lucca12treck

Newbie
Apr 12, 2018
15
1
130
$10k+ is more than enough to hire a team of sober russians to work fulltime.

Also the $5000 goal on Patreon was:
"Reaching this stage, would mean that working on this project will become a full-time activity for some of us."
Depending of the salary in the team
 

Qdpb

Member
Oct 17, 2018
100
134
83
Personally I have no problem with waiting longer between releases. I just wish they'd actually change their production cycle to reflect it. There's always some sort of delay and that's because a month long cycle just isn't enough to put out a meaningful release.

A longer production cycle would speed up development in the long run because they won't be wasting so much time every month on fixing problems with the latest rushed release. They could make it a three month cycle where the top tier patrons get to be the bug testers for the week after release, then the lower tier patrons get access to make sure everything's polished, then after another week they make a hopefully working release public and start working on the next release. Three months to get some proper content made where hopefully only two weeks is dedicated to bugfixing whereas right now it's about a week after each release.

I have no problem with waiting longer, but I have a few problems with constant delays on a promised date
 

okapaa

Member
Aug 25, 2019
232
1,096
253
$10k+ is more than enough to hire a team of sober russians to work fulltime.

Also the $5000 goal on Patreon was:
"Reaching this stage, would mean that working on this project will become a full-time activity for some of us."
No way this is getting $10k a month...

checks patreon

This has to be a bad joke. Getting 10k a month should mean releases every month at least, preferably 2-3 weeks. Right now they are getting 20k for 1 patch of sexless content if the patch was to be released now
 

Zellemate

Working on Witches and Wizards
Game Developer
Dec 13, 2016
2,323
4,617
513
No way this is getting $10k a month...

checks patreon

This has to be a bad joke. Getting 10k a month should mean releases every month at least, preferably 2-3 weeks. Right now they are getting 20k for 1 patch of sexless content if the patch was to be released now
I must say good joke with the "10k should release content each month", have you seen Summertime Saga?, think they have content each 4 month if you are lucky. And they are way over 10k...
That said no creator did ever release patches each 2-3 weeks as you suggest even if they are up in 10k+
 

DigitalFire

Active Member
Aug 20, 2017
582
1,045
326
I was supportive about the project before and I was waiting for 0.5B to try the content out but there's a general rule that more money a project gets, the development becomes gradually slower. That's true for most if not all the projects I've been watching. It's a downside to the donation type of income. Instead of coming up with a good finished project and enjoy its' success after the work is done, developers just start to enjoy that decent level of income and it makes them slower throughout the development process. It's especially obvious for Russian devs. Kinda ironic that the "support" affects development in opposite way than it should.

Edit: Now it seems harsh and mainly targeted at IW devs, which wasn't my intention. For that reason, I must add that the development of IW is far from the worst I've seen. I didn't really intended to sound like IW was the most deserving of such a statement, not until I try it out myself. I just wanted to share my opinion on the matter, IW just happened to won the lottery. I'm following this project since the very first scene but I've been waiting because people were always claiming there's not enough content yet and there was more text than one would like.
 
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JoeBanks

Innocent Witches/Not Another Adventurer!
Game Developer
May 5, 2018
833
1,367
237
No way this is getting $10k a month...

checks patreon

This has to be a bad joke. Getting 10k a month should mean releases every month at least, preferably 2-3 weeks. Right now they are getting 20k for 1 patch of sexless content if the patch was to be released now
We were keeping up 1 release a month, then holidays. I am sorry that having a life creates delays sometimes.

As far as quantitating what equals sex, people have different perspectives, watching a girl masturbate should be fap material imo... unless the only thing you can fap to is people having sex.

I do apologize that we had a 10 day delay to our roadmap, I had to travel to 4 states during the holidays and my real job was exceptionally busy as well. Excuses, excuses, I know.
 
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Deskitteh

Member
Apr 6, 2018
205
558
233
I'm glad you guys are doing okay- dev and player. I originally found out about the project on 8chan. /htg and /hgg were great places to see nsfw game news before they went defunct. At the time, I genuinely thought IW would be an Akabur clone, but then I saw some of the backgrounds. I showed it to one of my also degenerate friends who agreed with me at the time that "If the gameplay matches the art, then it should be amazing by the end." The humor was rock solid. I have actually shown a few people the exploding bird and the ethanol scene to great response. Trust me, having a few weird friends is highly worth it.

Anyway, I'm not the kind of person who sees a Patreon game and expects it finished right now. I do have an expectation of what a finished product looks like and what kind of content I want to see when offering money, however. I think that the sections so far have been great because they draw out the pay-off while not being content devoid. It makes it more excited for when the payoff actually hits.

A good game takes time. I like CD Projekt's "When it's done" approach. Does that make me any more impatient? No, not really, but I will like what I eventually receive more. That doesn't mean that I don't want to see it finished, of course, but I also don't want to pay for a rushed product.
 
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JoeBanks

Innocent Witches/Not Another Adventurer!
Game Developer
May 5, 2018
833
1,367
237
Can't rush everything, and you guys wouldn't believe the small shit I get stuck wasting my time on... like which portrait window the main talker is in and flipping it during text to make more sense. Is that a good use of time? No... but sadly, OCD.

I have actually shown a few people the exploding bird and the ethanol scene to great response.
Glad you enjoyed these parts, the ethanol scene was my idea. I hope to revisit stuff and add more humour. The game is going to take a pretty quick turn towards debauchery and laughs starting this release, while trying to maintain the writing qualities other people like.
 

okapaa

Member
Aug 25, 2019
232
1,096
253
I must say good joke with the "10k should release content each month", have you seen Summertime Saga?, think they have content each 4 month if you are lucky. And they are way over 10k...
That said no creator did ever release patches each 2-3 weeks as you suggest even if they are up in 10k+
So just because someone else is a scammer, this somehow excuses them?

And getting 10k a month means that some of them should've quit their jobs and started working full time on the game (that's what they promised). Someone working 7-8 hours a day (full time) would finish a considerably big update in less than a month
 

okapaa

Member
Aug 25, 2019
232
1,096
253
I was supportive about the project before and I was waiting for 0.5B to try the content out but there's a general rule that more money a project gets, the development becomes gradually slower. That's true for most if not all the projects I've been watching. It's a downside to the donation type of income. Instead of coming up with a good finished project and enjoy its' success after the work is done, developers just start to enjoy that decent level of income and it makes them slower throughout the development process. It's especially obvious for Russian devs. Kinda ironic that the "support" affects development in opposite way than it should.
Because they know they can get away with it. The longer they can stretch the updates, the more money they can keep earning. Examples of this that I've had the (dis)pleasure to encounter: Waifu Academia, Mythic Manor, Harem Hotel, being a DIK, etc

Then you see some japanese devs making eroges and nukiges that manage to finish games 10 times bigger for a fraction of the time a western dev needs, and a fraction of the money some random patreon milker gets a month
 

JoeBanks

Innocent Witches/Not Another Adventurer!
Game Developer
May 5, 2018
833
1,367
237
Because they know they can get away with it. The longer they can stretch the updates, the more money they can keep earning. Examples of this that I've had the (dis)pleasure to encounter: Waifu Academia, Mythic Manor, Harem Hotel, being a DIK, etc

Then you see some japanese devs making eroges and nukiges that manage to finish games 10 times bigger for a fraction of the time a western dev needs, and a fraction of the money some random patreon milker gets a month
Japanese work culture is insane. Comparing studios that pump out content and work in larger teams (we have 2 artists total) isn't fair.

If you want to by cynical, the least you could do it make fair comparisons.

Doing math on how much team members should make is also, your perspective on things.
 
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