Moedoe

Member
Jul 13, 2019
113
574
278
Hello, wizards and witches!

Today, we continue to keep you in the loop on the development of Innocent Witches and are excited to share the latest updates on what we’ve been working on and the upcoming changes.

Let’s start with an art preview (available in the next post), featuring the girls players have encountered throughout the storyline. Each of them, just like the main waifus, captivates with their charm and personality, not to mention their short skirts and attractive legs. We thought that these encounters should happen more often to spark the players' imagination even further, so in the next release a number of new miniatures will be added to the pool of the students that will appear in various locations of Hogwarts. We hope this makes wandering the school corridors even more exciting and varied.

Now, onto the main news!

Throughout the latest development period, we’ve been focusing on technical improvements and optimizing the game’s code and mechanics.

In particular, we’ve reworked and optimized the code responsible for earning galleons, and we’ve separated the Live2D resources and code into a new structure to boost efficiency. We’ve also updated the code managing the in-game mail system to ensure it works even better.

These changes, along with other optimizations, will not only improve the stability of the mechanics but also make it much easier to add new features and expand the game’s content in the future.

Another important area of focus has been the spell-casting mechanic.



It’s been in the plans for a long time already, but its full implementation has been delayed due to stability issues caused by the complexity of the animation processes in the Ren’py engine. The main problem we’re currently working on is the animation overload that occurs when players move the cursor within a spell, causing the animation to freeze for a second or longer. This not only disrupts the spell-casting process but also diminishes the overall enjoyment of the mechanic.

You can see an example of this issue in the gif animation below.



Right now, we’re actively searching for ways to fix this problem. Once resolved, the spell-casting mechanic will be integrated into game events where Marcus uses his magical abilities. This will shift some of the spell-related moments from stat checks to a more interactive approach.

For example, during a nighttime encounter with a mysterious stranger by the lake, instead of checking for a high enough stat level, players will be able to play an interactive spell-casting minigame. So, rather than leveling up stats, players will need to successfully trace the spell with their cursor or finger to progress in the event. However, if the player’s stat level is high enough, they’ll still have the option to cast the spell automatically. This keeps upgrading the stats relevant for those who prefer a more traditional gameplay style :)


Another area we’ve been working on is the updated storyline for Chapter 2 of Act 2, which we’ve mentioned previously. The storyline has been ready for a while now, but we’ve received a lot of feedback from players asking for more focus on the prefects and other characters who’ve been part of the story but haven’t received much attention so far. So, after the last major release, we decided to take some time to rework and update the script for this chapter. As a result, the storyline has been revised to focus more on developing the relationships between Marcus and the waifus.

Right now, dialogues are being written, and additional artwork is being created based on the updated script. A significant portion of the work is already done. However, we’ve encountered a situation that requires a decision. The updated chapter has grown larger than initially planned, making it feel too big for a single chapter. To solve this, we’re planning to split it into two parts and release it as two chapters instead of one.

Now the question is how to best distribute these chapters across releases. We have two options. The first is to release version 0.12A with the first part (which will be Chapter 2 of Act 2 in the game) and then release version 0.12B with the continuation (Chapter 3 of Act 2). The second option is to wait until both chapters are complete and release them together in version 0.12A. The first option would mean two releases with less content in each release, but they’d arrive sooner. The second option would offer a larger release, but it would take longer.

We’re leaning towards the first option since it would allow us to release content sooner (hopefully by the end of the year) than if we waited for one big release. What do you think? Please let us know in the poll below or leave a comment on this post or in our Discord <3
side_characters_hallway.png

Finally, we’ve also continued working on the event involving potion class duties. This process turned out to be more time-consuming than expected as we experimented with different approaches to implementing the mechanic for this event. Several prototypes were created during the process, but unfortunately, they didn’t meet our expectations after testing. However, the event is now in its final stages, and we’re close to wrapping it up. It will be ready for full integration into the game very soon.

That’s all for today, friends! We deeply appreciate that you continue to stay with us and support the development through your donations and feedback. Thank you so much!

We’ll be back with more news soon. Until then, take care of yourselves and don’t forget to enjoy life!

Peace out✌

Your,
Sad Crabs
 

uncommonsence

Member
Oct 24, 2021
263
191
167
It’s been in the plans for a long time already, but its full implementation has been delayed due to stability issues caused by the complexity of the animation processes in the Ren’py engine. The main problem we’re currently working on is the animation overload that occurs when players move the cursor within a spell, causing the animation to freeze for a second or longer. This not only disrupts the spell-casting process but also diminishes the overall enjoyment of the mechanic.

You can see an example of this issue in the gif animation below.



Right now, we’re actively searching for ways to fix this problem. Once resolved, the spell-casting mechanic will be integrated into game events where Marcus uses his magical abilities. This will shift some of the spell-related moments from stat checks to a more interactive approach.

Right now, dialogues are being written, and additional artwork is being created based on the updated script. A significant portion of the work is already done. However, we’ve encountered a situation that requires a decision. The updated chapter has grown larger than initially planned, making it feel too big for a single chapter. To solve this, we’re planning to split it into two parts and release it as two chapters instead of one.

Now the question is how to best distribute these chapters across releases. We have two options. The first is to release version 0.12A with the first part (which will be Chapter 2 of Act 2 in the game) and then release version 0.12B with the continuation (Chapter 3 of Act 2). The second option is to wait until both chapters are complete and release them together in version 0.12A. The first option would mean two releases with less content in each release, but they’d arrive sooner. The second option would offer a larger release, but it would take longer.

tenor.gif
 

MiceGuy

Newbie
Apr 22, 2024
90
17
77
Whatever you guys do don't pick daphne as a waifu she is basically gone for half of the game (well at least for me) also im seeing in previous posts there is a corruption thing is this a old plot thing? Anyone know what the difference between old and new plot is and does it still have that live2d stuff
 

romazl0

Newbie
Sep 6, 2023
46
22
141
This game comes out from a mod of Akabur's Witch Trainer in 2016... 8 years later, Akabur complete 3 more game (and 1 more is coming soon), and the MC still haven't touch the Hermionussy. Give us some actually content ffs
how much they earn per year on cartridges alone, they will not refuse it. When they start paying less money, then we should expect changes
 

romazl0

Newbie
Sep 6, 2023
46
22
141
This is some bullshit, they don’t mock business, they sit there milking it according to the scheme “eat crap while you pay. Stop thinking about what to do.”
 
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Reactions: Jarul

romazl0

Newbie
Sep 6, 2023
46
22
141
why? 5 figure sum per month after taxes etc where only fuckable is house elf.
six-digit number?... for this bullshit, I want it too. Now the trend is to create a product and there is no development until it dies. Covid of the brain, only zombies are sitting in front of the coiners
 

cxx

Message Maestro
Nov 14, 2017
76,618
39,477
1,519
six-digit number?... for this bullshit, I want it too. Now the trend is to create a product and there is no development until it dies. Covid of the brain, only zombies are sitting in front of the coiners
5 digit, around 23k bucks before patreon cut and taxes. there are some avn/adult stuff devs who make 6 digits sum but no idea are their products any good.
 

SID Gaming

Member
Game Developer
Dec 10, 2019
292
1,720
328
Okay but the spell-casting thing is actually dope as hell. Real Harry-Potter-1-Flippendo vibes from decades ago.
Like this is something I don't mind them wasting time on.
That being said, I have low hopes that they'll manage to integrate it in any meaningful way :cry:
 
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Reactions: vireker

Moedoe

Member
Jul 13, 2019
113
574
278
Public News 01.10.2024

vor 3 Stunden
Hey there, witches and wizards!
Today, we’ve got a fresh update for you on the progress for the latest versions of Innocent Witches, and we’re excited to talk about the work we’ve completed as well as upcoming changes.
Over the past development period, we’ve focused primarily on technical improvements and code optimization for the game’s mechanics.
Specifically, the code responsible for earning galleons has been reworked and optimized, and the resources and code for Live2D have been moved to a separate structure to increase efficiency. Additionally, we’ve updated the code that manages the letter system, ensuring they are working and displayed correctly in the game.
Another important area we’ve focused on is the spellcasting mechanic. While this feature has been part of the game for a while, its full integration was delayed due to stability issues caused by the complexity of the animation processes in the Ren'py engine. The main problem involved the game becoming overloaded when the player moved the cursor during spellcasting, which led to animation lag lasting for a second or more. This not only disrupted the spellcasting process but also reduced the overall enjoyment of the mechanic.


Since then the solution has been found, and soon the spellcasting mechanic will be integrated into in-game events where Marcus uses his magical abilities. This change will shift certain magical moments from a stat-checking system to a more interactive approach. For example, during the encounter with the mysterious stranger by the lake at night, instead of checking for the required skill level, players will be able to initiate an interactive spellcasting process. Rather than leveling up stats, players will need to successfully trace the spell’s pattern with the cursor or their finger to advance the event.


However, if a player’s skill level is high enough, they’ll still have the option for automatic spellcasting. This keeps stat-building relevant for those who prefer a more traditional gameplay style.
On a separate note, work on version 0.12A is also progressing well. Over the past month, we’ve completed about three-quarters of the text for the upcoming patch, and we plan to finish it soon before sending it for translation and editing.
Now, let’s dive into what’s planned for the main storyline in Chapter 2, Act 2, which will be introduced in version 0.12-alpha. The story will focus on continuing the events from the first chapter of the second act. Marcus will have to restore his relationship with the returning prefect while also dealing with the emotional impact of his waifu’s disappearance. He realizes that it’s time to take steps toward a closer relationship, but before that happens, he’ll need to explain everything that happened in the first chapter and work to regain her trust. You’ll find out how things unfold in the next version of the game!


Another important thing to note is that the updated chapter that we’ve been working on has grown larger than initially planned, making it feel too big for a single chapter. To solve this, we’re planning to split it into two parts and release it as two chapters instead of one. As a result, 0.12A will feature Act 2 Chapter 2, while 0.12B will add Act 2 Chapter 3.
The chapters mentioned above will introduce several side activities. First, the storyline involving the abandoned bathroom and the strange conversations Marcus overheard during his first visit to the location will continue. With the help of Moaning Myrtle, he’ll unravel the mystery and even get involved himself. Along the way, he’ll meet a resourceful student he encountered back in Act 1, opening up new opportunities for both the bathroom’s storyline and his relationship with this student.


We’ve also been planning out future events and the main themes to be explored in upcoming chapters. Each prefect will have their own storyline in the coming chapters, focusing on a specific problem or event connected to them. This approach will allow us to create a more cohesive story by focusing on individual prefects and their development instead of juggling all four prefects at once.
Finally, we’ve continued work on the Potions Class duty event. The process turned out to be more challenging than expected as we experimented with various approaches to the mechanic. Despite a few unsuccessful prototypes, we’re now close to completing it, and the event should be ready for integration into the game soon.
That’s all for today, friends! We deeply appreciate that you continue to stay with us and support the development through your donations and feedback. Thank you so much!
We’ll be back with more news soon. Until then, take care of yourselves and don’t forget to enjoy life!
Peace out✌
Your,
Sad Crabs


It’s time for a poll!
One of the possible events in one of the upcoming chapters could involve Quidditch. This might include Quidditch training, basic game elements, or even a full-on Quidditch championship. With that in mind, we’d love to know how you feel about this kind of content. For example, how do you feel about managing a Quidditch team, Quidditch-themed outfits for the characters, training sessions with them, and so on? Are you interested in Quidditch content at all, and would you like to take part in Quidditch-related events in the game? Please vote below or share your thoughts in the comments!
1. I'm interested in Quidditch and want to see events related to it in the game.
2. I’m okay with Quidditch, but I’m not particularly excited about it. My opinion is neutral.
3. I’m not interested in Quidditch, and events related to it shouldn’t be added to the game.
4. I want to see the results.



1. I'm interested in Quidditch and want to see events related to it in the game.
36 %


2. I’m okay with Quidditch, but I’m not particularly excited about it. My opinion is neutral.
50 %


3. I’m not interested in Quidditch, and events related to it shouldn’t be added to the game.
8 %


4. I want to see the results.
5 %
165 Stimmen insgesamt

sonya.png IW_spellcasting.png
 

Vakul

Member
Apr 10, 2022
432
573
145
Didn't play for years. Now I read their latest news where they want to add quiddich. Shitpurple and shitcoockie will marry each other and will be murdered by grandkinds of their patrons sooner than this shiteaters complete 30% of their "story". Quiddich, my ass! Fuck them with a broom!
He realizes that it’s time to take steps toward a closer relationship, but before that happens, he’ll need to explain everything that happened in the first chapter and work to regain her trust.
So... how many pages of dumb meaningless text killing the mood in 20 seconds we are talking about? 300? 500? Or there will be game-inside-of-game to replicate all th events?
Another important thing to note is that the updated chapter that we’ve been working on has grown larger than initially planned, making it feel too big for a single chapter. To solve this, we’re planning to split it into two parts and release it as two chapters instead of one. As a result, 0.12A will feature Act 2 Chapter 2, while 0.12B will add Act 2 Chapter 3.
No shit! Who would've thought?!
FFS, every update log seems to be like War and Peace.
devs are suffering heavy case of graphomania. And for some reason they still don't get killed by the rest of the team. I suspect, rest of the team likes to suffer too. So all we can do - is to wish them to suffer some more. Maybe reading 300 pages of AI generated text just to unlock the toilet door. And 500 pages for the toilet paper. And 800 pages to save them from toilet paper shoved into their fucking lazy graphomanic asses.
 
Last edited:
3.00 star(s) 345 Votes