- Sep 3, 2016
- 1,210
- 2,543
Thanks, it's clearly better but :This is all great feedback for me.
4k is nice but for various reasons I decided on 1080.
A few people have raised issue with blurry images which I had put down to poor lighting in my earlier renders but it seems as though there might be more to it.
I have always reduced the quality of the source jpg images down to 70% to save on file size. Currently the difference between reduced and original is 400 MB vs 2.7GB.
I always thought the difference in quality was negligible but you can judge for yourself. Here's the original jpegs available to download:
Mega
I'd be interested in yours (and others) feedback. Are these images better or not?
To use them in game just overwrite images in: <<install dir>>/game/images
- Kitchen, Living room and shower scenes clearly need a bit more light
- Some images are still a bit blurrier than they should. I'm pretty sure it would look sharper if you used 4k native renders/Or 4K reduced to 1080p
Try it with some images you already rendered in 1080 and upload here if you want our opinion, but I'm pretty sure you'll see the sharpness difference yourself, unless you have a very small screen.
(Dumb Koala does 2 versions, one 1080, one 4k, and you can put the 4k one on a higher tier in your Patreon or whatever you use)
- If you worry about size, try webp, but same thing : use 90% + quality. Personnaly I'm fine with jpg at 90% but webp at same quality will take less space and look the same.
More nitpicking about light :
- It's not only that there isn't enough light in the rooms I mentionned, it's also that lighting looks "flat" and doesn't feel like the characters are realy in the room sometimes. Like in the kitchen sometimes you see the physical lights and light bulbs in the room but light clearly doesn't come from there and is like uniform and low intensity white light which makes the scene look greyish and not contrasted. Try to place your lights where they would be placed in a real room, vary light colors and intensity etc...
There's probably tutorials about lights in VAM, but even if there isn't, you can watch any tutorial about lighting in a 3D program (Blender, TK17, Honey Select...whatever) the same principles apply.
Just try to use something appropriate and not go too far. Like : white neon light in bathroom, warmer yellow light in kitchen, etc.... Don't transform all the rooms into a nightclub, but give some "mood" and reinforce the presence of your characters with the help of lights. And don't be afraid to cheat, if the 2 lights in the kitchen that exist physically don't work as you want, just add a neutral/slightly yellow global light in the room or something. As long as it doesn't look totally weird with big shadows that shouldn't be there it's fine.
Noise :
- unless it's on purpose, you could also remove the visible noise we can see in the low light scenes (same rooms I mentionned for example) using one of the Topaz programs for noise (or photo AI which odes several thigs including Noise). Or maybe it's just a setting to deactivate in VAM and boom : no more noise. I don't know.
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