PyoT

Member
Sep 3, 2020
433
636
217
Obviously there's all sorts of simplifications in this, but ultimately what people are expressing I'd speculate boils down to the core idea about how a story is typically constructed:
1762777774416.png
You build up, up, up, up, reach the climax of the plot, and then have an end to the story.
But Instinct Unleashed feels more like
IU.png

You got all the usual points. We got the initial setup, we slowly ramp up what's going on, we got incidents along the way that increase the tension leading up to the crisis; we then go to the climax (and not in the porn game sense) but ... the climax is the resolution, and then we are chopped right to the end. There's basically the entire 3rd act missing: chapter 1-13 are Act 1 and 2. Chapter 14 is the entirety of the 3rd act. It's wildly unbalanced.

This can applied to the subplots of various of the characters too, in my opinion. With a lot of them you get somewhere into "act 2" ... but then it's more or less just over.

Obviously, this is just one archetype of storytelling. There's many other ways, and not everyone will agree on how exactly this should look. But I'd certainly find it notable how many are of the same opinion, however precisely they come to it, that the "ending is rushed"; and for me this discrepancy here is the most likely culprit.

And yeah, obviously, you will also get some complaints about either the level of choices (which you really don't have) for the ending, the obscurity of how to get the endings, or just simply any one of not-enough-porn/harem-whatever.

And further yeah, you can complain again that this is kinda surface-level and not actually making very specific story suggestions, in the sense of "this is the exact sequence of events that should have happened". But writing is not paint-by-numbers (even if there's a paint-by-numbers graph up there). It's maybe 5% what you do, and 95% how you do it. So it's really just impossible to say in a vacuum; though probably it boils down to "mayor-was-the-bad-guy-all-along" being both the denouement and resolution in the exact same scene, and the whole futa-serum-whatever-research-center-real-estate-plus-murder-mystery-plus-abducted-futas-or-whatever plot just being ... I don't know, casually shoved to the side I suppose (but then also some of the character arcs, so it's not just a simple linear narrative problem anyway).
 

Sprungler

Member
Oct 14, 2023
407
502
137
Rushed how exactly? Any suggestions or examples of how the ending should have looked?

I’ve been hearing this complaint for months now and honestly, if I got a dollar every time someone said “rushed,” I’d be rich by now. Yet not a single person has ever given a clear answer when I ask what exactly they’d change.

Most of the time, it just comes down to “we didn’t get a big happy ending” or “where’s the orgy finale?” or “everyone abandoned Jade,” even though technically her story only really ended with Eva and Maria.

So yeah, if you or anyone else has a concrete idea of how the ending shouldn’t feel rushed, I’m all ears. I’m sure you’ve got plenty of ideas.
I agree with Kontralta. You're taking this way too negatively, the game is really, really good. But the ending felt insanely rushed, there was no Sammy x Angie action, there was no Leticia action, there was no Stella x Leticia interaction, and so forth and so on, as if the stories of a few characters were cut off. I was not complaining because there was no "true good ending" or because there was no sex, but because there was so, so much build-up that the ending felt insanely surprising and sudden.

If not for this, the game would easily be 10/10
 

Kind Nightmares

UNDAWN: Shackles of Eternity developer
Game Developer
Oct 1, 2019
1,095
6,169
701
I agree with Kontralta. You're taking this way too negatively, the game is really, really good. But the ending felt insanely rushed, there was no Sammy x Angie action, there was no Leticia action, there was no Stella x Leticia interaction, and so forth and so on, as if the stories of a few characters were cut off. I was not complaining because there was no "true good ending" or because there was no sex, but because there was so, so much build-up that the ending felt insanely surprising and sudden.

If not for this, the game would easily be 10/10
You’re kind of contradicting yourself here. You say it’s not about the sex, yet your examples are exactly about the lack of sexual or romantic scenes — Sammy x Angie, Leticia, Stella, etc.

I’ve made it clear from the very beginning that Leticia was never meant to be a sexual or romantic interest. And there was never any hint that Sammy and Angie were supposed to end up in bed together.

In the end, it really comes down to expectations rather than execution. The ending only feels “rushed” because it didn’t match what some players expected to happen — not because something was actually missing.
Every character’s personal arc was concluded one way or another, and the main story was fully resolved.
 

citrone

Active Member
Jul 17, 2023
652
1,297
276
Obviously there's all sorts of simplifications in this, but ultimately what people are expressing I'd speculate boils down to the core idea about how a story is typically constructed:
View attachment 5425072
You build up, up, up, up, reach the climax of the plot, and then have an end to the story.
But Instinct Unleashed feels more like
View attachment 5425077

You got all the usual points. We got the initial setup, we slowly ramp up what's going on, we got incidents along the way that increase the tension leading up to the crisis; we then go to the climax (and not in the porn game sense) but ... the climax is the resolution, and then we are chopped right to the end. There's basically the entire 3rd act missing: chapter 1-13 are Act 1 and 2. Chapter 14 is the entirety of the 3rd act. It's wildly unbalanced.

This can applied to the subplots of various of the characters too, in my opinion. With a lot of them you get somewhere into "act 2" ... but then it's more or less just over.

Obviously, this is just one archetype of storytelling. There's many other ways, and not everyone will agree on how exactly this should look. But I'd certainly find it notable how many are of the same opinion, however precisely they come to it, that the "ending is rushed"; and for me this discrepancy here is the most likely culprit.

And yeah, obviously, you will also get some complaints about either the level of choices (which you really don't have) for the ending, the obscurity of how to get the endings, or just simply any one of not-enough-porn/harem-whatever.

And further yeah, you can complain again that this is kinda surface-level and not actually making very specific story suggestions, in the sense of "this is the exact sequence of events that should have happened". But writing is not paint-by-numbers (even if there's a paint-by-numbers graph up there). It's maybe 5% what you do, and 95% how you do it. So it's really just impossible to say in a vacuum; though probably it boils down to "mayor-was-the-bad-guy-all-along" being both the denouement and resolution in the exact same scene, and the whole futa-serum-whatever-research-center-real-estate-plus-murder-mystery-plus-abducted-futas-or-whatever plot just being ... I don't know, casually shoved to the side I suppose (but then also some of the character arcs, so it's not just a simple linear narrative problem anyway).
Strange, he skipped your post ahah
 

Kind Nightmares

UNDAWN: Shackles of Eternity developer
Game Developer
Oct 1, 2019
1,095
6,169
701
Not another dev having a melty and being extremely touchy holy shit lmao
You might want to look up what "meltdown" actually means before using it.
Replying to feedback, asking for details, and trying to improve isn’t one - it’s called professionalism.

And for the record, if I don’t respond to something, it doesn’t mean I ignored it. It means I took it into account.
But I get it, understanding that probably requires the same effort as googling a word.;)
 
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citrone

Active Member
Jul 17, 2023
652
1,297
276
You can feel the seething from here no matter how nonchalant you act lol. It's obvious from how you write with that those posts irked you. Fake passive aggressive and all that like a crying wojak with a smiling mask on. :WeSmart::WeSmart:

Its such a bummer when the dev of a game you love ends up being like that :(
Many such cases.
 
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