Feb 15, 2019
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No, you don't have to be on the not help her path.a It's either a bug, or you in advertently started a relationship. There are a few critical moments that can trigger the romance path for Erynn, even if you ignore some less significant moments.

If you open the Walkthrough in Original Post, search for the term "just friends with erynn" and there are a handful of cases where you'll trigger the non-romantic variable/path. There's only a couple of cases where "Erynn romance over" string matches but you have to already be in a relationship for these to trigger.
You're right. I've tried it again and even though he initially tells Nikki that he's in a relationship, when he's talking about Erynn to Nathan, he doesn't get accused by Nathan of cheating (which happened in a previous playthrough) so I think I'm safely off of Erynn's path now and can stay loyal to Nikki in this save.
 
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NadaMucho

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Dec 29, 2023
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Any modders out there who can whip up a code snippet to alter the save/load screens? We still need scrolling arrows to access save pages beyond 9. They already exist, as clicking "Next" will select them in sequence, but the number bar does not shift.
I don't think I've ever seen a title where the number bar shifts past 9. Just had to go through them one by one with some fast clicks. Sure would be handy though. I hope you get your wish. :)
 

cooldevo

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Jan 30, 2021
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Any modders out there who can whip up a code snippet to alter the save/load screens? We still need scrolling arrows to access save pages beyond 9. They already exist, as clicking "Next" will select them in sequence, but the number bar does not shift.
I haven't played every Ren'Py game out there, but all the ones I can recall playing stopped at 9 pages. Can always try and put in a feature request for Ren'Py ( ) program. Is that not part of their code instead of the game?
 

Elduriel

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I haven't played every Ren'Py game out there, but all the ones I can recall playing stopped at 9 pages. Can always try and put in a feature request for Ren'Py ( ) program. Is that not part of their code instead of the game?
no they usually don't, ren'py supports a shitload of save pages
Any modders out there who can whip up a code snippet to alter the save/load screens? We still need scrolling arrows to access save pages beyond 9. They already exist, as clicking "Next" will select them in sequence, but the number bar does not shift.

I searched the thread and there's code to expand the save grid size, but nothing on the page selection.

I have 4 pages of saves for the Alexis path alone. Help.


Also, you named your MC Zach. Yikes. At least he isn't named Ethan LOL
why do you need to alter it if you, as you said, can already scroll with the next button? I have like a dozen intertwined save pages and can scroll through them just fine so I don't get it
 

Aioto

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Oct 31, 2018
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I don't think I've ever seen a title where the number bar shifts past 9. Just had to go through them one by one with some fast clicks. Sure would be handy though. I hope you get your wish. :)
Fetish Locator does it but it's annoying if you're used to the normal way.
 
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cooldevo

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Jan 30, 2021
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no they usually don't, ren'py supports a shitload of save pages
Huh, I don't recall seeing any games with beyond 9 pages easily clickable, aside from using the arrow to go page by page. When I dabbled in Ren'Py myself, the generic GUI at the time stopped at 9, but was arrow-clickable beyond that.
 

Dessolos

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Huh, I don't recall seeing any games with beyond 9 pages easily clickable, aside from using the arrow to go page by page. When I dabbled in Ren'Py myself, the generic GUI at the time stopped at 9, but was arrow-clickable beyond that.
ben a minute since I used URM save feature. But if I recall correctly I think URM makes it much easier to save in cases like this
 
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Cedroc1701

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Mar 1, 2022
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I don't think I've ever seen a title where the number bar shifts past 9. Just had to go through them one by one with some fast clicks. Sure would be handy though. I hope you get your wish. :)
I could swear that some of the other games I play had rotating page numbers, because I have tons of saves in them too (I won't name them, but they're big popular games with lots of paths) .... but I just checked and they don't.

What they DO have is the arrows like so: << < 123456789 > >>
So you can go one page or 10 pages at a time
And it also lists what page number you're viewing, so you don't have to count; thats really whats missing from Intertwined that t he others have; the page numbers and the arrows. Those would be super useful.

I'm sure it's possible to implement the scrolling page list, but it might take a big re-write of the load/save menu.
 

anonnyscouse

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Jul 25, 2020
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I could swear that some of the other games I play had rotating page numbers, because I have tons of saves in them too (I won't name them, but they're big popular games with lots of paths) .... but I just checked and they don't.

What they DO have is the arrows like so: << < 123456789 > >>
So you can go one page or 10 pages at a time
And it also lists what page number you're viewing, so you don't have to count; thats really whats missing from Intertwined that t he others have; the page numbers and the arrows. Those would be super useful.

I'm sure it's possible to implement the scrolling page list, but it might take a big re-write of the load/save menu.
I vaguely remember games having pages 1-99 rather than 1-9 across the top, but I haven't seen it in years, it might be that one of the renpy engine updates removed it to streamline the save pages.
 

Elduriel

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Huh, I don't recall seeing any games with beyond 9 pages easily clickable, aside from using the arrow to go page by page. When I dabbled in Ren'Py myself, the generic GUI at the time stopped at 9, but was arrow-clickable beyond that.
I still don't get it why it's an issue? Just click the next button, it's literally one click per page and seriously doubt you're playing games where you have 300 saves that you need to navigate day-to-day where this could cause some minor annoyance.
 

cooldevo

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Jan 30, 2021
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I still don't get it why it's an issue? Just click the next button, it's literally one click per page and seriously doubt you're playing games where you have 300 saves that you need to navigate day-to-day where this could cause some minor annoyance.
Definitely not a problem for me, was just replying to the original in the thread. I think Intertwined is the one I have the most of, and that's only about 15 or so. Next would be Summer's Gone and Hillside with about 8-10 each.

The busiest might be if you name and dedicate a page to a LI. Then in some you could hit ~10 pages. But nowhere near needing hundreds.
 

Dessolos

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Jul 25, 2017
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Yeah as of this update when I redid my solo saves I kind of just organized what save is in what slot and named it in a spreadsheet for me it's a little easier to do it this way. Before I used to separate paths by the page file but I find in this game I want to use up every slot as possible and juts reference the spreadsheet especially because when I actually get around to doing a full replay of the game I want to make a section to just replay some of my favorite scenes.
 
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Cedroc1701

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Mar 1, 2022
102
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Well I have 4 pages of Lex saves because I was leaving a save at each major choice for exploration's sake.

I was going to start on Page 10 for Erynn, 20 for Layla, etc and leave gaps for the future; It's what I did for that one game about college that shall not be named.

Unfortunately, Intertwined doesn't show "Page 1" at the top like the others do, so you literally have to count as you click next. I suppose I could use the first slot as a page label, but it would be way easier if the function existed
 

Dessolos

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Jul 25, 2017
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Well I have 4 pages of Lex saves because I was leaving a save at each major choice for exploration's sake.

I was going to start on Page 10 for Erynn, 20 for Layla, etc and leave gaps for the future; It's what I did for that one game about college that shall not be named.

Unfortunately, Intertwined doesn't show "Page 1" at the top like the others do, so you literally have to count as you click next. I suppose I could use the first slot as a page label, but it would be way easier if the function existed
Do you use URM here is a screenshot from 0.12 with it was to lazy to install it on 0.13 right now In this one goes to page 7

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Then in this one the page numbers change.

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TonyMurray

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Apr 8, 2024
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yeah it does I just don't name my saves if not using the URM save feature. I find sometimes it gets annoying when Overwrite a named save on
This game is one of the few that I think works well. When I did my latest run through, it "remembered" the name of each save I was playing, so when I saved in increments, it already had the save name pre-populated and I could just do it in an extra click. I've played some others recently where it needs you to retype it every time you save, and some where it randomly populates the name of a different save file (presumably after I've branched the save at some previous point).
 
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