- Oct 24, 2019
- 1,391
- 1,107
So I hit this after loading a save from what I guess is episode 5:
Was this back fitted at some point because it seems to be all over the place? It even goes all the way back to episode 2.
Code:
File "game/episode_6.rpy", line 86, in <module>
if Alexis_End == True:
NameError: name 'Alexis_End' is not defined
Code:
Intertwined-0.6-pc/game $ grep Alexis_End *.rpy
episode_2.rpy: $ Alexis_End = True
episode_2.rpy: $ Alexis_End = False
episode_2.rpy: $ Alexis_End = True
episode_2.rpy: $ Alexis_End = False
episode_3.rpy: if Alexis_End == True:
episode_3.rpy: if Alexis_End == True:
episode_3.rpy: $ Alexis_End = True
episode_3.rpy: $ Alexis_End = True
episode_3.rpy: $ Alexis_End = False
episode_4a.rpy: if Alexis_End == True:
episode_4a.rpy: $ Alexis_End = True
episode_4a.rpy: $ Alexis_End = False
episode_4a.rpy: if Alexis_End == False:
episode_4a.rpy: if Alexis_End == False:
episode_5.rpy: if Alexis_End == False:
episode_5.rpy: if Alexis_End == False:
episode_5.rpy: if Alexis_End == False:
episode_5.rpy: if Alexis_End == False:
episode_5.rpy: if Alexis_End == False:
episode_5.rpy: if Alexis_End == True:
episode_5.rpy: if Alexis_End == False:
episode_5.rpy: if Alexis_End == False:
episode_5.rpy: if Alexis_End == False:
episode_5.rpy: if Alexis_End == False:
episode_5.rpy: if Alexis_End == False:
episode_5.rpy: if Alexis_End == False:
episode_6.rpy: if Alexis_End == True:
episode_6.rpy: if Alexis_End == True:
episode_6.rpy: if Alexis_End == True:
episode_6.rpy: $ Alexis_End = True
episode_6.rpy: if Alexis_End == True:
episode_6.rpy: $ Alexis_End = True
episode_6.rpy: if Alexis_End == True:
episode_6.rpy: $ Alexis_End = True
episode_6.rpy: $ Alexis_End = True
episode_6.rpy: if Alexis_End == True:
episode_6.rpy: if Alexis_End == True:
episode_6.rpy: if Alexis_End == True:
episode_6.rpy: if Alexis_End == True:
episode_6.rpy: if Alexis_End == True:
episode_6.rpy: if Alexis_End == True:
episode_6.rpy: if Alexis_End == False:
script.rpy: $ Alexis_End = False
script.rpy: $ Alexis_End = True