cloudymouse

Cloudy Mouse
Game Developer
Apr 4, 2023
41
48
55
hey, i have a question


I have not looked into the project for several years, it knows how it is, these games are not created too quickly, and after returning I saw the division between the old and new plot, and after playing the new I have a feeling that the storyline from a sandbox has become more dynamic, but more wondered why, and whether it is worth returning to the old version, because what I played in the beta 11. 02, encourages me to come back in another 3 years, most of the functions work as superficially as possible, in the clothing store there are only tights, and I swear there are more of them, and the chat option was limited to, hey, I have to bury the plot forward, plus there are new locations and finds, but that's what sad crab always had at a high level, it's a shame again that we can do up to 3 things in them, and there are not many secrets.

and I'm curious about the old one, was there some drama, or just decided that it is too infantile and need to turn it up a bit
 

Ragingrager

Active Member
Jan 27, 2018
529
1,655
318
News 20.05.2025

vor 2 Tagen

Hello, witches and wizards!

Another ten days of development are behind us, and once again we're ready to share what the team has been working on lately. The long-awaited release of patch 0.12A is getting closer — and, as always, we’re here to give you a progress update, current milestones, and a look at what’s coming next.

Let’s start with the art preview (available in the next post).

This time, you can see one of Susan’s new polaroid photos. She’s lying in a revealing pose — but this time, it’s no accident. Susan knows she’s being watched, and she’s clearly enjoying every second of posing for the camera.

Now onto the main news!

At the beginning of last week, we finished implementing the full logic for Act 2, Chapter 3. Internal testing began immediately after, and by Friday, we had completed the first full playthrough of the chapter with one of the waifus. During that test, we found and fixed various bugs, made improvements, and polished things up. By the end of the process, the chapter was fully playable with that waifu.

Since some scenes change depending on which waifu the player has chosen, we’re currently testing the chapter with the remaining characters. At the time of writing, it’s already playable with two waifus, and testing with the others is underway.

This next phase should go faster than the first playthrough, as a part of the underlying logic is shared across different waifu routes. Most major bugs have been fixed, so the base structure is now working reliably.

This Monday, we hosted a private team playthrough on an internal stream, open to all team members who wanted to participate. The goal was to gather fresh feedback, discuss the flow of the chapter in real-time, and note any necessary adjustments.

In the second half of the week, we plan to release a test build with the latest changes on our Discord server, available to all patrons with the Cannoneer tier or higher — this will help us gather more feedback before final preparations for release.

Currently, a few pieces of artwork are still missing from the chapter — art tasks for them were created during testing. Most of them are already complete and in the final stages of implementation.

There’s also one fullscreen scene that hasn’t been integrated into the game yet. Adding this scene is one of our top priorities for this week.

We also plan to include a Live2D animation for that scene, so that both a static and animated version will be available on release day. However, if the animation isn’t finished in time, it will be added later in patch 0.12B, or one of the upcoming hotfixes for 0.12A.

What’s left to do to finish patch 0.12A? (some of the main tasks at the moment)

1. Continue testing and bug-fixing.

2. Add expressions and gestures to all chapter dialogues, to make the interactions feel more alive.

3. Insert the missing fullscreen scene.

4. Add the remaining artwork into the game.

5. Perform final full playthroughs to ensure build stability and apply final tweaks. >;D

What’s next on our schedule?

1. Continue testing and fix as many bugs as possible.

2. Host another internal team-wide playthrough on Thursday to gather more feedback.

3. Implement all adjustments based on internal test results.

4. Prepare a test client for a wider audience (including eligible patrons).

5. Add facial expressions and character gestures while inserting the last art pieces and the fullscreen scene.

6. Move on to the next top-priority task based on the build status at the time.

That’s all for today, friends! We truly appreciate you staying with us and supporting the development through your donations and feedback. Thank you so much!

We’ll meet again very soon in the next news update. Until then, take care and don’t forget to enjoy life!

Peace to everyone✌

Yours,
Sad Crabs.


Now it's poll time!
We regularly run polls among our supporters to better understand the audience's preferences for Innocent Witches. This time, we’d like to ask your opinion on a rather specific topic: how do you feel about the idea of "sharing" female characters with other in-game characters — male or female (including scenes that could be perceived as NTR-style content)?
This type of content might involve, for example, asking a character to do something explicit in front of others, or even entering into a physical relationship with someone other than the main character. It could be presented as a text description, a monologue, or as fully illustrated scenes.
We want to emphasize that if this kind of content ever gets added, it will be strictly optional and only appear if chosen by the player.
Please vote or leave a comment below — it helps us gauge how fitting this direction would be within the game.
  • I like the idea — the thought of one or more of "my" characters doing this is actually exciting.

  • I don’t mind it, but it’s not something I personally care about.

  • I’m not into this, but if it’s fully optional, I’m fine with it.

  • I’m totally against it — I don’t want this kind of content in the game.

  • Just want to see the poll results.



I like the idea — the thought of one or more of "my" characters doing this is actually exciting.
33 %


I don’t mind it, but it’s not something I personally care about.
12 %


I’m not into this, but if it’s fully optional, I’m fine with it.
42 %


I’m totally against it — I don’t want this kind of content in the game.
9 %


Just want to see the poll results.
4 %
310 Stimmen insgesamt
View attachment 4865510
Last time I played this game it was horrible and it was years ago and now they're adding cuck content. I didn't think it could get worse but it is. Also from the looks of it there was some rebuild and they removed content? Truly a classic. The western porn game space is truly a shit show.
 
  • Like
Reactions: drea2

Moedoe

Member
Jul 13, 2019
114
576
278
Public news 01.06.2025

vor 33 Minuten

Hello, witches and wizards!

May has been a busy and productive month — we’re nearing the finish line with version 0.12A, while also cooking up some juicy content for 0.12B. In this update, we’re sharing all the latest news: completed tasks, final polish before release, and a little sneak peek at what’s coming next.

Over the past ten days, we’ve been actively working on versions 0.12A and 0.12B. Here’s what we’ve accomplished so far:

Last week, we completed several rounds of testing. These included an internal team playthrough via livestream, as well as open testing with our patrons on Discord. These sessions gave us loads of valuable feedback — from bug reports and typos to general impressions of scenes and events.

We’ve already implemented many of the suggested improvements. Fixes range from gameplay logic adjustments (to ensure events trigger as intended) to visual polish — like cutting down overly long dialogues and adding reactions and animations to make scenes feel more alive and expressive.

As of now, this stage is almost complete: Chapters 2 and 3 of Act II are fully playable from beginning to end for all four prefects.

Here are a few more highlights of what’s been done:

1. We added small animated elements to the “Abandoned Bathroom” location to make it more dynamic. Similar updates are already in the works for other areas and will be included in 0.12B.



2. We created a new internal tool that allows quick browsing of all backgrounds and images per location. This will speed up our testing and help us keep track of which assets are available for each scene. Bonus: it also helps our marketing team with visuals for content posts! >:D



3. The Ravenclaw Dormitory location received a visual overhaul to match our updated art style. The new art for the other dormitories and Classroom 609 is already done, but we’ve decided to hold off on adding them until 0.12B to avoid delaying the 0.12A release.




4. New hand gesture variations were added for Snape and Malfoy to enhance their expressions during dialogue. These are currently used only in the new scenes of 0.12A, but we plan to expand their use to other chapters in the future.




As for the release of version 0.12A, two key tasks remain:

Task one: Adding the final full-screen scene.
This scene is part of the new Act II chapters. The artwork is finished and ready — we now need to integrate it into the code, adjust the logic for the event, and make sure it functions correctly. Since it’s a repeatable scene, we also need to ensure that all variations display properly without bugs.

Task two: Inserting facial expressions and hand gestures for Chapter 3.
We’ve already done this for Chapter 2, and now it’s Chapter 3’s turn. This process is always saved for last, as it involves manually assigning expressions and gestures for every single line of dialogue. This nearly doubles the size of the script, so doing it after the codebase has stabilized helps us avoid conflicts and delays.

These two tasks are now being worked on in parallel, which helps us move faster and avoid overlaps in the code.

Meanwhile, development on version 0.12B is also well underway! Expect plenty of exciting content in this patch — including a sweet Valentine’s Day-themed event with Luna Lovegood. A full-screen scene for this moment is currently in the works, and we think fans of Miss Lovegood will be very pleased. There will also be follow-up scenes with the main prefects, building on the endings of 0.12A, plus several new events featuring both main and side characters.

But first, of course — we need to finish and release 0.12A. And that moment is coming very soon!

That’s all for today, friends! We truly appreciate you staying with us and supporting the development through your donations and feedback. Thank you so much!

We’ll meet again very soon in the next news update. Until then, take care and don’t forget to enjoy life!

Peace to everyone✌

Yours,
Sad Crabs.

And now — a quick poll!
In this update and in Speedpaint #31, we showcased the newly revamped Ravenclaw Dormitory location. This artwork was refreshed by one of our artists during some downtime — without affecting progress on the core content for future patches.

Now we’d love to hear your thoughts:
How do you like the new art? And more broadly — what’s your opinion on gradually updating older locations as development moves forward?
Let us know by voting or dropping a comment below!

1. I like the new look and fully support updating old locations.

2. I’m fine with it, as long as it doesn’t distract from more important tasks.

3. It looks nice, but it’s probably not worth the time.

4. I actually preferred the previous version of the location!

5. Just show me the poll results.

1. I like the new look and fully support updating old locations.

35 %

2. I’m fine with it, as long as it doesn’t distract from more important tasks.

53 %

3. It looks nice, but it’s probably not worth the time.

8 %

4. I actually preferred the previous version of the location!

3 %

5. Just show me the poll results.

3 %

40 Stimmen insgesamt
 
  • Like
Reactions: zxcvb88

rav47

Member
Jan 7, 2022
118
184
143
Public news 01.06.2025

Hello, witches and wizards!
May has been a busy and productive month — we’re nearing the finish line with version 0.12A, while also cooking up some juicy content for 0.12B. In this update, we’re sharing all the latest news: completed tasks, final polish before release, and a little sneak peek at what’s coming next.
Over the past ten days, we’ve been actively working on versions 0.12A and 0.12B. Here’s what we’ve accomplished so far:
Last week, we completed several rounds of testing. These included an internal team playthrough via livestream, as well as open testing with our patrons on Discord. These sessions gave us loads of valuable feedback — from bug reports and typos to general impressions of scenes and events.
1748873308967.png

We’ve already implemented many of the suggested improvements. Fixes range from gameplay logic adjustments (to ensure events trigger as intended) to visual polish — like cutting down overly long dialogues and adding reactions and animations to make scenes feel more alive and expressive.

As of now, this stage is almost complete: Chapters 2 and 3 of Act II are fully playable from beginning to end for all four prefects.

Here are a few more highlights of what’s been done:

1. We added small animated elements to the “Abandoned Bathroom” location to make it more dynamic. Similar updates are already in the works for other areas and will be included in 0.12B.
1748873343410.png
2. We created a new internal tool that allows quick browsing of all backgrounds and images per location. This will speed up our testing and help us keep track of which assets are available for each scene. Bonus: it also helps our marketing team with visuals for content posts! >:D
1748873372863.png
3. The Ravenclaw Dormitory location received a visual overhaul to match our updated art style. The new art for the other dormitories and Classroom 609 is already done, but we’ve decided to hold off on adding them until 0.12B to avoid delaying the 0.12A release.
1748873432362.png
1748873460040.png
4. New hand gesture variations were added for Snape and Malfoy to enhance their expressions during dialogue. These are currently used only in the new scenes of 0.12A, but we plan to expand their use to other chapters in the future.
1748873500930.png
1748873526359.png

As for the release of version 0.12A, two key tasks remain:

Task one: Adding the final full-screen scene.
This scene is part of the new Act II chapters. The artwork is finished and ready — we now need to integrate it into the code, adjust the logic for the event, and make sure it functions correctly. Since it’s a repeatable scene, we also need to ensure that all variations display properly without bugs.

Task two: Inserting facial expressions and hand gestures for Chapter 3.
We’ve already done this for Chapter 2, and now it’s Chapter 3’s turn. This process is always saved for last, as it involves manually assigning expressions and gestures for every single line of dialogue. This nearly doubles the size of the script, so doing it after the codebase has stabilized helps us avoid conflicts and delays.

These two tasks are now being worked on in parallel, which helps us move faster and avoid overlaps in the code.

Meanwhile, development on version 0.12B is also well underway! Expect plenty of exciting content in this patch — including a sweet Valentine’s Day-themed event with Luna Lovegood. A full-screen scene for this moment is currently in the works, and we think fans of Miss Lovegood will be very pleased. There will also be follow-up scenes with the main prefects, building on the endings of 0.12A, plus several new events featuring both main and side characters.

But first, of course — we need to finish and release 0.12A. And that moment is coming very soon!

That’s all for today, friends! We truly appreciate you staying with us and supporting the development through your donations and feedback. Thank you so much!

We’ll meet again very soon in the next news update. Until then, take care and don’t forget to enjoy life!

Peace to everyone✌

Yours,
Sad Crabs.

1748873571987.png

------------------------------------------

1748873703729.png
And now — a quick poll!
In this update and in Speedpaint #31, we showcased the newly revamped Ravenclaw Dormitory location. This artwork was refreshed by one of our artists during some downtime — without affecting progress on the core content for future patches.

Now we’d love to hear your thoughts:
How do you like the new art? And more broadly — what’s your opinion on gradually updating older locations as development moves forward?
Let us know by voting or dropping a comment below!

1. I like the new look and fully support updating old locations.

2. I’m fine with it, as long as it doesn’t distract from more important tasks.

3. It looks nice, but it’s probably not worth the time.

4. I actually preferred the previous version of the location!

5. Just show me the poll results
1748873726577.png
-------------------------------------------------------------
 

cxx

Message Maestro
Nov 14, 2017
76,713
39,540
1,519
So expressive, if a picture is worth a thousand words this must be a whole novel. This game is 10/10 again, every frame of it is like a painting. Bravo Crab.
yea true masterpiece, no game will surpass this ever.
 
3.00 star(s) 345 Votes