for a poll!
Throughout the story of Innocent Witches, Marcus has had his fair share of encounters and conflicts with different creatures — that vampire alone was quite something! The story continues, and we’d love to know your opinion: which creature would you like to see Marcus face or interact with in future events?
The results of this poll will be passed on to the writing team, helping them better align with player preferences when creating new events. So please vote and don’t hesitate to leave your comments!
Who would you like Marcus to fight or interact with in future events of the game?
  • Fire Crab
  • Acromantula
  • Poltergeist (Peeves)
  • Basilisk
  • Dragon
  • Troll
  • Boggart
  • Dementor
  • Sphinx
  • Veela
  • Giant
  • Goblin
  • Phoenix
  • Blast-Ended Skrewt
  • Werewolf
  • Leprechaun
  • I’ll suggest my own option below!
  • I want to see the results


Fire Crab
29


Acromantula
23


Poltergeist (Peeves)
70


Basilisk
78


Dragon
149


Troll
31


Boggart
46


Dementor
89


Sphinx
77


Veela
341


Giant
19


Goblin
50


Phoenix
80


Blast-Ended Skrewt
10


Werewolf
166


Leprechaun
33


I’ll suggest my own option below!
5


I want to see the results
108
1.404 Stimmen insgesamt

lunda_blind_date.png
 

zomkung

Member
Sep 28, 2017
407
609
318
Public News 01.10.2025
Creator profile picture
Sad Crab Company

1. Oktober


Hello, witches and wizards! ✨

September has come to an end, and with it, we’d like to wrap up a month full of hard work and new ideas for Innocent Witches.

The main focus throughout September has been preparing the next major release, version 0.12B, as well as creating content for the New Year event and patch 0.13A. Let’s take a closer look at the current state of these releases and what steps we’re planning next.

Let’s start with 0.12B. Over the past few weeks, we’ve made significant progress toward the release of this patch. At the moment, about 40–45% of the planned content is ready. By “ready,” we mean that the content has been inserted into the game and is in working condition. If we break down the progress by components, the text and visual parts are complete, leaving integration into the game’s code, followed by testing and final polishing.


There was one unplanned piece of content that was inserted as well, which is the advanced version of the main menu background with the charming Susan Bones. This version will be included in 0.12B and will allow additional juicy modifications, which unlock as you play the game with Susan as your waifu, similar to how this happens now with Luna Lovegood and Hermione Granger.

Our current target for releasing this patch remains October, which is why this month we’ll be focusing our efforts extra hard on accelerated content insertion to make sure we’re on schedule.

In addition, we’re planning a seasonal update for the New Year. This patch will include a story centered around searching for and delivering gifts to the lovely inhabitants of Hogwarts, who, of course, won’t leave the Headmaster without their gratitude in return ;) Among the lucky recipients will be both main and secondary characters, so there should be something to please everyone!

This seasonal patch will serve as a perfect addition between versions 0.12B and 0.13A, giving players fresh content to enjoy between two major releases. As of now, the script and texts for this patch are complete, and the artists are working on the required art. In the near future, the texts will also be sent for editing and proofreading.

Finally, let’s move on to the status of patch 0.13A. Our plan is to begin working on a new update while the previous one is still in progress — and this time we managed to do exactly that.

While content for 0.12B is being inserted and prepared for release, the writers are already working on the storyline and texts for 0.13A. Once the art team finishes their tasks for the New Year event, they’ll be able to switch to 0.13A too and start working on it even before version 0.12B is out. Then, once the insertion of 0.12B is complete, the programmers will begin implementing the content for the New Year patch, and afterwards for 0.13A as well.

This approach allows us to build a more stable release process, so you can enjoy fresh content more regularly and without the long delays that have happened before.

Another point we’d like to share regarding future content is the planned erotic content in future releases. After many heated discussions and debates about how quickly characters should become more horny and move toward bolder interactions — and based on numerous player feedback on the matter — the writing team has decided to speed up this process.

We’ve chosen to introduce intimate scenes sooner than originally planned. Previously, our approach was more conservative: sex was considered the ultimate reward for the long journey the main character takes throughout most of the game.

However, since this journey is already quite long, and the characters seem to be ready to take the next step, we’ve decided to move forward faster in this direction and finally add more intimate interactions with the main characters. In the updated concept, sex will no longer be seen as the final reward but rather as a natural stage of the relationship, opening the door to even bolder and more interesting events that will take place in the second half of the story.

In practice, this means that already in Act II — closer to its conclusion — at least two main heroines will receive full sex scenes. For context: Act II is planned to have six chapters, three of which are already implemented in version 0.12A. This new approach will allow us to add many more engaging interactions and events to the game that we couldn’t include earlier due to contradictions with the main storyline.

Oh, and one more thing before we finish — more good news! Our programmers have been actively experimenting with the browser version of the game, and very soon it will support Live2D animations, which previously weren’t available there.

Of course, the standalone build of the game will still be the better choice: the browser version uses compressed image format (webp instead of png) to improve performance and reduce download times, which means the visuals differ slightly from the originals. However, in all other aspects the browser version will be identical to the standalone builds. And by the way, saves are compatible between the browser and standalone versions, so you’re able to switch between them freely whenever you like :)

That’s all for today, folks! We truly appreciate that you stay with us and continue to support development by donating and leaving feedback. Thank you so much!

We’ll meet again very soon in the next news report. Until then, take care of yourselves and don’t forget to enjoy life!

Peace to everyone ✌

Yours,
Sad Crabs ✨


And now, it’s time for a poll!
Throughout the story of Innocent Witches, Marcus has had his fair share of encounters and conflicts with different creatures — that vampire alone was quite something! The story continues, and we’d love to know your opinion: which creature would you like to see Marcus face or interact with in future events?
The results of this poll will be passed on to the writing team, helping them better align with player preferences when creating new events. So please vote and don’t hesitate to leave your comments!
Who would you like Marcus to fight or interact with in future events of the game?
  • Fire Crab
  • Acromantula
  • Poltergeist (Peeves)
  • Basilisk
  • Dragon
  • Troll
  • Boggart
  • Dementor
  • Sphinx
  • Veela
  • Giant
  • Goblin
  • Phoenix
  • Blast-Ended Skrewt
  • Werewolf
  • Leprechaun
  • I’ll suggest my own option below!
  • I want to see the results


Fire Crab
29


Acromantula
23


Poltergeist (Peeves)
70


Basilisk
78


Dragon
149


Troll
31


Boggart
46


Dementor
89


Sphinx
77


Veela
341


Giant
19


Goblin
50


Phoenix
80


Blast-Ended Skrewt
10


Werewolf
166


Leprechaun
33


I’ll suggest my own option below!
5


I want to see the results
108
1.404 Stimmen insgesamt

View attachment 5330195

Think the wrong date news, should be 10/10
 
Nov 21, 2017
78
33
150
Wow, Version .12 Alpha?! I haven't played this since Version .10 Alpha XD I should check this out at some point just to see how things are going in game.
 

Tourqe

Newbie
Mar 17, 2018
57
28
169
Public News 01.10.2025
Creator profile picture
Sad Crab Company

1. Oktober


Hello, witches and wizards! ✨

September has come to an end, and with it, we’d like to wrap up a month full of hard work and new ideas for Innocent Witches.

The main focus throughout September has been preparing the next major release, version 0.12B, as well as creating content for the New Year event and patch 0.13A. Let’s take a closer look at the current state of these releases and what steps we’re planning next.

Let’s start with 0.12B. Over the past few weeks, we’ve made significant progress toward the release of this patch. At the moment, about 40–45% of the planned content is ready. By “ready,” we mean that the content has been inserted into the game and is in working condition. If we break down the progress by components, the text and visual parts are complete, leaving integration into the game’s code, followed by testing and final polishing.


There was one unplanned piece of content that was inserted as well, which is the advanced version of the main menu background with the charming Susan Bones. This version will be included in 0.12B and will allow additional juicy modifications, which unlock as you play the game with Susan as your waifu, similar to how this happens now with Luna Lovegood and Hermione Granger.

Our current target for releasing this patch remains October, which is why this month we’ll be focusing our efforts extra hard on accelerated content insertion to make sure we’re on schedule.

In addition, we’re planning a seasonal update for the New Year. This patch will include a story centered around searching for and delivering gifts to the lovely inhabitants of Hogwarts, who, of course, won’t leave the Headmaster without their gratitude in return ;) Among the lucky recipients will be both main and secondary characters, so there should be something to please everyone!

This seasonal patch will serve as a perfect addition between versions 0.12B and 0.13A, giving players fresh content to enjoy between two major releases. As of now, the script and texts for this patch are complete, and the artists are working on the required art. In the near future, the texts will also be sent for editing and proofreading.

Finally, let’s move on to the status of patch 0.13A. Our plan is to begin working on a new update while the previous one is still in progress — and this time we managed to do exactly that.

While content for 0.12B is being inserted and prepared for release, the writers are already working on the storyline and texts for 0.13A. Once the art team finishes their tasks for the New Year event, they’ll be able to switch to 0.13A too and start working on it even before version 0.12B is out. Then, once the insertion of 0.12B is complete, the programmers will begin implementing the content for the New Year patch, and afterwards for 0.13A as well.

This approach allows us to build a more stable release process, so you can enjoy fresh content more regularly and without the long delays that have happened before.

Another point we’d like to share regarding future content is the planned erotic content in future releases. After many heated discussions and debates about how quickly characters should become more horny and move toward bolder interactions — and based on numerous player feedback on the matter — the writing team has decided to speed up this process.

We’ve chosen to introduce intimate scenes sooner than originally planned. Previously, our approach was more conservative: sex was considered the ultimate reward for the long journey the main character takes throughout most of the game.

However, since this journey is already quite long, and the characters seem to be ready to take the next step, we’ve decided to move forward faster in this direction and finally add more intimate interactions with the main characters. In the updated concept, sex will no longer be seen as the final reward but rather as a natural stage of the relationship, opening the door to even bolder and more interesting events that will take place in the second half of the story.

In practice, this means that already in Act II — closer to its conclusion — at least two main heroines will receive full sex scenes. For context: Act II is planned to have six chapters, three of which are already implemented in version 0.12A. This new approach will allow us to add many more engaging interactions and events to the game that we couldn’t include earlier due to contradictions with the main storyline.

Oh, and one more thing before we finish — more good news! Our programmers have been actively experimenting with the browser version of the game, and very soon it will support Live2D animations, which previously weren’t available there.

Of course, the standalone build of the game will still be the better choice: the browser version uses compressed image format (webp instead of png) to improve performance and reduce download times, which means the visuals differ slightly from the originals. However, in all other aspects the browser version will be identical to the standalone builds. And by the way, saves are compatible between the browser and standalone versions, so you’re able to switch between them freely whenever you like :)

That’s all for today, folks! We truly appreciate that you stay with us and continue to support development by donating and leaving feedback. Thank you so much!

We’ll meet again very soon in the next news report. Until then, take care of yourselves and don’t forget to enjoy life!

Peace to everyone ✌

Yours,
Sad Crabs ✨


And now, it’s time for a poll!
Throughout the story of Innocent Witches, Marcus has had his fair share of encounters and conflicts with different creatures — that vampire alone was quite something! The story continues, and we’d love to know your opinion: which creature would you like to see Marcus face or interact with in future events?
The results of this poll will be passed on to the writing team, helping them better align with player preferences when creating new events. So please vote and don’t hesitate to leave your comments!
Who would you like Marcus to fight or interact with in future events of the game?
  • Fire Crab
  • Acromantula
  • Poltergeist (Peeves)
  • Basilisk
  • Dragon
  • Troll
  • Boggart
  • Dementor
  • Sphinx
  • Veela
  • Giant
  • Goblin
  • Phoenix
  • Blast-Ended Skrewt
  • Werewolf
  • Leprechaun
  • I’ll suggest my own option below!
  • I want to see the results


Fire Crab
29


Acromantula
23


Poltergeist (Peeves)
70


Basilisk
78


Dragon
149


Troll
31


Boggart
46


Dementor
89


Sphinx
77


Veela
341


Giant
19


Goblin
50


Phoenix
80


Blast-Ended Skrewt
10


Werewolf
166


Leprechaun
33


I’ll suggest my own option below!
5


I want to see the results
108
1.404 Stimmen insgesamt

View attachment 5330195
Thank you man. keep up that work!
 

Turtlefightclub

New Member
Nov 20, 2023
1
0
63
been a few years since i checked this game out. i was excited to see how far it had gotten, but from reading the recent posts it seems like it actually has less content than when i last played it. I was only ever interested in Susan so if you still cant do more than spank her after like three years ig ill just write this game off.
 
Jun 27, 2024
62
161
109
"After many heated discussions and debates about how quickly characters should become more horny and move toward bolder interactions — and based on numerous player feedback on the matter — the writing team has decided to speed up this process."

NOW they'll deliver! rejoice!

"We’ve chosen to introduce intimate scenes sooner than originally planned. Previously, our approach was more conservative: sex was considered the ultimate reward for the long journey the main character takes throughout most of the game."

incredible. here's an insight to the dev psyche. I imagine there were talks about 'long journey to the sex is ahead' when they get their fat, ugly, goblin bitches for girlfriends. assuming there are few people involved in this.
 

Zellemate

Working on Witches and Wizards
Game Developer
Dec 13, 2016
2,318
4,593
513
So glad that the developers, after 10 years of making this game, finally realised that the goal of a porn game is to have sex
How did you come to this conclusion? :coffee:
- If the developers actually showed this via content-rich updates that have sex scenes, then I will agree, else its just talk! like usual ;D
 
  • Like
Reactions: StealeroftheSun

GuyPennis

New Member
Mar 26, 2022
9
2
94
Aren't the news from 10/10/25 going to be published? The news from 01/10/25 was repeated, but the new ones still haven't been released. I'd like to see them if possible, to see if the new update will be released this month.
 
  • Haha
  • Like
Reactions: Orion_OS and relick

cxx

Message Maestro
Nov 14, 2017
76,293
39,288
1,519
Aren't the news from 10/10/25 going to be published? The news from 01/10/25 was repeated, but the new ones still haven't been released. I'd like to see them if possible, to see if the new update will be released this month.
what's the point?
 
  • Like
Reactions: Orion_OS

Moedoe

Member
Jul 13, 2019
112
573
278
Aren't the news from 10/10/25 going to be published? The news from 01/10/25 was repeated, but the new ones still haven't been released. I'd like to see them if possible, to see if the new update will be released this month.

News 10.10.2025

Hello, witches and wizards! ✨
The first ten days of October have passed, and our team keeps working hard on the new Innocent Witches updates. We’re actively moving toward the release of version 0.12B, wrapping up preparations for the New Year’s event, and continuing to shape content for patch 0.13A.
As always, let’s start with the art preview (available in the next post).
This artwork features Luna and Marcus in the Forbidden Forest. Luna is sitting on Marcus’s lap while he gently holds her from behind — the scene is filled with warmth, tenderness, and a sense of calm. Even the mischievous pixies are watching from behind the leaves, unwilling to disturb this romantic moment. And this is not yet the final version of the artwork — more details will be added by the artist to immerse you even deeper into this intimate scene.
Now on to the main news!
Over the past ten days, we’ve continued to make solid progress on patch 0.12B. Let’s take a closer look at what’s been completed and what’s still ahead before release.
Our main focus during this period has been on two key elements of the upcoming patch.
First, the funny interactive event with the elf maid has been tested and polished. Only a few minor technical adjustments remain within the engine, but functionally and visually, the event is already complete. As a reminder, this is one of the six events, which include both main and side characters.


Second, we’ve been expanding the scene in the abandoned toilet — it will receive a continuation, as well as a new fullscreen scene featuring one of the characters. Both will include Live2D animations, which are already finished and have successfully passed initial testing in the game.



The testing process for the animations involves building a prototype of the scene, calling up all the necessary Live2D model changes in the code, and verifying them in the game. Particular attention is paid to the smoothness of transitions, correct switching between scene states and parts, and overall visual consistency. The main goal is to minimize black screen transitions and achieve fluid, natural-looking movements and interactions so that every scene feels alive.
As for the additions themselves, the abandoned toilet event will include three new modifications, expanding the existing encounters with the curious students. And, as the cherry on top, players will get closer to the organizer of this little “business” — the meeting with her will take place right in the Headmaster’s office. Business is clearly booming, and she seems more than happy to show her gratitude for Marcus’s… enthusiastic support in expanding her operations ;)
Meanwhile, artwork for the New Year’s seasonal event is almost complete. Only a few final pieces remain before the artists move on to creating content for patch 0.13A. The texts for the holiday event are already written and will soon go through editing and proofreading, ready to be inserted into the game as soon as work on 0.12B is finished.



Finally, we’ve continued gathering and logging bug reports into our backlog. While development on the patch is ongoing, we’ll keep collecting feedback and issues. Then, closer to release — right before the testing stage — we’ll shift our focus to fixing them. This approach lets us stay efficient and avoid constantly switching between different kinds of tasks.
We’re continuing to evaluate the remaining scope of work and will adjust the release schedule if needed. Our goal is to include all the planned content in the upcoming updates so that you can enjoy it as soon as possible. Stay tuned for more news and the specific release date!
That’s all for today, folks! We deeply appreciate that you continue to stay with us and support the development by donating and leaving your feedback. Thank you so much!
We’ll meet again very soon in the next news update. Until then, take care of yourselves and don’t forget to enjoy life!
Peace to everyone ✌
Yours,
Sad Crabs. ✨


And now — it’s poll time!

We’re always looking for new ideas for future in-game events — whether they’re classic, fan-favorite activities or something more niche and unique. Today, we’d love to hear your thoughts on what kinds of scenarios and interactions you’d like to see in upcoming updates.
Please vote or share your ideas in the comments below!
Which of the following activities would you like to see in Innocent Witches?
(You can choose more than one option!)
1. Private lessons with prefects on using spells.
2. Additional classes with students on a specific subject (for example, charms).
3. Classroom duties in Potions or another subject.
4. Regular medical checkups for female students.
5. A strip-related activity with prefects or students (for example, a mini-game).
6. An event in Hogsmeade (for example, an underground brothel).
7. An activity related to quidditch (for example, managing and “motivating” the team).
8. My own idea (I’ll write it in the comments).
9. I just want to see the results.




Private lessons with prefects on using spells.
133


Additional classes with students on a specific subject (for example, charms).
29


Classroom duties in Potions or another subject.
10


Regular medical checkups for female students.
143


A strip-related activity with prefects or students (for example, a mini-game).
130


An event in Hogsmeade (for example, an underground brothel).
121


An activity related to quidditch (for example, managing and “motivating” the team).
55


My own idea (I’ll write it in the comments).
4


I just want to see the results.
9
634 Stimmen insgesamt
 

monk_56

Active Member
Apr 26, 2021
691
2,920
353
TBH- I thought Elf maid was really hot. Wish she was smaller though. She is big for an elf, and the MC is such a dweeby wimp.

As is, they are almost the same size category- which is kinda funny cause house elves are canonically 2-3 feet tall in HP, and the MC looks more like a student than a lot of the students. Not very hot if the kink you are aiming for is size-play, so they kinda missed the mark with her right off the bop.

Generally baffled who their aimed for demographic was with this MC was TBH. He is definitely in my top 10 most disliked porn game protagonists. Guy sucks. He is not fun to play as or relatable at all. Him being undersized is a personal gripe, since undersized porn protags are pretty popular, but his personality is dirt tier too- hard to see how anyone would want him as their hero character.
 
Jun 27, 2024
62
161
109
Guy sucks. He is not fun to play as or relatable at all
this, and the fact that most devs avoid pov scenes for some reasons. actually, every game on this site (except that one where a simple guy and three girls are trying to do porn) I could think of has a non-relatable character. yes, it's so exciting to watch some bastard with a dumb haircut and cringe monologues fucking women
 
  • Like
Reactions: monk_56

JenkinsMcCarb

Newbie
Jun 24, 2020
56
116
100
Idk I find the protagonist kinda fun, something very Russian about him. Then again I did play it in Russian so idk, biased maybe.
 
3.00 star(s) 343 Votes