Really enjoyed this, and was particularly impressed with the art. I'll be keeping an eye on this one. I did encounter a few bugs though:
As other people have mentioned, armor doesn't seem to work correctly. It does not regenerate when you rest and there is no way to repair it. Even buying a new set does not work - and this is true of enemies as well. Once you've shattered the armor off one Chaos Battle Sister every subsequent Battle Sister will be naked.
Karol sells a bolter pistol gift which seems to be broken. It does not appear in your inventory, you cannot offer it to Roxxi, and you cannot buy another.
Speaking of Roxxi, sometimes when chatting with her in the bar the game will suddenly think it's a communicator call, which turns Roxxi green and teleports you to your bedroom. I also found it a little confusing that you don't use the actual wall communicator to call her and have to use the clock icon instead.
Conversations with Lionel don't seem to progress properly. At certain points I was able to buy him a drink and ask a few questions, only to have the game act like I'd never seen him before in the next encounter.
As other people have mentioned, armor doesn't seem to work correctly. It does not regenerate when you rest and there is no way to repair it. Even buying a new set does not work - and this is true of enemies as well. Once you've shattered the armor off one Chaos Battle Sister every subsequent Battle Sister will be naked.
Karol sells a bolter pistol gift which seems to be broken. It does not appear in your inventory, you cannot offer it to Roxxi, and you cannot buy another.
Speaking of Roxxi, sometimes when chatting with her in the bar the game will suddenly think it's a communicator call, which turns Roxxi green and teleports you to your bedroom. I also found it a little confusing that you don't use the actual wall communicator to call her and have to use the clock icon instead.
Conversations with Lionel don't seem to progress properly. At certain points I was able to buy him a drink and ask a few questions, only to have the game act like I'd never seen him before in the next encounter.