Smogark

Newbie
Aug 1, 2018
47
154
172
So it's not? :WaitWhat:
Not when they're effectively lying to their entire fanbase to keep them placated to whatever degree. The sheer fact that you've chosen to solely reply to this particular statement in my reply with something that is intended to flip the script into making me look ridiculous, instead of tackling the entire statement, and try to debunk everything/anything else I've said. Just proves me right.

You guys are solely milking your patrons, and it's sad that you're willingly taking advantage of people like this.
 

JoeBanks

Innocent Witches/Not Another Adventurer!
Game Developer
May 5, 2018
833
1,367
237
Last edited:
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fisher_JY

New Member
Aug 13, 2021
3
1
33
nice griphic comics and sucking game. some mini games even can`t go through or spent much time. it`s hard to get what quest describions mean sometimes.
 

perception

Newbie
Aug 9, 2016
34
35
243
Because they lack common sense.

It would be one thing if the devs clearly went for speed (and lacked quality) and delivered a shitty update after years.
But it's obvious they are investing a big chunk of time to give quality art with a point-and-click real game feel that they have a clear vision (yes, even if the story writing seems confusing at times, no one is perfect and they are improving it).

Idiots complain and can't even comprehend that the devs aren't developing the game exclusively for them, specially if they aren't contributing with either decent feedback or financing this.

Nowadays, I think most of complains come from "meme status" gained overtime in these forums / communities, that people have seen artists that can't handle being 100% invested in game development, and in the end fail to deliver, or change the scope to something manageable for them.
 

paragan

Newbie
Feb 18, 2018
71
66
179
Because they lack common sense.

It would be one thing if the devs clearly went for speed (and lacked quality) and delivered a shitty update after years.
But it's obvious they are investing a big chunk of time to give quality art with a point-and-click real game feel that they have a clear vision (yes, even if the story writing seems confusing at times, no one is perfect and they are improving it).

Idiots complain and can't even comprehend that the devs aren't developing the game exclusively for them, specially if they aren't contributing with either decent feedback or financing this.

Nowadays, I think most of complains come from "meme status" gained overtime in these forums / communities, that people have seen artists that can't handle being 100% invested in game development, and in the end fail to deliver, or change the scope to something manageable for them.
I think reason is conflict between expectations and reality + long-term frustration. Everybody was awaiting something like Akabur´s Witch Trainer - only BIGGER AND BETTER ... when you look at pateron they are trying to sell you spectacular adventures with sexy witches.

Reality ?
- old school point and click adventure
- tons of minigames and puzzles (not everybody´s cup of tea) + grind
- slow corruption
- nice art (really nice - i mean world class)
- not enough sex (for people who want turn off brain and relax)
- walls of text + story (to be honest they work on it very hard)
- really long development

Conclusion:

Without nice art and interesting/famous setting it would be niche game (because of game mechanics). Now it attract people who want something else and are frustrated ...
 

Shinobikun

Member
Oct 5, 2017
147
336
251
Because they lack common sense.

It would be one thing if the devs clearly went for speed (and lacked quality) and delivered a shitty update after years.
But it's obvious they are investing a big chunk of time to give quality art with a point-and-click real game feel that they have a clear vision (yes, even if the story writing seems confusing at times, no one is perfect and they are improving it).

Idiots complain and can't even comprehend that the devs aren't developing the game exclusively for them, specially if they aren't contributing with either decent feedback or financing this.

Nowadays, I think most of complains come from "meme status" gained overtime in these forums / communities, that people have seen artists that can't handle being 100% invested in game development, and in the end fail to deliver, or change the scope to something manageable for them.
Nah man, it's just that most people compare the game's development speed to other games and are able to come to the conclusion that the team behind innocent witches is at best extremely badly managed and at worst outright milking patreons by putting in 10 hour work weeks.

The devs can make as many promises as they want, but even in the past two year, where developement speed has skyrocketed from before (at which point it was non-existant), only 1 sex scene has been implemented every 4-6 months.

For example, iirc last year in december the hermione handjob scene was added and this year that god-awful minerva scene plus the susan titjob was added (both hermione and susan using the same background as the old scene with ginny btw). If you're a 10$-patreon you're paying them almost 120$ to add two, maybe three scenes a year. Something even high quality games (e.g. What a legend) include in a single update plus more (way more in fact).

Of course the art is top notch and way above most other games art quality, but 4-6 months for one scene? Laughable.

Their ability to keep patreons hooked via progress reports is amazing though. It's all empty promises of course, but who keeps count, right? I'm still waiting for the new luna and daphne mini-games that barely didn't make it in a patch maybe a year ago.
 

perception

Newbie
Aug 9, 2016
34
35
243
Nah man, it's just that most people compare the game's development speed to other games and are able to come to the conclusion that the team behind innocent witches is at best extremely badly managed and at worst outright milking patreons by putting in 10 hour work weeks.

The devs can make as many promises as they want, but even in the past two year, where developement speed has skyrocketed from before (at which point it was non-existant), only 1 sex scene has been implemented every 4-6 months.

For example, iirc last year in december the hermione handjob scene was added and this year that god-awful minerva scene plus the susan titjob was added (both hermione and susan using the same background as the old scene with ginny btw). If you're a 10$-patreon you're paying them almost 120$ to add two, maybe three scenes a year. Something even high quality games (e.g. What a legend) include in a single update plus more (way more in fact).

Of course the art is top notch and way above most other games art quality, but 4-6 months for one scene? Laughable.

Their ability to keep patreons hooked via progress reports is amazing though. It's all empty promises of course, but who keeps count, right? I'm still waiting for the new luna and daphne mini-games that barely didn't make it in a patch maybe a year ago.
But that's it, most of the people here aren't even contributing with any decent and reasonable feedback and want the devs to cave into their specific demands?

What's the goal? They want to side-manage what others spend now in Patreon by "memeing" here that no progress is done in their opinion?
It's clearly not working then, as people fund the development because they still see value in it, even if it's a hobby and the devs can't go full-time for any reason. They can't do everything in an instant with the quality they are obvious spending.

Seems that most don't even understand that 18k isn't nearly enough to go from hobby to fulltime with a team, and at solo it's obvious too much work for one guy.
They end just whining either because they want someone to cave to their specific demands or are jealous their hobby isn't funded by people that see value in it.


I think reason is conflict between expectations and reality + long-term frustration. Everybody was awaiting something like Akabur´s Witch Trainer - only BIGGER AND BETTER ... when you look at pateron they are trying to sell you spectacular adventures with sexy witches.

Reality ?
- old school point and click adventure
- tons of minigames and puzzles (not everybody´s cup of tea) + grind
- slow corruption
- nice art (really nice - i mean world class)
- not enough sex (for people who want turn off brain and relax)
- walls of text + story (to be honest they work on it very hard)
- really long development

Conclusion:

Without nice art and interesting/famous setting it would be niche game (because of game mechanics). Now it attract people who want something else and are frustrated ...
Exactly, what they expect complaining in here instead without decent feedback, again and again and also constantly recall Akabur, probably associating his scaling down overtime in game dev to this game too.

Despite the original story setup being similar, and some intentions to go in a certain direction, this has nothing to do with the type of game that the devs seem to be trying to do and is explained in their Patreon.

It's all pointless complaints from people that just seem frustrated, aren't contributing in any meaningful way.
 
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crankberry

New Member
Jan 11, 2021
14
6
13
I found an interesting bug. I downloaded the newer patch and started a new game. Just after the Painting by the fireplace event completes in stead of continuing it kicks me back to main menu. I tried all the options. Did it every time. I can start past that chapter but how does one find bugs unless the play from the start right?

Fyi I am running with a ryzen 3, and a geforce 950. 16 gigs ram. Older system but hey I can play fallout 4, Witcher 3 on it.
 
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bitternutter

New Member
Jun 26, 2019
4
3
70
It's truly inspiring seeing where this game started, and where it is now, with development style and patreons. It's comfirting to know that a dedicated amount of people are willing to invest and wait to create a game for themselves. Keep it going. Maybe I'll have a shot one day too.
 
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3.00 star(s) 345 Votes