PyoT

Member
Sep 3, 2020
434
640
217
Obviously there's all sorts of simplifications in this, but ultimately what people are expressing I'd speculate boils down to the core idea about how a story is typically constructed:
1762777774416.png
You build up, up, up, up, reach the climax of the plot, and then have an end to the story.
But Instinct Unleashed feels more like
IU.png

You got all the usual points. We got the initial setup, we slowly ramp up what's going on, we got incidents along the way that increase the tension leading up to the crisis; we then go to the climax (and not in the porn game sense) but ... the climax is the resolution, and then we are chopped right to the end. There's basically the entire 3rd act missing: chapter 1-13 are Act 1 and 2. Chapter 14 is the entirety of the 3rd act. It's wildly unbalanced.

This can applied to the subplots of various of the characters too, in my opinion. With a lot of them you get somewhere into "act 2" ... but then it's more or less just over.

Obviously, this is just one archetype of storytelling. There's many other ways, and not everyone will agree on how exactly this should look. But I'd certainly find it notable how many are of the same opinion, however precisely they come to it, that the "ending is rushed"; and for me this discrepancy here is the most likely culprit.

And yeah, obviously, you will also get some complaints about either the level of choices (which you really don't have) for the ending, the obscurity of how to get the endings, or just simply any one of not-enough-porn/harem-whatever.

And further yeah, you can complain again that this is kinda surface-level and not actually making very specific story suggestions, in the sense of "this is the exact sequence of events that should have happened". But writing is not paint-by-numbers (even if there's a paint-by-numbers graph up there). It's maybe 5% what you do, and 95% how you do it. So it's really just impossible to say in a vacuum; though probably it boils down to "mayor-was-the-bad-guy-all-along" being both the denouement and resolution in the exact same scene, and the whole futa-serum-whatever-research-center-real-estate-plus-murder-mystery-plus-abducted-futas-or-whatever plot just being ... I don't know, casually shoved to the side I suppose (but then also some of the character arcs, so it's not just a simple linear narrative problem anyway).
 

Sprungler

Member
Oct 14, 2023
410
515
137
Rushed how exactly? Any suggestions or examples of how the ending should have looked?

I’ve been hearing this complaint for months now and honestly, if I got a dollar every time someone said “rushed,” I’d be rich by now. Yet not a single person has ever given a clear answer when I ask what exactly they’d change.

Most of the time, it just comes down to “we didn’t get a big happy ending” or “where’s the orgy finale?” or “everyone abandoned Jade,” even though technically her story only really ended with Eva and Maria.

So yeah, if you or anyone else has a concrete idea of how the ending shouldn’t feel rushed, I’m all ears. I’m sure you’ve got plenty of ideas.
I agree with Kontralta. You're taking this way too negatively, the game is really, really good. But the ending felt insanely rushed, there was no Sammy x Angie action, there was no Leticia action, there was no Stella x Leticia interaction, and so forth and so on, as if the stories of a few characters were cut off. I was not complaining because there was no "true good ending" or because there was no sex, but because there was so, so much build-up that the ending felt insanely surprising and sudden.

If not for this, the game would easily be 10/10
 

Kind Nightmares

UNDAWN: Shackles of Eternity developer
Game Developer
Oct 1, 2019
1,096
6,181
701
I agree with Kontralta. You're taking this way too negatively, the game is really, really good. But the ending felt insanely rushed, there was no Sammy x Angie action, there was no Leticia action, there was no Stella x Leticia interaction, and so forth and so on, as if the stories of a few characters were cut off. I was not complaining because there was no "true good ending" or because there was no sex, but because there was so, so much build-up that the ending felt insanely surprising and sudden.

If not for this, the game would easily be 10/10
You’re kind of contradicting yourself here. You say it’s not about the sex, yet your examples are exactly about the lack of sexual or romantic scenes — Sammy x Angie, Leticia, Stella, etc.

I’ve made it clear from the very beginning that Leticia was never meant to be a sexual or romantic interest. And there was never any hint that Sammy and Angie were supposed to end up in bed together.

In the end, it really comes down to expectations rather than execution. The ending only feels “rushed” because it didn’t match what some players expected to happen — not because something was actually missing.
Every character’s personal arc was concluded one way or another, and the main story was fully resolved.
 

citrone

Active Member
Jul 17, 2023
656
1,312
276
Obviously there's all sorts of simplifications in this, but ultimately what people are expressing I'd speculate boils down to the core idea about how a story is typically constructed:
View attachment 5425072
You build up, up, up, up, reach the climax of the plot, and then have an end to the story.
But Instinct Unleashed feels more like
View attachment 5425077

You got all the usual points. We got the initial setup, we slowly ramp up what's going on, we got incidents along the way that increase the tension leading up to the crisis; we then go to the climax (and not in the porn game sense) but ... the climax is the resolution, and then we are chopped right to the end. There's basically the entire 3rd act missing: chapter 1-13 are Act 1 and 2. Chapter 14 is the entirety of the 3rd act. It's wildly unbalanced.

This can applied to the subplots of various of the characters too, in my opinion. With a lot of them you get somewhere into "act 2" ... but then it's more or less just over.

Obviously, this is just one archetype of storytelling. There's many other ways, and not everyone will agree on how exactly this should look. But I'd certainly find it notable how many are of the same opinion, however precisely they come to it, that the "ending is rushed"; and for me this discrepancy here is the most likely culprit.

And yeah, obviously, you will also get some complaints about either the level of choices (which you really don't have) for the ending, the obscurity of how to get the endings, or just simply any one of not-enough-porn/harem-whatever.

And further yeah, you can complain again that this is kinda surface-level and not actually making very specific story suggestions, in the sense of "this is the exact sequence of events that should have happened". But writing is not paint-by-numbers (even if there's a paint-by-numbers graph up there). It's maybe 5% what you do, and 95% how you do it. So it's really just impossible to say in a vacuum; though probably it boils down to "mayor-was-the-bad-guy-all-along" being both the denouement and resolution in the exact same scene, and the whole futa-serum-whatever-research-center-real-estate-plus-murder-mystery-plus-abducted-futas-or-whatever plot just being ... I don't know, casually shoved to the side I suppose (but then also some of the character arcs, so it's not just a simple linear narrative problem anyway).
Strange, he skipped your post ahah
 

Kind Nightmares

UNDAWN: Shackles of Eternity developer
Game Developer
Oct 1, 2019
1,096
6,181
701
Not another dev having a melty and being extremely touchy holy shit lmao
You might want to look up what "meltdown" actually means before using it.
Replying to feedback, asking for details, and trying to improve isn’t one - it’s called professionalism.

And for the record, if I don’t respond to something, it doesn’t mean I ignored it. It means I took it into account.
But I get it, understanding that probably requires the same effort as googling a word.;)
 

citrone

Active Member
Jul 17, 2023
656
1,312
276
You can feel the seething from here no matter how nonchalant you act lol. It's obvious from how you write with that those posts irked you. Fake passive aggressive and all that like a crying wojak with a smiling mask on. :WeSmart::WeSmart:

Its such a bummer when the dev of a game you love ends up being like that :(
Many such cases.
 

Girls on Top Games

Member
Game Developer
Feb 18, 2018
490
2,045
427
Rushed how exactly? Any suggestions or examples of how the ending should have looked?

I’ve been hearing this complaint for months now and honestly, if I got a dollar every time someone said “rushed,” I’d be rich by now. Yet not a single person has ever given a clear answer when I ask what exactly they’d change.

Most of the time, it just comes down to “we didn’t get a big happy ending” or “where’s the orgy finale?” or “everyone abandoned Jade,” even though technically her story only really ended with Eva and Maria.

So yeah, if you or anyone else has a concrete idea of how the ending shouldn’t feel rushed, I’m all ears. I’m sure you’ve got plenty of ideas.
So please take this as someone answering your question and someone who liked your game and am very excited to play your next game.

But yes the ending did feel rushed. I also felt like there was an implication of your choices having more of an effect on things at the end, but in reality there was only one ending with a few different variations. That part wasn't a problem other than the game itself gave the impression that wouldn't be the case.

Personally for me the reason it felt rushed was a lack of a winddown. You introduced all these different people and relationships but there was no resolution at the end of the game with them. And I don't mean that in the final sex scene sort of way or in wanting everything to be a big happy ending. It just felt like most of the resolution for a lot (not all) of the different characters was mostly just mentions after the fact.

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You made a good game. And you did what many of us never do. You finished it. The criticism that people have is they want more of your game.

You need to take this as a win.
 

Mossrock

Member
Jul 23, 2018
177
554
201
Obviously there's all sorts of simplifications in this, but ultimately what people are expressing I'd speculate boils down to the core idea about how a story is typically constructed:
View attachment 5425072
You build up, up, up, up, reach the climax of the plot, and then have an end to the story.
But Instinct Unleashed feels more like
View attachment 5425077

You got all the usual points. We got the initial setup, we slowly ramp up what's going on, we got incidents along the way that increase the tension leading up to the crisis; we then go to the climax (and not in the porn game sense) but ... the climax is the resolution, and then we are chopped right to the end. There's basically the entire 3rd act missing: chapter 1-13 are Act 1 and 2. Chapter 14 is the entirety of the 3rd act. It's wildly unbalanced.

This can applied to the subplots of various of the characters too, in my opinion. With a lot of them you get somewhere into "act 2" ... but then it's more or less just over.

Obviously, this is just one archetype of storytelling. There's many other ways, and not everyone will agree on how exactly this should look. But I'd certainly find it notable how many are of the same opinion, however precisely they come to it, that the "ending is rushed"; and for me this discrepancy here is the most likely culprit.

And yeah, obviously, you will also get some complaints about either the level of choices (which you really don't have) for the ending, the obscurity of how to get the endings, or just simply any one of not-enough-porn/harem-whatever.

And further yeah, you can complain again that this is kinda surface-level and not actually making very specific story suggestions, in the sense of "this is the exact sequence of events that should have happened". But writing is not paint-by-numbers (even if there's a paint-by-numbers graph up there). It's maybe 5% what you do, and 95% how you do it. So it's really just impossible to say in a vacuum; though probably it boils down to "mayor-was-the-bad-guy-all-along" being both the denouement and resolution in the exact same scene, and the whole futa-serum-whatever-research-center-real-estate-plus-murder-mystery-plus-abducted-futas-or-whatever plot just being ... I don't know, casually shoved to the side I suppose (but then also some of the character arcs, so it's not just a simple linear narrative problem anyway).
The chart's a good visual representation of the complaints many have, myself included.

One of my favourite stories on screen since 2003 has been The Lord of The Rings. Return of The King "ended" like ~7 times. 1, Frodo/Sam blacking out on that rock, 2, them being carried away by Gandalf/eagles, 3, them waking up and meeting the fellowship, 4, the crowning of Aragorn, 5 the return to the Shire, 6, the Journey to Grey Haven, 7, Sam returning to the Shire. After all 7 "endings", more-or-less all individual story-threads have been tied up and brought to a conclusion. They took the time and effort to do so, and this MADE the story for me, as it was a satisfying, proper ending, that left a good taste in my metaphorical mouth. It is also one few movies I re-watch on occasion.

To put it into perspective, Instincts Unleashed felt like it ended with Frodo/Sam blacking out on that rock, an ending that sits on the opposite end of the spectrum quality-wise. Lots of build-up to a rushed ending and practically no payoff whatsoever because "I guess I wasn’t horny enough to find the inspiration for those final scenes" like imagine if Peter Jackson said they might give the story a proper ending if they felt like it. Also come the fuck on it's a porn game with no porn in the end? A game you spend collecting chicks like they were Pokémon only for most of them to scatter in the wind even in the best ending, with some of them barely even mentioned? Explain the thought process behind thinking how that's such a grand idea.

This game managed to pull a Game of Thrones on me in a sense that I'll never touch it again and if possible I'd rather forget it even existed in the first place because all the good things about it are marred with the disappointment that is the ending.
 
Last edited:

rockyrooster

Newbie
Apr 6, 2022
15
24
79
is Jade(FMC) is reference to jade cargill?
great game btw
Holy FFFFFFFF.
I just saw her on a different post and came right back here to find the name here.
Only one? Only you had mentioned her here.

Jade Cargill.jpg

That is Literary Jade. And her stage name is 'Jade Cargill' for f*ck sake.

Now I am not sure what to do with information. I don't watch wrestling, loved this VN. EAHHHHHHH....
 

rockyrooster

Newbie
Apr 6, 2022
15
24
79
You can feel the seething from here no matter how nonchalant you act lol. It's obvious from how you write with that those posts irked you. Fake passive aggressive and all that like a crying wojak with a smiling mask on. :WeSmart::WeSmart:

Its such a bummer when the dev of a game you love ends up being like that :(
Many such cases.
Oh. Shit, There had been some drama this past week.

Dev also tore me a new one, in a passive way awhile back. For commenting CH 11 felt rushed and some other general rant. (Not the update, story wise) I was just trying to start a discussion, didn't really planned the comment to be... tamed. Then had to quickly back away before I was rip to pieces by a mob.

But... Loved the game. Loved Jade. Hell of a combination of kinks, Dark skin, tall, muscular, abs and being Futa with functional organs. My ideal go to char card in AI roleplays.
 
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