This game doesn't have "Rape" tag?
I thought this is one of the few games featuring good "rape" content.
I thought this is one of the few games featuring good "rape" content.
No details as of yet.Does anyone know what they're planning on next?
Thank you very much kira07 , it worked!get drunk-->dance on stage until someone hit on you and eva come to protect you-->sit and wait, you should be approached twice if i remember good, one unblock a quest and another one where eva intervene-->go bathroom, to the third stall and click on toilette
You've summed it up perfectly. I loved this game in the beginning and was hyped whenever an update appeared, but with every following update it just became more of a drag to play and at the end of a route it always felt empty.Well, I really don't know what happened to this game in the last few months and last couple of updates, especially starting from the prison confusions.
It was one of the best. Memorable, imaginative, inventive and even courageous in tackling the extreme practical and moral hardships of a single girl in the city.
But - whether, a huge game by the end, it became too large and unwieldy for a team to manage, or technical issues became too complex to resolve, or a small team was overstretched, or even the game's moral contradictions and quandaries (or possibly the developers' guilty feelings??) overwhelmed the game, (or did the developers simply get exasperated and bored how long it was all taking, and they wanted to get into something else??) - the game became increasingly untidy in the last year or so, with non-intuitive progressions (or non-progressions), players having to go round and round in too many head-scratching repetitive loops (sometimes like "Snakes and Ladders" where you hit a "snake" for no obvious reason and end up playing most of the update all over again), too many unresolved dead-ends of location and cul-de-sacs in gameplay .... it finally became frustrating to play. I'd say almost unplayable.
Any game that needs an exact step-by-step Walkthrough to make progress possible - because there is no intuitive or logical progress you can find - has gone a bit wrong, and I think this is a case in point.
What a pity. It was excellent while it lasted (well, for most of the time it lasted!), for all the often-mentioned glitches.
Perhaps it demonstrates how important it is to have some sort of endgame in mind & in sight from the very start of game creation. So that it takes a manageable shape, with clearer design and better clues for gameplay & guessable progressions - and does not begin to lurch, stagger and meander around, or risk ending up in a bit of a confused heap.
Easier said than done, yes, I understand that, when the name of the game is to find funding to create the game at all, and then keep developing it as funds allow.
Sayonara Kate. However you ended up in the game - I didn't manage to find a way to discover that - sleep well, and good luck!
And meanwhile, back in the real world, better luck and shrewder, more economical planning next time, Insexsity Team!!