Intertwined v0.4
-SUMMARY:
Intertwined is one of those rare games where you, the player quickly connect with the Main Character (MC). The fact that the game is mostly NOT in POV view as many games in the genre, this takes the "third person view" and is done quite well and with great affect.
The backstory leading up to the game gets established when we learn that literally every important person in the MC's life has failed him in some way or another. Either cruel, unkind, or insensitive which left scars. After getting kicked out by his mother to live with his father at the age of 13, then years later moving back with his mother because of a dramatic change in his father's household, puts the MC back where he started: in his hometown to live with his mother, resuming his old life, five years later, now a senior in High School.
This backdrop becomes foreshadowing because of the nature of most of his relationships as the game progresses.
-QUALTIY RENDERS (10):
The visuals in this game are topnotch. Only a handful of games in this format match the quality of Nyx's work here. Nyx's use of lighting, shading, and color were, quite frankly, genius. The characters and scenery are similarly beautiful, owed primarily to Nyx's masterful use of lighting, shading, and color. Scene locations we've seen before in other games just look fabulous here. Even character models we've seen before elsewhere that looked good or okay, look positively stunning here (Alexis). Fantastic.
-CHARACTER DESIGN (9.5):
This is purely subjective on my part. Please bare that in mind.
All of the women were quite lovely. When you load up the game, you get treated to a marquee-like view of all the women in the game, handsomely done. I took the time to pick out my favorites from the Main Menu before starting the game. Then, being familiar with the genre, guessed that one or both of them will somehow become "unattainable." As always, in this matter I turned out to be remarkably accurate as BOTH girls I decided were most attractive to me indeed became Unattainable in the storyline. In this format, the prettiest girls will be lesbians who don't like men, your sister, killed, or moved to a different country. It's the thing...and yes...it drives me nuts. The more immersive the game, the more likely this will happen in my experience.
I only have 2 minor cosmetic complaints. 1) One Fugly girl. Yes...I'm one of those guys that find tattoos, boyish hair, and facial piercing on women to be unattractive (like vandalizing the Mona Lisa). 2) Most girls have overly thick lips. Some have oddly textured lips (like Elena and Alexis). A few have weird-looking "duck lips" (like Layla), but that is easily overlooked because everything else is amazing. Though most girls have the same general body type, none of them are extremes in bust or hip size either small or large. More variation would have been nice, but I think Nyx just wanted to take pains to avoid the now clique, cartoonishly big boobed/butted women that most games in this format have.
-CHARACTERIZATION
THE MAIN CHARACTER (10): As a Player, I found this guy to be likeable and relatable. This guy isn't a rampaging sexual degenerate as some games portray. He's just a guy with thoughts and feelings most of us have without feeling creeped out by him. One reviewer here complained that the MC should be more of a "pervert". I strongly disagree. In the most successful games here (the ones with the highest ratings and most active threads) the MC feels like YOU. If playing the MC feels like you're looking over the shoulder of a twisted psychopath, or is a malicious, hateful person, you cannot connect (unless you are that rare twisted hateful person). Not this game. The MC feels like you, so when he experiences an emotion, you share it with him. Very well done.
THE GIRLS (5): Now, all the characters...I'm serious...ALL the characters except TWO (one girl, and his buddy Zach) are assholes. Seriously. I feel so sorry for the MC. He lives in a universe where every sentient being, including friends, loved ones, and strangers frequently, actively, and mercilessly treat him like crap. Trapped in an abusive universe where every thing in existence wants to hurt or shame me, I found it challenging to actually like...well...anybody except for one of the girls (which has an unspoken secret that I'm sure will end up being a some kind of personal attack). Zach is not particularly interesting as the overused, stereotypical friend with no filter or boundaries. One girl tricked me. At first, she was friendly, funny, flirty, and sexy. And just when I decided I would focus on her...BOOM, a mean and malicious bully out of the blue. The MC gets ignored, abandoned, beat up, pushed, bullied, humiliated, insulted, yelled at, belittled, used, and abused every day, all day, all the time. With only one refuge from the abuse, I grew irritated and worn out by the viscous and unfriendly world. I quickly grew to dislike those mean women, but the game would not let me pull away from them, which I found unpleasant. This is my strongest critique of the game. I am truly not interested in all but one of the girls because of their ugly personalities.
-STORY (7):
Nothing original about this. High school/College age guy moves back home to go to school so you can put all the girls in one place. Nothing new. The one original element was quickly ignored and discarded (see below). A good thing is that so far EVERY character the game has introduced has some internal subplot going. All of them. This is usually revealed with hints showing a brief glance into their thoughts. Nyx does this rather cleverly, and in fact, the "pattern interrupt" of the dialogue with brief glimpses into the thoughts of the characters and the MCs creates a very smooth and entertaining flow to the story. Nyx's writing style is excellent but the game will feel very familiar if you've played games of this format before.
There was one plot hole or error where a girl meets the MC at the Club. Next day she introduces him to her sister who states "Is this the guy you told me about from last night?" Later in the game there is a whole scene about how the sister is shocked and surprised that she met the MC at the Club.
-SUBPLOT (2):
As I said, every living being in this universe except the MC, Zach, and one girl is a total jerk. Some characters literally inflicted trauma on the character in early life that left scars. The existence of those scars hung in the air as the storyline proceeded. The anticipation of that necessary and dramatic confrontation with two characters in particular that traumatized the MC...were ignored and discarded as if they never happened as soon as he met them in-game. "Wait...What???" I tried every option I could, but nope...life changing scars from the past were never brought up and ignored. It's not being drawn out for dramatic effect because the anticipation is GONE. The drama forgotten. I was very much looking forward to these scenes but they never happened. Even if they are brought up again in later installments, it's too late. The fire...the emotions that drove me to want to click to the next slide...have been extinguished. In one case the narrative actually made the MC weakly apologize upon meeting the person that tore his heart out. They hugged once...Best Buds. Two choices were given to "Forget it" or "Not let it go" (a weak kind of, "I'll get you back" thing). Both had the same results: One Hug...Trauma Forgotten...Best Buds. Extremely disappointing. A two great storytelling opportunities were lost with a fizzle.
-DIALOGUE (3):
The format was great. I loved the use of color to distinguish between the characters, and dialogue flowed very well. Nyx even threw in a few creative pauses which was cool. My complaint is that every, and I do me every line of dialogue in the story had a grammatic error of some sort. For example, every sentence (except a couple that I noticed) in the game used TWO PERIODS (..) instead of ONE PERIOD (.) at the end of sentences. In English, Two Periods isn't a thing. There were several spelling error (like one "confortable"), and several grammar errors. A good script editing before the next release would benefit the game tremendously. As an active reader and writer, I found the frequent errors distracting from the story.
-CONCLUSION (4 STARS):
Visually the game is absolutely stunning. The story was unoriginal and nothing we haven't seen before has happened. You cannot help but "feel like you are there" since Nyx made the MC so relatable. But it's that empathy with the character which drives home it's hardest flaw: Everyone is mean to the MC. A couple of interesting emotional conflicts that were important to the storyline were ignored and discarded, which was jarring and disappointing. With not much story here with the major subplots discarded, I'm not sure where the story will take us in the future apart from a series of "things that happen."
Overall, the good outweighs the bad. This game is recommended despite it's flaws.